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Grisaia no Kajitsu: Le Fruit de la Grisaia - ULJM06232 & ULJM06233
#4
This game was tested with revision d1609cd. The delay allows the game to display the previous behavior shown in earlier builds (without the progress display as you mentioned in your post). With regards to the audio issue, the HLE implementation plays most of the audio correctly but randomly cuts out every once in a while. It seems like the audio will most likely cut off when this is seen in the log:
Code:
23:31:53 ERROR   atrac3 - MusicAT3_1 - Sound Unit id != 0x28
Using libatrac3plus.prx will make the game play horrible audio.

Other issues:

1) ICON0.PNG is not produced correctly in JPCSP when SAVEDATA is created. In the game, when the user saves the game the ICON0.PNG would be a thumbnail of the exact scene where the game was saved. JPCSP creates a black ICON0.PNG and doesn't correct it even by overwriting the save.

2) The game is prone to random invalid memory address errors (can be triggered by loading an older save over and over again). The user can keep clicking on Run until the error goes away, but it does seem tedious to do so.
Code:
23:35:36 ERROR   memory - user_main - read8 - Invalid memory address: 0x00000000 PC=0x08831944

3) Certain scenes don't display correctly when an earlier save is loaded and the user plays through the scene again (take a look at ULJM06232-Shot-8.jpg & ULJM06232-Shot-9.jpg).


Attached Files
.zip   Log_rd1609cd(64bit)_INFO (hle.sceAtrac3plus Debug).zip (Size: 235.63 KB / Downloads: 120)
.zip   Log_rd1609cd(64bit)_INFO (libatrac3plus.prx Debug).zip (Size: 139.46 KB / Downloads: 102)
.7z   SAVEDATA.7z (Size: 240.57 KB / Downloads: 102)
.7z   SCREENSHOTS.7z (Size: 1.49 MB / Downloads: 105)
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RE: Grisaia no Kajitsu: Le Fruit de la Grisaia - ULJM06232 & ULJM06233 - by DragonNeos - 04-26-2017, 10:15 AM

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