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Monster Kingdom: Jewel Summoner - USA - ULUS10211
#1
Half-Playable/Playable.

r1881
Code:
1780 [GUI] INFO  emu - Jpcsp v0.6 1881
1790 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10211
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.81
REGION = 32768
TITLE = Monster Kingdom Jewel Summoner
probably homebrew? false
1790 [GUI] DEBUG hle - Loading HLE firmware up to version 281
1800 [GUI] INFO  emu - Loading global compatibility settings
1800 [GUI] INFO  ge - Only GE Graphics: false
1820 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1820 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1820 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1820 [GUI] INFO  memory - Ignore invalid memory access: false
1830 [GUI] DEBUG emu - No patch file found for this game
1830 [GUI] DEBUG runtime - RuntimeContext.reset
1940 [GUI] DEBUG hle - Loading HLE firmware up to version 281
1960 [GUI] DEBUG emu - Loader: Relocation required (PRX)
1960 [GUI] DEBUG memory - PH#0: loading program 08804000 - 0892EA78 - 0892EA78
1970 [GUI] DEBUG memory - PH#1: loading program 0892EA80 - 08937980 - 0897CDF0
1970 [GUI] DEBUG memory - PH alloc consumption 00178DF0 (mem 00045470)
1970 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08937980
1970 [GUI] DEBUG memory - .bss: clearing section 08937980 - 0897CDF0 (len 00045470)
1980 [GUI] DEBUG memory - PH#2: relocating 48116 entries
2000 [GUI] INFO  emu - Found ModuleInfo name:'JS' version:0101 attr:00000000 gp:0893f970
2000 [GUI] DEBUG memory - Reserving 0x178DF0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2000 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x178DF0, addr=0x08804000: returns 0x08804000
2000 [GUI] INFO  emu - Found 218 imports from 25 modules
2000 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
2000 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C0
2000 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2000 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2000 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08901224
2010 [GUI] INFO  emu - 218 NIDS mapped
2010 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2090 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2090 [GUI] DEBUG runtime - Switching to Thread root
2090 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2120 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2120 [GUI] INFO  ge - OpenGL version: 4.1.0
2120 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2120 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2120 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2130 [GUI] INFO  ge - Using VBO
2130 [GUI] DEBUG ge - bindBuffer 0, 1
2130 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2140 [GUI] DEBUG ge - bindBuffer 0, 2
2140 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2150 [GUI] DEBUG ge - bindBuffer 0, 3
2150 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2160 [GUI] DEBUG ge - bindBuffer 0, 4
2160 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2160 [GUI] DEBUG ge - genTexture
2160 [GUI] DEBUG ge - bindTexture 1
2160 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2160 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2160 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2160 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2160 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2160 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2160 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2170 [GUI] DEBUG ge - startDisplay
2170 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2170 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2170 [GUI] DEBUG ge - bindTexture 1
2170 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2170 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2170 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2170 [GUI] DEBUG ge - disableFlag GU_BLEND
2170 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2170 [GUI] DEBUG ge - disableFlag GU_FOG
2170 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2170 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2170 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2170 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2170 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2170 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2170 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2170 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2170 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2170 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2170 [GUI] DEBUG ge - setDepthMask disabled
2170 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2170 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2170 [GUI] DEBUG ge - setFrontFace clockwise
2170 [GUI] DEBUG ge - setBones count=0
2170 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2170 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2170 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2170 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2170 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2170 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2170 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2170 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2170 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2180 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2180 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2180 [GUI] DEBUG ge - enableClientState 0
2180 [GUI] DEBUG ge - disableClientState 1
2180 [GUI] DEBUG ge - disableClientState 2
2180 [GUI] DEBUG ge - enableClientState 3
2180 [GUI] DEBUG ge - bindBuffer 0, 4
2180 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2180 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2180 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2180 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2180 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2180 [GUI] DEBUG ge - setTextureFunc func=12
2180 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2180 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2180 [GUI] DEBUG ge - setFrontFace counter-clockwise
2180 [GUI] DEBUG ge - endDirectRendering
2180 [GUI] DEBUG ge - endDisplay
2180 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2210 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2210 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2210 [GUI] DEBUG ge - startDisplay
2210 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2210 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2210 [GUI] DEBUG ge - bindTexture 1
2210 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2210 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2210 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2210 [GUI] DEBUG ge - disableFlag GU_BLEND
2210 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2210 [GUI] DEBUG ge - disableFlag GU_FOG
2210 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2210 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2210 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2210 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2210 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2210 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2210 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2210 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2210 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2210 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2210 [GUI] DEBUG ge - setDepthMask disabled
2210 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2210 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2210 [GUI] DEBUG ge - setFrontFace clockwise
2210 [GUI] DEBUG ge - setBones count=0
2210 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2210 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2210 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2210 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2210 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2210 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2220 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2220 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2220 [GUI] DEBUG ge - enableClientState 0
2220 [GUI] DEBUG ge - disableClientState 1
2220 [GUI] DEBUG ge - disableClientState 2
2220 [GUI] DEBUG ge - enableClientState 3
2220 [GUI] DEBUG ge - bindBuffer 0, 4
2220 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2220 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2220 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2220 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2220 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2220 [GUI] DEBUG ge - setTextureFunc func=12
2220 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2220 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2220 [GUI] DEBUG ge - setFrontFace counter-clockwise
2220 [GUI] DEBUG ge - endDirectRendering
2220 [GUI] DEBUG ge - endDisplay
2220 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None


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Monster Kingdom: Jewel Summoner - USA - ULUS10211 - by BlackDaemon - 12-05-2010, 09:20 PM

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