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Short Waves 0.0.1: new PS3 emulator from InoriRus
#11
(01-05-2014, 04:09 PM)Ekaseo Wrote: Discovered by DH:
InoriRus used a static recompiler (which explains such high speed on all the samples), but real homebrew or commercial games can modify sections of his code so the emulator has to react to this by recompiling those modified blocks again (known as dynamic recompiler).

Is that so? the last time I talked with DH (well it was a long time ago) I was under impression he was using the same scheme: loading ELF and parse its code to generate native code, which sounds to me as static recompiling as well. So I guess he changed his mind when discovering SMC (self-modified-code) was not that rare even for ps3?

Honestly, you can also mix static recompiling and interpreting as a fallback or static recompiling and dynamic recompiling as a fallback. But I guess it may mean more works under the hood.
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RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by hlide - 01-07-2014, 10:27 AM

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