07-26-2012, 08:21 AM
(07-25-2012, 04:29 AM)matsutake (dk) Wrote: There are two problems in this game.True, the functionality to switch to another UMD is completely missing in Jpcsp.
1.
This game has a system which carries out a disc change temporarily and reads other UMD.
However, this system cannot be used in JPCSP.
It is because this game will be finished and other games will start, if other UMD are loaded when the dialog to which a disc change is urged is displayed.
The function to read only the information on a disc without starting the game of other UMD is required.
I've added Issue 308 (http://code.google.com/p/jpcsp/issues/detail?id=308 ) to follow up on this function.
To collect more information, could you add the following lines to your LogSettings.xml and reach again the place where the game asks to change the UMD?
Code:
<logger name='hle.sceUmdUser'> <level value='debug' /> </logger>
<logger name='compiler'> <level value='debug' /> </logger>
(07-25-2012, 04:29 AM)matsutake (dk) Wrote: 2.Could you post a screenshot?
talk with NPC.
choose "conversation" > choose "Talk about a card " .
Then, broken graphics are displayed.
The graphics of a card should be displayed here.
I suspect the problem is coming from these unimplemented functions:
Code:
Ignoring sceJpegInitMJpeg
Unimplemented sceJpegCreateMJpeg width=512, height=512
Unimplemented sceJpeg_8F2BB012 jpegBuffer=0x09B423D0, jpegBufferSize=106496, unknown1=0x09E41200, unknown2=1
Unimplemented sceJpegDecodeMJpegYCbCr jpegBuffer=0x09B423D0, jpegBufferSize=106496, yCbCrBuffer=0x09A29800, yCbCrBufferSize=49152, unknown=1
Unimplemented sceJpeg_67F0ED84 imageBuffer=0x09A35830, sourceBuffer=0x09A29800, widthHeight=0x02000200(width=512, height=512), bufferWidth=512, unknown=0x00020202
Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log