This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Kao Challengers - USA - ULUS10085
#1
Half-Playable/Playable, with sound.
r1881
Code:
2132 [GUI] INFO  emu - Jpcsp v0.6 1881
2139 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10085
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = Kao Challengers
probably homebrew? false
2144 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2148 [GUI] INFO  emu - Loading global compatibility settings
2149 [GUI] INFO  ge - Only GE Graphics: false
2176 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2176 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2176 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2177 [GUI] INFO  memory - Ignore invalid memory access: false
2178 [GUI] DEBUG emu - No patch file found for this game
2215 [GUI] DEBUG runtime - RuntimeContext.reset
2299 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2313 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2314 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B79400 - 08BE0E80
2340 [GUI] DEBUG memory - PH alloc consumption 003DCE80 (mem 00067A80)
2341 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08B79400
2341 [GUI] DEBUG memory - .rel.text: relocating 104533 entries
2372 [GUI] DEBUG memory - .rel.sceStub.text: relocating 0 entries
2372 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2373 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
2373 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2373 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2373 [GUI] DEBUG memory - .rel.data: relocating 33692 entries
2385 [GUI] INFO  emu - Found ModuleInfo name:'KAO_PSP' version:0101 attr:00000000 gp:08b7e2f0
2385 [GUI] DEBUG memory - Reserving 0x3DCE80 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2385 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3DCE80, addr=0x08804000: returns 0x08804000
2387 [GUI] INFO  emu - Found 204 imports from 25 modules
2388 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A4B798
2388 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A4BAC4
2388 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AA8874
2389 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2389 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2389 [GUI] INFO  emu - 204 NIDS mapped
2391 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2531 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2531 [GUI] DEBUG runtime - Switching to Thread root
2532 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2560 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2560 [GUI] INFO  ge - OpenGL version: 4.1.0
2561 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2561 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2561 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2567 [GUI] INFO  ge - Using VBO
2568 [GUI] DEBUG ge - bindBuffer 0, 1
2569 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2574 [GUI] DEBUG ge - bindBuffer 0, 2
2574 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2588 [GUI] DEBUG ge - bindBuffer 0, 3
2588 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2596 [GUI] DEBUG ge - bindBuffer 0, 4
2597 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2597 [GUI] DEBUG ge - genTexture
2598 [GUI] DEBUG ge - bindTexture 1
2598 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2599 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2599 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2600 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2600 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2601 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2601 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2601 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2601 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2602 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2602 [GUI] DEBUG ge - startDisplay
2602 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2602 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2603 [GUI] DEBUG ge - bindTexture 1
2603 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2603 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2604 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2604 [GUI] DEBUG ge - disableFlag GU_BLEND
2604 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2605 [GUI] DEBUG ge - disableFlag GU_FOG
2605 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2605 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2605 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2605 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2606 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2606 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2606 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2606 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2607 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2607 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2607 [GUI] DEBUG ge - setDepthMask disabled
2607 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2608 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2608 [GUI] DEBUG ge - setFrontFace clockwise
2608 [GUI] DEBUG ge - setBones count=0
2609 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2609 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2610 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2610 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2610 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2610 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2611 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2611 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2611 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2612 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2612 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2612 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2613 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2613 [GUI] DEBUG ge - enableClientState 0
2613 [GUI] DEBUG ge - disableClientState 1
2613 [GUI] DEBUG ge - disableClientState 2
2613 [GUI] DEBUG ge - enableClientState 3
2614 [GUI] DEBUG ge - bindBuffer 0, 4
2614 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2615 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2615 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2615 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2615 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2616 [GUI] DEBUG ge - setTextureFunc func=12
2616 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2616 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2616 [GUI] DEBUG ge - setFrontFace counter-clockwise
2616 [GUI] DEBUG ge - endDirectRendering
2617 [GUI] DEBUG ge - endDisplay
2617 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2644 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2644 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2644 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2645 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2645 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2645 [GUI] DEBUG ge - startDisplay
2645 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2646 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2646 [GUI] DEBUG ge - bindTexture 1
2646 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2646 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2647 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2647 [GUI] DEBUG ge - disableFlag GU_BLEND
2647 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2648 [GUI] DEBUG ge - disableFlag GU_FOG
2648 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2648 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2648 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2648 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2649 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2649 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2649 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2649 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2649 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2650 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2650 [GUI] DEBUG ge - setDepthMask disabled
2650 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2650 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2650 [GUI] DEBUG ge - setFrontFace clockwise
2651 [GUI] DEBUG ge - setBones count=0
2651 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2651 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2651 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2652 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2652 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2652 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2652 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2653 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2653 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2653 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2653 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2654 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2654 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2654 [GUI] DEBUG ge - enableClientState 0
2654 [GUI] DEBUG ge - disableClientState 1
2655 [GUI] DEBUG ge - disableClientState 2
2655 [GUI] DEBUG ge - enableClientState 3
2655 [GUI] DEBUG ge - bindBuffer 0, 4
2655 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2655 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2656 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2656 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2656 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2656 [GUI] DEBUG ge - setTextureFunc func=12
2656 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2657 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2657 [GUI] DEBUG ge - setFrontFace counter-clockwise
2657 [GUI] DEBUG ge - endDirectRendering
2657 [GUI] DEBUG ge - endDisplay
2657 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


Attached Files Thumbnail(s)
                                   
Reply


Messages In This Thread
Kao Challengers - USA - ULUS10085 - by BlackDaemon - 12-05-2010, 07:50 PM
RE: Kao Challengers - USA - ULUS10085 - by nash67 - 10-01-2012, 09:59 AM
RE: Kao Challengers - USA - ULUS10085 - by gid15 - 10-01-2012, 11:40 AM
RE: Kao Challengers - USA - ULUS10085 - by gid15 - 10-01-2012, 07:08 PM
RE: Kao Challengers - USA - ULUS10085 - by nash67 - 10-02-2012, 12:35 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)