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Tekken: Dark Resurrection - USA - ULUS10139
#6
r1948
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
...
36052 [GUI] WARN  ge - Unimplemented Alpha mask 0x01
36069 [GUI] WARN  ge - Unimplemented Alpha mask 0x01
36088 [GUI] WARN  ge - Unimplemented Alpha mask 0x01
36492 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B6B18 by Native Code 'nop'
36511 [user_main] INFO  compiler - Replacing CodeBlock at 0x08979A0C by Native Code 'nop'
36570 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B05EC by Native Code 'nop'
36667 [user_main] INFO  compiler - Replacing CodeBlock at 0x089355D4 by Native Code 'nop'
36934 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895C8BC by Native Code 'nop'
36989 [user_main] INFO  compiler - Replacing CodeBlock at 0x088F6364 by Native Code 'nop'
37020 [user_main] INFO  compiler - Replacing CodeBlock at 0x089615F8 by Native Code 'nop'
37055 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6c0c0_size0x324c5000 flags = 1 permissions = 00
Code:
...
148689 [SasCore thread] DEBUG runtime - Switching from Thread SasCore thread to user_main
148690 [SasCore thread] DEBUG runtime - syncThread currentThread=SasCore thread, currentRuntimeThread=user_main
148690 [SasCore thread] DEBUG runtime - Waiting to be scheduled...
148690 [user_main] DEBUG runtime - Scheduled, restarting...
148690 [user_main] DEBUG runtime - syncEmulator immediately=false
148691 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:38424347
148691 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=100, callbacks=true
148691 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=100 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
148692 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
148692 [user_main] DEBUG runtime - Switching from Thread user_main to idle0
148692 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SasCore thread(Status PSP_THREAD_READY, Wait None)' after reschedule
148692 [user_main] DEBUG runtime - Switching to Thread idle0
148693 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3c name:'SasCore thread'
148693 [user_main] DEBUG runtime - Switching to Thread SasCore thread
148693 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SasCore thread
148694 [user_main] DEBUG runtime - Waiting to be scheduled...
148694 [SasCore thread] DEBUG runtime - Scheduled, restarting...
148694 [SasCore thread] DEBUG runtime - syncEmulator immediately=false
148695 [SasCore thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x9baa980)
148695 [SasCore thread] DEBUG runtime - syncThread currentThread=SasCore thread, currentRuntimeThread=SasCore thread
148695 [SasCore thread] DEBUG runtime - syncEmulator immediately=false
148695 [SasCore thread] DEBUG hle.sceAudio - free buffer 1492638848
148696 [SasCore thread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=250, restLength=3590, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=48000)
148696 [SasCore thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=250, restLength=3590, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=48000), 0x09CD6680)
148697 [SasCore thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1492638848, SoundChannel[1](sourceSampleOffset=250, restLength=4358, buffers queued=6, isOutputBlock=true, Stereo, reserved=true, sampleLength=768, sampleRate=48000)
148697 [SasCore thread] DEBUG runtime - syncThread currentThread=SasCore thread, currentRuntimeThread=SasCore thread
148697 [SasCore thread] DEBUG runtime - syncEmulator immediately=false
148698 [SasCore thread] DEBUG hle.sceSasCore - __sceSasCore 0x09BAA980, out=0x09CD5A40
148698 [SasCore thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=3059, callbacks=false
148698 [SasCore thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=3059 forever:false thread:'SasCore thread' caller:'ThreadManForUser.hleKernelDelayThread'
148699 [SasCore thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
148699 [SasCore thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
148699 [SasCore thread] DEBUG runtime - Switching from Thread SasCore thread to user_main
...
Code:
------------------------------------------------------------
Thread ID - 0x0000003C
Th Name   - SasCore thread
zr:0x00000000 at:0x09BA0000 v0:0x00000300 v1:0x09BAA924
a0:0x00000001 a1:0x00008000 a2:0x00008000 a3:0x09CD6680
t0:0x8044000A t1:0x09BAA924 t2:0x00000000 t3:0x80440000
t4:0x09BB0000 t5:0x08B70000 t6:0x09BB0000 t7:0x0000000A
s0:0x09B7DE44 s1:0x00000000 s2:0x09B80000 s3:0x09B80000
s4:0x09B7DE40 s5:0x09B80000 s6:0x00000000 s7:0x00000000
t8:0x0000000D t9:0x00000000 k0:0x09FBAB00 k1:0x00000000
gp:0x08B7D100 sp:0x09FBAA90 fp:0x00000000 ra:0x08A346D4
0x08A010BC: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0021 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x3E Initial Priority: 0x3E
Thread Entry: 0x088F2018 Stack: 0x09FBC800 - 0x09FBE000 Stack Size: 0x00001800
Thread Run Clocks: 584855 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 3267 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0042 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x41
Thread Entry: 0x088E7604 Stack: 0x09F9A400 - 0x09F9AC00 Stack Size: 0x00000800
Thread Run Clocks: 2269686 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08951284 Stack: 0x09FBAC00 - 0x09FBC800 Stack Size: 0x00001C00
Thread Run Clocks: 33016 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0023) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x20
Thread Entry: 0x089F3564 Stack: 0x09FBF000 - 0x09FFF000 Stack Size: 0x00040000
Thread Run Clocks: 324603600 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x42 Initial Priority: 0x42
Thread Entry: 0x088A6C3C Stack: 0x09FFF700 - 0x09FFFC00 Stack Size: 0x00000500
Thread Run Clocks: 1204894928 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0028) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'nuFileAsync' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08A20C24 Stack: 0x09FBE000 - 0x09FBF000 Stack Size: 0x00001000
Thread Run Clocks: 21685 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0018) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x00C1 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08000040 Stack: 0x09F98400 - 0x09F9A400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3 play thread' ID: 0x003F Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A04E2C Stack: 0x09F9AC00 - 0x09FAAC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SasCore thread' ID: 0x003C Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A010BC Stack: 0x09FAAC00 - 0x09FBAC00 Stack Size: 0x00010000
Thread Run Clocks: 975155 Exit Code: 0x800201A4
Thread Wait Type: None Us: 3059 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088A7288 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 145 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x000E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017E3814 25049108 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00023A00 145920 bytes
[                                                    X     X    X]
------------------------------------------------------------


Attached Files
.zip   ULUS10139_r1948_dynarec_info_video_hacks.zip (Size: 8.65 KB / Downloads: 193)
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RE: Tekken: Dark Resurrection - USA - ULUS10139 [Encrypted] - by BlackDaemon - 01-14-2011, 08:20 PM

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