Probably just a driver bug, if it still happens in the next few 304 drivers then good chance something has permanently changed, btw I tried some other OpenGL apps (like dolphin, nvidia opengl demos :p) and they work ok but I'm not sure how/if they utilize shaders...
I also tried the updating to the latest lwjgl (2.8.4 6/3/12) and the nightly lwjgl builds, but shaders still don't work without using the dynamic shader generation option.
I also tried the updating to the latest lwjgl (2.8.4 6/3/12) and the nightly lwjgl builds, but shaders still don't work without using the dynamic shader generation option.