This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Killzone: Liberation - USA - UCUS98646
#22
(07-12-2012, 07:13 AM)gid15 Wrote: Hmmm, this could come from an incorrect emulation of a VFPU instruction. Could you enable the profiler (in the Compiler tab), run the game and leave it run for about 1 minute when the Templar is falling. After that, close Jpcsp and it will generate a profiler.txt file. Maybe I will find some rare VFPU instruction in it...
After reviewing the VFPU instructions, I found a few problems in the compiler for some of these instructions. Could you test again with r2612 if there are any changes?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Messages In This Thread
RE: Killzone: Liberation - USA - UCUS98646 - by gid15 - 07-12-2012, 08:50 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)