This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Phantasy Star Portable 2 - NPJH50043
#11
(11-29-2014, 10:23 AM)gid15 Wrote:
(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
Reply
#12
(11-29-2014, 01:59 PM)onelight Wrote:
(11-29-2014, 10:23 AM)gid15 Wrote:
(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
Is there a slight performance improvement using the software renderer 32dcf9a?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#13
(12-08-2014, 05:18 PM)gid15 Wrote:
(11-29-2014, 01:59 PM)onelight Wrote:
(11-29-2014, 10:23 AM)gid15 Wrote:
(11-21-2014, 02:04 PM)onelight Wrote: PPSSPP using "Depth Range hack" fixed some graphics issue.
Is there also an issue in Jpcsp using the external software renderer?
using the external software renderer fixed all graphics issue but only 5FPS, too slow to play.
EDIT: PPSSPP Workaround for graphics glitch in Phantasy Star Portable : https://github.com/hrydgard/ppsspp/pull/7069/files
Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Reply
#14
(12-09-2014, 02:23 AM)onelight Wrote:
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#15
(12-12-2014, 03:34 PM)gid15 Wrote:
(12-09-2014, 02:23 AM)onelight Wrote:
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
Reply
#16
(12-13-2014, 05:26 AM)onelight Wrote:
(12-12-2014, 03:34 PM)gid15 Wrote:
(12-09-2014, 02:23 AM)onelight Wrote:
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#17
(12-13-2014, 01:53 PM)gid15 Wrote:
(12-13-2014, 05:26 AM)onelight Wrote:
(12-12-2014, 03:34 PM)gid15 Wrote:
(12-09-2014, 02:23 AM)onelight Wrote:
(12-08-2014, 05:18 PM)gid15 Wrote: Is there a slight performance improvement using the software renderer 32dcf9a?
I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Yes, I am using SSE3.
EDIT: Is it possible software renderer can running at 2X video, 30FPS, 100%speed?
Reply
#18
(12-13-2014, 04:29 PM)onelight Wrote:
(12-13-2014, 01:53 PM)gid15 Wrote:
(12-13-2014, 05:26 AM)onelight Wrote:
(12-12-2014, 03:34 PM)gid15 Wrote:
(12-09-2014, 02:23 AM)onelight Wrote: I think it have a slight performance improvement, but still too slow.
Any performance improvement with the software renderer d049f1f and Jpcsp r3678? I've enabled a multi-threaded rendering for large primitives. This will also increase the CPU load.
1x video 12 FPS
2x video 6 FPS

200%Speed than before.
Excellent news!
Which version are you using, SSE3 if I remember correctly?
Yes, I am using SSE3.
EDIT: Is it possible software renderer can running at 2X video, 30FPS, 100%speed?
This is my goal Smile. There is still a lot of potential for speed improvement in the software renderer... it is just a lot of work to be done...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#19
Test with jpcsp r d2ecdd8 and software renderer plugin revision ccd97e8

1. still no BGM
Code:
22:55:07  INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x32b80_size0x35a96000 flags = 1 permissions = 0777
22:55:08 ERROR atrac3plus - SOUND_THREAD - WL index out of range pos=0, val=11
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CD9CA0 (95/50)
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CDAECC (114/50)

2.graphics
[Image: attachment.php?aid=19062]


Attached Files Thumbnail(s)
   
Reply
#20
(06-25-2015, 02:59 PM)onelight Wrote: 1. still no BGM
Code:
22:55:07  INFO hle.IoFileMgrForUser - fio_th - hleIoOpen filename = disc0:/sce_lbn0x32b80_size0x35a96000 flags = 1 permissions = 0777
22:55:08 ERROR atrac3plus - SOUND_THREAD - WL index out of range pos=0, val=11
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CD9CA0 (95/50)
22:55:08  INFO compiler - user_main - Splitting _S1_2_8CDAECC (114/50)
Does bdf0af1 help for the BGM? If not, please post a DEBUG log for sceAtrac3plus.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Forum Jump:


Users browsing this thread: 10 Guest(s)