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Coded Arms: Contagion - USA - ULUS10184
#19
Use vertex cache" and "Enable VAO" are necessary
Save Stencil to Memory is that screen is too bright.
(12-22-2020, 02:23 PM)gid15 Wrote:
(12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these setting
Code:
20:22:16  INFO      emu - GUI -     (X) Use OpenGL Renderer (Default)
20:22:16  INFO      emu - GUI -     [X] Use vertex cache
20:22:16  INFO      emu - GUI -     [X] Use shaders
20:22:16  INFO      emu - GUI -     [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16  INFO      emu - GUI -     [X] Enable saving GE screen to textures instead of memory
20:22:16  INFO      emu - GUI -     [X] Save Stencil to Memory (more accurate but slower)
OK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Thank you for researching the right combination of options!
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RE: Coded Arms: Contagion - USA - ULUS10184 - by sum2012 - 12-22-2020, 09:52 PM

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