This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
G-Force - USA - ULUS10439
#1
r1891
Load with decrypted boot.bin
Code:
1772 [GUI] INFO  emu - Jpcsp v0.6
1778 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10439
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = G-FORCE
probably homebrew? false
1783 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1787 [GUI] INFO  emu - Loading global compatibility settings
1788 [GUI] INFO  ge - Only GE Graphics: false
1815 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1816 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1816 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1816 [GUI] INFO  memory - Ignore invalid memory access: false
1818 [GUI] DEBUG emu - No patch file found for this game
1822 [GUI] DEBUG runtime - RuntimeContext.reset
1908 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1923 [GUI] DEBUG memory - PH#0: loading program 08804018 - 08A4E52C - 08A60358
1942 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
1943 [GUI] DEBUG memory - PH alloc consumption 0025C340 (mem 00011E2C)
1943 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08A4E52C
1944 [GUI] DEBUG memory - .bss: clearing section 08A4E540 - 08A60358 (len 00011E18)
1945 [GUI] INFO  emu - Found ModuleInfo name:'gforce' version:0101 attr:00000000 gp:08a56520
1945 [GUI] DEBUG memory - Reserving 0x25C340 bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
1946 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x25C358, addr=0x08804000: returns 0x08804000
1948 [GUI] INFO  emu - Found 199 imports from 22 modules
1949 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804120
1949 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C4
1949 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
1950 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
1950 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A0D130
1950 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
1951 [GUI] INFO  emu - 199 NIDS mapped
1953 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2055 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2056 [GUI] DEBUG runtime - Switching to Thread root
2056 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2081 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2082 [GUI] INFO  ge - OpenGL version: 4.1.0
2082 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2082 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2083 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2088 [GUI] INFO  ge - Using VBO
2090 [GUI] DEBUG ge - bindBuffer 0, 1
2090 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2091 [GUI] INFO  ge - Using shaders with Skinning
2092 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2219 [GUI] DEBUG ge - useProgram 3
2219 [GUI] DEBUG ge - bindBuffer 1, 2
2220 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2225 [GUI] DEBUG ge - bindBuffer 0, 3
2225 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2240 [GUI] DEBUG ge - bindBuffer 0, 4
2240 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2250 [GUI] DEBUG ge - bindBuffer 0, 5
2251 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2251 [GUI] DEBUG ge - genTexture
2252 [GUI] DEBUG ge - bindTexture 1
2252 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2253 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2253 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2253 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2254 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2255 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2255 [GUI] DEBUG ge - useProgram 3
2255 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2255 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2256 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2256 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2256 [GUI] DEBUG ge - startDisplay
2256 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2257 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2257 [GUI] DEBUG ge - bindTexture 1
2257 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2258 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2259 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2259 [GUI] DEBUG ge - disableFlag GU_BLEND
2259 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2259 [GUI] DEBUG ge - disableFlag GU_FOG
2260 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2260 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2260 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2260 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2260 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2261 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2261 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2261 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2261 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2262 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2262 [GUI] DEBUG ge - setDepthMask disabled
2262 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2262 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2263 [GUI] DEBUG ge - setFrontFace clockwise
2263 [GUI] DEBUG ge - setBones count=0
2264 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2264 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2265 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2265 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2265 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2266 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2268 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2268 [GUI] DEBUG ge - disableClientState 0
2268 [GUI] DEBUG ge - enableVertexAttribArray 0
2268 [GUI] DEBUG ge - disableClientState 1
2269 [GUI] DEBUG ge - disableClientState 2
2269 [GUI] DEBUG ge - disableClientState 3
2269 [GUI] DEBUG ge - enableVertexAttribArray 4
2269 [GUI] DEBUG ge - bindBuffer 0, 5
2270 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2270 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2270 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2271 [GUI] DEBUG ge - bindBuffer 1, 2
2271 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2271 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2271 [GUI] DEBUG ge - setTextureFunc func=0
2272 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2272 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2272 [GUI] DEBUG ge - setFrontFace counter-clockwise
2272 [GUI] DEBUG ge - endDirectRendering
2272 [GUI] DEBUG ge - useProgram 0
2273 [GUI] DEBUG ge - endDisplay
2273 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2489 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2490 [GUI] DEBUG ge - useProgram 3
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2491 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2491 [GUI] DEBUG ge - startDisplay
2491 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2491 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2491 [GUI] DEBUG ge - bindTexture 1
2492 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2492 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2493 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2493 [GUI] DEBUG ge - disableFlag GU_BLEND
2493 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2493 [GUI] DEBUG ge - disableFlag GU_FOG
2493 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2494 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2494 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2494 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2494 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2494 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2495 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2495 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2495 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2495 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2495 [GUI] DEBUG ge - setDepthMask disabled
2495 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2496 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2496 [GUI] DEBUG ge - setFrontFace clockwise
2496 [GUI] DEBUG ge - setBones count=0
2496 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2497 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2498 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2499 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2500 [GUI] DEBUG ge - disableClientState 0
2500 [GUI] DEBUG ge - disableClientState 1
2500 [GUI] DEBUG ge - disableClientState 2
2500 [GUI] DEBUG ge - disableClientState 3
2500 [GUI] DEBUG ge - bindBuffer 0, 5
2500 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2501 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2501 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2501 [GUI] DEBUG ge - bindBuffer 1, 2
2501 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2501 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2502 [GUI] DEBUG ge - setTextureFunc func=0
2502 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2502 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2502 [GUI] DEBUG ge - setFrontFace counter-clockwise
2502 [GUI] DEBUG ge - endDirectRendering
2503 [GUI] DEBUG ge - useProgram 0
2503 [GUI] DEBUG ge - endDisplay
2503 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


Attached Files Thumbnail(s)
                       
Reply


Messages In This Thread
G-Force - USA - ULUS10439 - by BlackDaemon - 12-10-2010, 09:43 AM
RE: G-Force - USA - ULUS10439 - by nash67 - 09-22-2013, 03:15 AM
RE: G-Force - USA - ULUS10439 - by nash67 - 02-23-2015, 03:29 AM
RE: G-Force - USA - ULUS10439 - by nash67 - 10-01-2015, 01:36 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)