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Wipeout Pure - UCUS98612
#10
It is fixed now, even though the movies stutter a bit at the end.
Attaching log if you still need it.

NOTE: Log made without the
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
part in the log settings because if i put that there jpcsp locks up due to
DEBUG hle.sceMpeg - readThread - sceMpegRingbufferAvailableSize ringbufferAddr=0x08EA1CF4
DEBUG hle.sceMpeg - readThread - sceMpegRingbufferAvailableSize returning 462
spam.

Thanks Smile .

Much Later Edit: I just gave this game a go with the software renderer and i must say it looks pretty good, there are still some texture holes and it works @ 12 fps but hey software mode is an experimental WIP after all Smile .


Attached Files
.zip   log.zip (Size: 10.78 KB / Downloads: 85)
CPU: Intel C2D E8500 @4.2 GHZ GPU: MSI Radeon 6870 Twin Frozr II 1024MB (920/1050)
RAM: 2x2GB Corsair Dominator DDR2-1066 5-5-5-15
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Messages In This Thread
Wipeout Pure - UCUS98612 - by nash67 - 08-27-2012, 02:03 AM
RE: Wipeout Pure - UCUS98612 - by nash67 - 09-02-2012, 01:51 AM
RE: Wipeout Pure - UCUS98612 - by gid15 - 09-16-2012, 09:29 AM
RE: Wipeout Pure - UCUS98612 - by andutrache - 11-10-2012, 12:16 PM
RE: Wipeout Pure - UCUS98612 - by gid15 - 11-11-2012, 09:02 PM
RE: Wipeout Pure - UCUS98612 - by andutrache - 11-12-2012, 04:14 AM
RE: Wipeout Pure - UCUS98612 - by Itaru - 11-10-2012, 12:23 PM

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