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Medal of Honor: Heroes 2 - USA - ULUS10310
#1
r1766
Load with decrypted boot.bin
Code:
3062 [GUI] INFO  emu - Jpcsp v0.5 1766
3078 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10310
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = Medal of Honor Heroes™ 2
probably homebrew? false
3094 [GUI] DEBUG hle - Loading HLE firmware up to version 351
3109 [GUI] INFO  emu - Loading global compatibility settings
3109 [GUI] INFO  ge - Only GE Graphics: false
3172 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3172 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3172 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3172 [GUI] INFO  memory - Ignore invalid memory access: false
3172 [GUI] DEBUG emu - No patch file found for this game
3203 [GUI] DEBUG runtime - RuntimeContext.reset
3484 [GUI] DEBUG hle - Loading HLE firmware up to version 351
3531 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3531 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08DCAC2C - 08DCAC2C
3656 [GUI] DEBUG memory - PH#1: loading program 08DCAC30 - 08DD0AFC - 08E5CFF0
3672 [GUI] DEBUG memory - PH alloc consumption 00658FF0 (mem 0008C4F4)
3672 [GUI] DEBUG memory - .sbss: clearing section 08DD0B00 - 08DD46DC (len 00003BDC)
3672 [GUI] DEBUG memory - .bss: clearing section 08DD4700 - 08E5CFF0 (len 000888F0)
3672 [GUI] DEBUG memory - .rel.text: relocating 147880 entries
3781 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3797 [GUI] DEBUG memory - .rel.lib.stub: relocating 90 entries
3797 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
3797 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
3797 [GUI] DEBUG memory - .rel.rodata: relocating 10165 entries
3812 [GUI] DEBUG memory - .rel.data: relocating 24744 entries
3812 [GUI] DEBUG memory - .rel.eh_frame: relocating 1 entries
3812 [GUI] DEBUG memory - .rel.cplinit: relocating 226 entries
3812 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
3812 [GUI] DEBUG memory - .rel.linkonce.d: relocating 2456 entries
3812 [GUI] DEBUG memory - .rel.ctors: relocating 1 entries
3812 [GUI] INFO  emu - Found ModuleInfo name:'moh' version:0101 attr:00000002 gp:08dd8af0
3812 [GUI] DEBUG memory - Reserving 0x658FF0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3828 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x658FF0, addr=0x08804000: returns 0x08804000
3828 [GUI] INFO  emu - Found 265 imports from 30 modules
3828 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A174A8
3828 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A17840
3828 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08D004EC
3828 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
3828 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3828 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3828 [GUI] INFO  emu - 265 NIDS mapped
3844 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3859 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3859 [GUI] DEBUG runtime - Switching to Thread root
3859 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3969 [GUI] INFO  ge - OpenGL version: 2.1.2
4016 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
86234 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
86297 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61580_size0xE14 flags = 1 permissions = 0644
86313 [user_main] WARN  hle.IoFileMgrForUser - sceIoChangeAsyncPriority invalid fd=546
86344 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x61580_size0xE14 flags = 1 permissions = 0644
86344 [user_main] WARN  hle.IoFileMgrForUser - sceIoChangeAsyncPriority invalid fd=547
86453 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
86641 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x765E0_size0x4BAD88 flags = 1 permissions = 0644
86656 [user_main] WARN  hle.IoFileMgrForUser - sceIoChangeAsyncPriority invalid fd=550
87203 [user_main] INFO  compiler - Replacing CodeBlock at 0x08CA6048 by Native Code 'nop'
87313 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E9040 by Native Code 'nop'
87344 [user_main] INFO  compiler - Replacing CodeBlock at 0x088977EC by Native Code 'nop'
87406 [user_main] ERROR memory - read32 - Invalid memory address : 0x4 PC=08A24E3C
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x08899028 v0:0x00000000 v1:0x09FFEDF4
a0:0x00004253 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x000000E5 t2:0x000000E4 t3:0x00000190
t4:0x00000000 t5:0xFFFFB800 t6:0xA0044000 t7:0x08D2B9A4
s0:0x09FFEF90 s1:0x08D036A4 s2:0x00000006 s3:0x7C5686D5
s4:0x08E28340 s5:0x0010F500 s6:0x09FFF5C0 s7:0x08E3A968
t8:0x08D94158 t9:0x08D94158 k0:0x09FFFB00 k1:0x00000000
gp:0x08DD8AF0 sp:0x09FFEEA0 fp:0x08E284A8 ra:0x08A25084
0x08A24E3C: 0x8CA70004 - lw         $a3, 4($a1)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND' ID: 0x0044 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08B6BF9C Stack: 0x09FD7C00 - 0x09FDFC00 Stack Size: 0x00008000
Thread Run Clocks: 41484417 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 8000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0227 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FCFC00 - 0x09FD1C00 Stack Size: 0x00002000
Thread Run Clocks: 10 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SND_SAS' ID: 0x0046 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08B6BC50 Stack: 0x09FD5C00 - 0x09FD7C00 Stack Size: 0x00002000
Thread Run Clocks: 7908957 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 67871 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0116 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD1C00 - 0x09FD3C00 Stack Size: 0x00002000
Thread Run Clocks: 46 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 78006 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x08A1757C Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 223463270 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x00D5 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FD3C00 - 0x09FD5C00 Stack Size: 0x00002000
Thread Run Clocks: 1062 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01821FF0 25305072 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 000F0400 984064 bytes
[                                                            XXXX]
------------------------------------------------------------


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.zip   ULUS10310_r1766_dynarec_info.zip (Size: 9.59 KB / Downloads: 101)
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Medal of Honor: Heroes 2 - USA - ULUS10310 - by BlackDaemon - 09-11-2010, 09:57 PM

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