07-13-2012, 09:54 AM
(This post was last modified: 07-13-2012, 10:31 AM by srdjan1995.)
Jpcsp r2611, game doesn't go ingame. Crashes just after beginning of mission.
Options used: Use vertex cache, use shaders, enable saving ge to texture
insteald of memory, ignore invalid memory access, ignore unmapped imports, use media engine, decode audio files with SonicStage, maximum metod size 50.
Don't know why, but in main menu fps are too low, but just before beginning mission fps are 50-60 fps but everything is so slow and choppy.
Here is log file and screenshots too. Devs, if it's possible to fix error, please do it. Just keep up!
P.S. Tested on jpcsp r2612 and still don't go ingame. Crashes at the same place, on loading before beginning of mission.
Options used: Use vertex cache, use shaders, enable saving ge to texture
insteald of memory, ignore invalid memory access, ignore unmapped imports, use media engine, decode audio files with SonicStage, maximum metod size 50.
Don't know why, but in main menu fps are too low, but just before beginning mission fps are 50-60 fps but everything is so slow and choppy.
Here is log file and screenshots too. Devs, if it's possible to fix error, please do it. Just keep up!
P.S. Tested on jpcsp r2612 and still don't go ingame. Crashes at the same place, on loading before beginning of mission.