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Heroes' VS NPJH50660
#5
This game was tested with r3458. As Ansatsuken has stated, the game usually freezes after the opening video or after creating or loading SAVEDATA. Enabling the option "Disable audio threads" allows the emulator to get to the menu. However, there is not much one can do afterwards since the game freezes after a character is selected or when the character encounters an enemy, etc. It seems like the game wants a sound to play after any of the situations listed before in order to proceed. I tried making a log, but didn't know what to add to the Log Settings. I added the following:
Code:
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='debug' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>
<logger name='hle.sceAtrac3plus'> <level value='trace' /> </logger>
<logger name='hle.sceAudio'> <level value='debug' /> </logger>
<logger name='hle.sceMp3'> <level value='debug' /> </logger>
<logger name='hle.sceSasCore'> <level value='debug' /> </logger>
During the logging, the video and audio seemed to desync as the opening video ended before the audio was able to finish. The background in the game seems to be darker on JPCSP than on PPSSPP and PSP. On PPSSPP, there aren't any audio problems that I am aware of.


Attached Files Thumbnail(s)
                   

.zip   Log_r3458(64bit)_INFO (Disable Audio Threads).zip (Size: 308.63 KB / Downloads: 108)
.zip   Log_r3458(64bit)_INFO (Enable Audio Threads).zip (Size: 1,007.07 KB / Downloads: 114)
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Messages In This Thread
Heroes' VS NPJH50660 - by sum2012 - 05-05-2013, 12:33 AM
RE: Heroes' VS NPJH50660 - by gid15 - 05-05-2013, 07:42 AM
RE: Heroes' VS NPJH50660 - by sum2012 - 05-05-2013, 09:18 AM
RE: Heroes' VS NPJH50660 - by Ansatsuken - 01-24-2014, 11:50 PM
RE: Heroes' VS NPJH50660 - by DragonNeos - 03-03-2014, 06:33 AM
RE: Heroes' VS NPJH50660 - by gid15 - 03-05-2014, 04:36 PM
RE: Heroes' VS NPJH50660 - by DragonNeos - 03-09-2014, 08:15 PM

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