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Atrac3+ and r3432
#11
(01-10-2014, 12:40 PM)jacky400 Wrote: Just wonder is it Mega Man - Maverick Hunter X ?
Correct, the remake there.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#12
Test Castlevania - The Dracula X Chronicles - ULES00841
BGM not loop
Code:
10:51:17  INFO compiler - user_main - Splitting _S1_3_89066D0 (167/50)
10:51:18  INFO compiler - user_main - Splitting _S1_3_92BF8D0 (195/50)
10:51:18  INFO compiler - user_main - Splitting _S1_3_92BFB00 (188/50)
10:52:47  INFO hle.sceAtrac3plus - at3 thread 0 - Replaying atrac loop atracID=0, loopStart=2894264, loopEnd=4659537
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0

The game displays lot of bugs it sould run in 60fps but jpcsp just run 25-30fps sometime
http://www.emunewz.net/forum/showthread.php?tid=155430
Reply
#13
I think it's time updata languages as jpcsp is change a lot.

for chinese, here is my Suggestions
jpcsp_zh.properties
Code:
MainGUI.anisotropicCheck.text=各向异性过滤
MainGUI.ToggleLogger.text=切换控制台
MainGUI.CustomLogger.text=Customise...
MainGUI.ControlsConf.text=控制
MainGUI.MuteOpt.text=静音
MainGUI.ResizeMenu.text=窗口大小
MainGUI.noneCheck.text=关闭
MainGUI.FiltersMenu.text=过滤
DumpCodeDialog.lblStartAddress.text=Start address
DumpCodeDialog.lblEndAddress.text=End address
DumpCodeDialog.lblFilename.text=Filename
DumpCodeDialog.title=Dump code region to file
DisassemblerFrame.lblDebugState.text=转储调试状态
DisassemblerFrame.mFile.text=文件
DisassemblerFrame.miRun.text=Run
DisassemblerFrame.mDebug.text=调试
DisassemblerFrame.miPause.text=Pause
DisassemblerFrame.miImportBreakpoints.text=Import breakpoints...
DisassemblerFrame.miDeleteAllBreakpoints.text=删除全部
DisassemblerFrame.miDeleteBreakpoint.text=删除休止符
DisassemblerFrame.miNewBreakpoint.text=添加休止符
DisassemblerFrame.mBreakpoints.text=Breakpoints
DisassemblerFrame.miJumpTo.text=跳至
DisassemblerFrame.miResetToPC.text=重置于本电脑
DisassemblerFrame.miStepOut.text=跳出
DisassemblerFrame.miStepInto.text=插入
DisassemblerFrame.miStepOver.text=跳过
DisassemblerFrame.miDumpCode.text=转储代码
DisassemblerFrame.mDisassembler.text=Disassembler
DisassemblerFrame.miExportBreakpoints.text=Export breakpoints...
DisassemblerFrame.miManageMemoryBreakpoints.text=Manage memory breakpoints...
MainGUI.RunButton.text=启动
MainGUI.PauseButton.text=中止
MainGUI.ResetButton.text=重置
MainGUI.FileMenu.text=文件
MainGUI.openUmd.text=载入 UMD
MainGUI.OpenFile.text=载入文件
MainGUI.OpenMemStick.text=装载记忆棒
MainGUI.RecentMenu.text=载入最近的
MainGUI.switchUmd.text=换盘
MainGUI.SaveSnap.text=即时存档
MainGUI.LoadSnap.text=即时读档
MainGUI.ExportMenu.text=导出 3D 场景 (Wavefront .obj/.mtl)
MainGUI.ExportVisibleElements.text=仅可见场景
MainGUI.ExportAllElements.text=所有要素
MainGUI.HelpMenu.text=帮助
MainGUI.About.text=关于
MainGUI.ConfigMenu.text=配置
MainGUI.OptionsMenu.text=选项
MainGUI.DebugMenu.text=调试
MainGUI.CheatsMenu.text=金手指
MainGUI.ClearVertexCache.text=Clear Vertex Cache
MainGUI.ClearTextureCache.text=Clear Texture Cache
MainGUI.ResetProfiler.text=复位信息
MainGUI.DumpIso.text=转储 ISO 到 ISO-index.txt
MainGUI.ToolsSubMenu.text=工具
MainGUI.AudioOpt.text=音频
MainGUI.ClockSpeedOpt.text=锁定速度
MainGUI.ShotItem.text=截图
MainGUI.RotateItem.text=旋转
MainGUI.FrameSkipMenu.text=跳帧 (期望的FPS)
MainGUI.FrameSkipNone.text=关闭
MainGUI.ClockSpeedNormal.text=正常速度
MainGUI.ClockSpeed50.text=50% of normal speed (一半速度)
MainGUI.ClockSpeed75.text=75% of normal speed (3/4 速度)
MainGUI.ClockSpeed150.text=150% of normal speed (1.5 倍速度)
MainGUI.ClockSpeed200.text=200% of normal speed (2倍速度)
MainGUI.ClockSpeed300.text=300% of normal speed (3倍速度)
MainGUI.SystemLocale.text=System locale
MainGUI.ExportISOFile.text=从ISO中解压出文件
MainGUI.ExportISOFileQuestion.text=输入要从ISO中解压出的文件名
MainGUI.FileDoesNotExist.text=文件不存在
MainGUI.FileExported.text=Exported file ''{0}'' to ''{1}''
LogGUI.LoggerSettingsPanel.TabConstraints.tabTitle=设置
LogGUI.outputToText.text=导出 log results 到 text 文件
LogGUI.outputToHTML.text=导出 log results 到 HTML 文件
LogGUI.saveButton.text=Generate new settings file
LogGUI.title=Customise Logger
LogGUI.splitFilesBox.text=split files
LogGUI.openLogWindowCheck.text=启动时记录
LogGUI.snapConsoleCheck.text=捕捉记录器窗口
LogGUI.LoggerGeneralPanel.TabConstraints.tabTitle=基本设置
LogGUI.lblOutputFile.text=Output file name:
LogGUI.lblMaxFileSize.text=Max. file size (kB):
LogGUI.LoggerAdvancedPanel.TabConstraints.tabTitle=Advanced
LogGUI.lblCustom.text=Custom settings
LogGUI.rbCustom.text=Custom
LogGUI.rbFullDebug.text=Full Debug
LogGUI.rbCoreDebug.text=Core Debug
LogGUI.rbGPUDebug.text=GPU Debug
LogGUI.rbCPUDebug.text=CPU Debug
LogGUI.rbGeneralDebug.text=General Debug
MemStickBrowser.title=记忆棒查看器
MemStickBrowser.column.icon.text=图标
MemStickBrowser.column.title.text=标题
MemStickBrowser.column.path.text=路径
MemStickBrowser.btnRefresh.text=Refresh
DisassemblerFrame.title=调试器
CheatsGUI.title=金手指
CheatsGUI.btnOnOff.text=开启/关闭
CheatsGUI.btnImportCheatDB.text=从cheat.db导入金手指
MemoryViewer.title=内存参看器
MemoryViewer.btnGoToAddress.text=转至地址
MemoryViewer.btnGoToSP.text=跳至SP
MemoryViewer.btnDumpRawRam.text=转储原存储器
MemoryViewer.btnGoToVRAM.text=跳至VRAM
MemoryViewer.strInvalidAddress.text=输入错误
InstructionCounter.title=指令计数
InstructionCounter.btnStart.text=开始计数
InstructionCounter.lblCountWhat.text=选择计数段:
InstructionCounter.btnSave.text=保存文件
CancelButton.text=取消
LogWindow.lblLevel.text=Log Level:
LogWindow.title=记录
DisassemblerFrame.cop0Table.TabConstraints.tabTitle=COP0
DisassemblerFrame.lblSearch.text=搜索
DisassemblerFrame.btnDumpDebugState.text=转储至控制台
DisassemblerFrame.btnReplay.text=重新捕捉下一帧
DisassemblerFrame.btnCapture.text=捕捉下一帧
DisassemblerFrame.lblCaptureReplay.text=GE Capture/Replay
DisassemblerFrame.gpioLabel.text=GPIO
DisassemblerFrame.miscPanel.TabConstraints.tabTitle=媒体
DisassemblerFrame.cop1Table.TabConstraints.tabTitle=COP1
DisassemblerFrame.gprTable.TabConstraints.tabTitle=GPR
DisassemblerFrame.strEnterToJump.text=跳至输入地址
ElfHeaderInfo.title=ELF 头部信息
InstructionCounter.strSaveInstructionDialog.text=保存文件说明
Emulator.strPrometheusLoader.text=发现这个游戏被打上了“普罗米修斯补丁”。这种游戏不能被 JPCSP 加载\n你从互联网上下载的这个游戏是非法的。\n除非你拥有这个游戏和一台真正的 PSP,就没有任何办法运行这个游戏。\n不要问,我们不支持盗版.
MainGUI.strGeneralError.text=一般错误
MainGUI.strCriticalError.text=严重错误
MainGUI.strIOError.text=IO错误
MainGUI.strWrongLoader.text=不能在"载入文件"中载入镜像文件.\n请改用"载入 UMD "载入 ISO/CSO 文件.
MainGUI.strCheckConsole.text=Check console output for details.
MainGUI.strOpenUMD.text=打开 UMD 镜像
MainGUI.strEncryptedBoot.text=该游戏文件已被加密.\n它无法被 JPCSP 加载.\n因此它不能被程序模拟.\n我们不支持您使用盗版游戏.
MainGUI.strChooseRotation.text=选择旋转角度
MainGUI.strRotate.text=Rotate
MainGUI.strRotate90CW.text=90 CW
MainGUI.strRotate90CCW.text=90 CCW
MainGUI.strRotate180.text=180
MainGUI.strRotateMirror.text=Mirror
MainGUI.strRotateNormal.text=Normal
ConsoleWindow.title=记录
ConsoleWindow.ClearMessageButton.text=清除报告
ConsoleWindow.SaveMessageToFileButton.text=保存文件信息
ConsoleWindow.strSaveLogging.text=输出保存记录
ConsoleWindow.strFileExists.text=文件已存在!是否覆盖?
ConsoleWindow.strFileExistsTitle.text=File exists
ImageViewer.title=图像浏览器
ImageViewer.lblWidth.text=W:
ImageViewer.lblHeight.text=H:
ImageViewer.lblBufferWidth.text=BW:
ImageViewer.lblAddress.text=Address:
ImageViewer.lblPixelFormat.text=PixelFormat:
ImageViewer.swizzleField.text=Swizzle
ImageViewer.lblCLUT.text=颜色查找表:
ImageViewer.lblCLUTNumberBlocks.text=blocks:
ImageViewer.lblCLUTFormat.text=Format:
ImageViewer.lblBackgroundColor.text=Background:
ImageViewer.btnGoToAddress.text=go to address
ImageViewer.btnGoToGE.text=跳至 GE
ImageViewer.btnGoToFB.text=跳至 FB
ImageViewer.useAlphaField.text=使用Alpha
ImageViewer.strInvalidNumber.text=This is not a valid number:
ImageViewer.addressField.toolTipText=start address of graphic
ImageViewer.widthField.toolTipText=width
ImageViewer.heightField.toolTipText=height
ImageViewer.bufferWidthField.toolTipText=buffer width
ImageViewer.clutAddressField.toolTipText=start address of CLUT
ImageViewer.clutNumberBlocksField.toolTipText=number of CLUT blocks
DisassemblerFrame.CopyAddress.text=复制地址
DisassemblerFrame.CopyAll.text=复制全部
DisassemblerFrame.CopyBranchOrJump.text=复制分支或转移地址
DisassemblerFrame.SetPCToCursor.text=设置鼠标
DisassemblerFrame.CopyValue.text=复制数值
SettingsGUI.title=配置
SettingsGUI.RegionPanel.title=区域
SettingsGUI.VideoPanel.title=视频
SettingsGUI.AudioPanel.title=音频
SettingsGUI.MemoryPanel.title=内存
SettingsGUI.MiscPanel.title=媒体
SettingsGUI.CompilerPanel.title=编译器
SettingsGUI.CryptoPanel.title=加密破解
SettingsGUI.DisplayPanel.title=显示
UmdBrowser.title=浏览 UMDIso/Cso
UmdBrowser.loadButtonSwitch.text=Switch
SettingsGUI.imposeLabel.text=Impose:
SettingsGUI.sysParmLabel.text=System parameters:
SettingsGUI.GeneralPanel.title=基本设置
SettingsGUI.languageLabel.text=语言
SettingsGUI.buttonLabel.text=热键偏好:
SettingsGUI.daylightLabel.text=夏时制设置:
SettingsGUI.timezoneLabel.text=以分钟为单位偏移时区(GMT+/-):
SettingsGUI.timeFormatLabel.text=时间格式:
SettingsGUI.dateFormatLabel.text=日期格式:
SettingsGUI.wlanPowerLabel.text=无线网络省电模式:
SettingsGUI.adhocChannel.text=信道阶:
SettingsGUI.nicknameLabel.text=昵称:
SettingsGUI.jButtonApply.text=Apply
SettingsGUI.pbpunpackcheck.text=载入时解压PBP
SettingsGUI.saveWindowPosCheck.text=退出时保存窗口位置
SettingsGUI.loadAndRunCheck.text=加载游戏后立即运行
SettingsGUI.umdBrowser.text=使用 UMD 浏览器
SettingsGUI.classicUmdDialog.text=传统打开方式
SettingsGUI.umdPathLabel.text=UMD 文件夹路径:
SettingsGUI.tmpPathLabel.text=临时文件夹路径:
SettingsGUI.strSelectUMDPath.text=Select UMD directory
SettingsGUI.strSelectTMPPath.text=Choose TMP directory
SettingsGUI.disableVBOCheck.text=禁用 VBO(不支持时会自动禁用)
SettingsGUI.onlyGEGraphicsCheck.text=仅使用 GE 图形引擎(高清效果,可能提速,可能造成过场动画黑屏,不推荐在自制游戏上使用)
SettingsGUI.useVertexCache.text=使用顶点着色引擎(同时勾选 使用着色器 选项 可能提速)
SettingsGUI.shaderCheck.text=使用着色器
SettingsGUI.geometryShaderCheck.text=使用几何着色器进行二维渲染(需要开启着色器)
SettingsGUI.disableUBOCheck.text=禁用 UBO(需要开启着色器,不支持时会自动禁用)
SettingsGUI.enableVAOCheck.text=使用 VAO(需要开启使用着色器及顶点着色引擎)
SettingsGUI.enableGETextureCheck.text=使用 GE 屏幕纹理缓存替代内存存储(高清效果,可能提速)
SettingsGUI.enableNativeCLUTCheck.text=使用索引纹理解码功能(通过颜色对照表分配)(需要开启着色器)
SettingsGUI.enableDynamicShadersCheck.text=使用动态着色器(需要开启着色器,AMD/ATI 显卡推荐启动)
SettingsGUI.enableShaderStencilTestCheck.text=在模板测试模块中优化着色器(可修正"半透明"问题,降低速度)
SettingsGUI.enableShaderColorMaskCheck.text=在颜色遮罩模块中优化着色器(降低速度)
SettingsGUI.disableOptimizedVertexInfoReading.text=禁用优化顶点信息读取 (可能改善兼容性,修正3D模型的贴图错误,会降低速度)
SettingsGUI.saveStencilToMemory.text=保存模版至内存(更精确但更慢,可能解决过亮问题)
SettingsGUI.useSoftwareRenderer.text=Use Software Rendering (very experimental, not yet complete, slow)
SettingsGUI.IgnoreAudioThreadsCheck.text=禁用音频线
SettingsGUI.DisableSceAudioCheck.text=禁用音频(不推荐)
SettingsGUI.disableBlockingAudioCheck.text=禁用音频通道
SettingsGUI.invalidMemoryCheck.text=忽略失效的内存地址(不推荐)
SettingsGUI.ignoreUnmappedImports.text=忽略未映射端口(不推荐)
SettingsGUI.useMediaEngine.text=使用媒体引擎
SettingsGUI.useConnector.text=解压多媒体文件至临时文件夹
SettingsGUI.useExternalDecoder.text=使用 SonicStage 解码(需要使用媒体引擎并安装SonicStage)
SettingsGUI.useDebugFont.text=Use debug font (disable flash0 fonts)
SettingsGUI.useCompiler.text=使用编译器(动态重编译)
SettingsGUI.profileCheck.text=输出记录信息至 profiler.txt(只用于编译)
SettingsGUI.methodMaxInstructionsLabel.text=最大操作数目
SettingsGUI.extractEboot.text=导出破解的 EBOOT.BIN 文件至临时文件夹
SettingsGUI.cryptoSavedata.text=禁用加密模式执行存档
SettingsGUI.extractPGD.text=导出源 PGD 文件至临时文件夹
SettingsGUI.fullscreenCheck.text=全屏模式,重启后生效
SettingsGUI.antiAliasLabel.text=抗锯齿:
SettingsGUI.resolutionLabel.text=屏幕分辨率:
MainGUI.strOpenELFPBP.text=打开 ELF/PBP 文件
ControlsGUI.controllerLabel.text=Controller:
ControlsGUI.title=控制
ControlsGUI.fieldPutKey.text=选择并按下相应按键
FileLoggerFrame.commandLogTable.name=文件日志
FileLoggerFrame.fileHandleTable.name=文件处理日志
UmdBrowser.strDiscID.text=盘符ID
UmdBrowser.strFirmware.text=固件
sceUtilitySavedata.LISTLOAD=Load
sceUtilitySavedata.LISTSAVE=Save
sceUtilitySavedata.LISTDELETE=Delete
sceUtilitySavedata.LOAD=Load
sceUtilitySavedata.SAVE=Save
sceUtilitySavedata.DELETE=Delete
OkButton.text=确定
SettingsGUI.useDebugMemory.text=Use debugger memory (slower, enables memory breakpoints)
VfpuFrame.title=矢量单元寄存器
MemoryBreakpointsDialog.cbTraceWrite8.text=trace on BYTE write
MemoryBreakpointsDialog.cbTraceRead8.text=trace on BYTE read
MemoryBreakpointsDialog.cbTraceRead.text=trace all reads
MemoryBreakpointsDialog.btnImport.text=Import
MemoryBreakpointsDialog.cbTraceRead32.text=trace on DWORD read
MemoryBreakpointsDialog.cbTraceRead16.text=trace on WORD read
MemoryBreakpointsDialog.title=Memory breakpoints
MemoryBreakpointsDialog.btnAdd.text=Add
MemoryBreakpointsDialog.btnRemove.text=Remove
MemoryBreakpointsDialog.btnExport.text=Export
MemoryBreakpointsDialog.chkPauseOnHit.text=pause emulator on hit
MemoryBreakpointsDialog.cbTraceWrite16.text=trace on WORD write
MemoryBreakpointsDialog.cbTraceWrite32.text=trace on DWORD write
MemoryBreakpointsDialog.cbTraceWrite.text=trace all writes
MemoryBreakpointsDialog.dlgExport.title=Export memory breakpoints to file...
MemoryBreakpointsDialog.dlgImport.title=Import memory breakpoints from file...
DisassemblerFrame.strInvalidBRKFile.text=This file is not a valid breakpoint file.
DumpCodeDialog.dlgOutputFile.title=Select output file...
DumpCodeDialog.strErrAddressRange.title=Start address is higher than end address.
MainGUI.ExitEmu.text=退出
LogGUI.lblSettingsPath.text=Settings file path:
LogGUI.lblLogMethod.text=Logging method:
MainGUI.VideoOpt.text=视频
ClearButton.text=Clear
CloseButton.text=Close
LoadButton.text=载入
FileLoggerFrame.strSaveTable.text=Save table content to file...
FileLoggerFrame.strSaveFailed.text=Could not write to file.\nReason:
FileLoggerFrame.strFileID.text=File ID
FileLoggerFrame.strFileName.text=File name
FileLoggerFrame.strRead.text=Read
FileLoggerFrame.strWrite.text=Write
FileLoggerFrame.strThreadID.text=Thread ID
FileLoggerFrame.strThreadName.text=Thread name
FileLoggerFrame.strCommand.text=Command
FileLoggerFrame.strResult.text=Result
FileLoggerFrame.strParameters.text=Parameters
FileLoggerFrame.strLoggingDisabled.text=disabled (enable in settings)
LogGUI.logByKeywordCheck.text=Enable log filtering by custom keyword:
MemoryBreakpointsDialog.strStartAddress.text=Start
MemoryBreakpointsDialog.strEndAddress.text=End
MemoryBreakpointsDialog.strAccess.text=Access
MemoryBreakpointsDialog.strActive.text=Active
SettingsGUI.strPathInList.text=This path is already in the list.
FileLoggerFrame.saveAsItem.text=Save as...
FileLoggerFrame.copyItem.text=Copy line
FileLoggerFrame.title=文件日志
FileLoggerFrame.cbFileTrace.text=Trace file I/O
CheatsGUI.strNoCheatsEntered.text=No cheats have been entered, nothing to do.
CheatsGUI.strReadFromDB.text=无法读取 cheats.db.
sceUtilitySavedata.strEnter.text=确定
sceUtilitySavedata.strBack.text=返回
sceUtilitySavedata.strCompleted.text=完成
sceUtilitySavedata.strYes.text=是
sceUtilitySavedata.strNo.text=否
sceUtilitySavedata.strAskSaveData.text=确定要保存存档?
sceUtilitySavedata.strNewData.text=新建存档
sceUtilitySavedata.strNoData.text=没有存档
sceUtilitySavedata.strAskLoadData.text=确定要读取存档?
sceUtilitySavedata.strAskOverwriteData.text=确定要覆盖存档?
DisassemblerFrame.strEmuRunning.text=Emulation running.
DisassemblerFrame.strEmuHalted.text=Emulation halted
DisassemblerFrame.strEmuNotRunning.text=Emulation not running.
StepLogger.strStatusOk.text=Ok
StepLogger.strStatusUnknown.text=Unknown
StepLogger.strStatusWDTIdle.text=WDT (idle)
StepLogger.strStatusWDTHog.text=WDT (hog)
StepLogger.strStatusMemRead.text=Memory (read)
StepLogger.strStatusMemWrite.text=Memory (write)
StepLogger.strStatusBreakpoint.text=Breakpoint
StepLogger.strStatusUnimplemented.text=Unimplemented
StepLogger.strStatusPause.text=Pause
StepLogger.strStatusJumpSelf.text=Jump to self (death loop)
DisassemblerFrame.btnCancelSearch.text=Cancel search
MainGUI.RecentFileNotFound.text=Could not load ''{0}'', file does not exist.
SettingsGUI.useExternalSoftwareRenderer.text=使用外部软件渲染
SettingsGUI.useOpenglRenderer.text=使用Opengl渲染 (默认)
SettingsGUI.useSoftwareRenderer.text=使用内部软件渲染
SettingsGUI.renderPanel.border.title=选择渲染方式 (重启后生效)
SettingsGUI.modelLabel.text=PSP 机型
SettingsGUI.useAtrac3plus.text=启用Atrac3+ 解码器(实验性,需要勾选使用媒体引擎)
SettingsGUI.extractSavedataKey.text=导出存档密匙到TMP文件夹

jpcsp_zh_TW.properties
Code:
MainGUI.anisotropicCheck.text=各向異性過濾
MainGUI.ToggleLogger.text=切換控制臺
MainGUI.CustomLogger.text=Customise...
MainGUI.ControlsConf.text=控制
MainGUI.MuteOpt.text=靜音
MainGUI.ResizeMenu.text=窗口大小
MainGUI.noneCheck.text=關閉
MainGUI.FiltersMenu.text=過濾
DumpCodeDialog.lblStartAddress.text=Start address
DumpCodeDialog.lblEndAddress.text=End address
DumpCodeDialog.lblFilename.text=Filename
DumpCodeDialog.title=Dump code region to file
DisassemblerFrame.lblDebugState.text=轉儲調試狀態
DisassemblerFrame.mFile.text=文件
DisassemblerFrame.miRun.text=Run
DisassemblerFrame.mDebug.text=調試
DisassemblerFrame.miPause.text=Pause
DisassemblerFrame.miImportBreakpoints.text=Import breakpoints...
DisassemblerFrame.miDeleteAllBreakpoints.text=刪除全部
DisassemblerFrame.miDeleteBreakpoint.text=刪除休止符
DisassemblerFrame.miNewBreakpoint.text=添加休止符
DisassemblerFrame.mBreakpoints.text=Breakpoints
DisassemblerFrame.miJumpTo.text=跳至
DisassemblerFrame.miResetToPC.text=重置於本電腦
DisassemblerFrame.miStepOut.text=跳出
DisassemblerFrame.miStepInto.text=插入
DisassemblerFrame.miStepOver.text=跳過
DisassemblerFrame.miDumpCode.text=轉儲代碼
DisassemblerFrame.mDisassembler.text=Disassembler
DisassemblerFrame.miExportBreakpoints.text=Export breakpoints...
DisassemblerFrame.miManageMemoryBreakpoints.text=Manage memory breakpoints...
MainGUI.RunButton.text=啟動
MainGUI.PauseButton.text=中止
MainGUI.ResetButton.text=重置
MainGUI.FileMenu.text=檔
MainGUI.openUmd.text=載入 UMD
MainGUI.OpenFile.text=載入文件
MainGUI.OpenMemStick.text=裝載記憶棒
MainGUI.RecentMenu.text=載入最近的
MainGUI.switchUmd.text=換盤
MainGUI.SaveSnap.text=即時存檔
MainGUI.LoadSnap.text=即時讀檔
MainGUI.ExportMenu.text=導出 3D 場景 (Wavefront .obj/.mtl)
MainGUI.ExportVisibleElements.text=僅可見要素
MainGUI.ExportAllElements.text=所有要素
MainGUI.HelpMenu.text=幫助
MainGUI.About.text=關於
MainGUI.ConfigMenu.text=配置
MainGUI.OptionsMenu.text=選項
MainGUI.DebugMenu.text=調試
MainGUI.CheatsMenu.text=金手指
MainGUI.ClearVertexCache.text=Clear Vertex Cache
MainGUI.ClearTextureCache.text=Clear Texture Cache
MainGUI.ResetProfiler.text=重定信息
MainGUI.DumpIso.text=轉儲 ISO 到 ISO-index.txt
MainGUI.ToolsSubMenu.text=工具
MainGUI.AudioOpt.text=音頻
MainGUI.ClockSpeedOpt.text=鎖定速度
MainGUI.ShotItem.text=截圖
MainGUI.RotateItem.text=旋轉
MainGUI.FrameSkipMenu.text=跳幀 (期望的FPS)
MainGUI.FrameSkipNone.text=關閉
MainGUI.ClockSpeedNormal.text=正常速度
MainGUI.ClockSpeed50.text=50% of normal speed (一半速度)
MainGUI.ClockSpeed75.text=75% of normal speed (3/4 速度)
MainGUI.ClockSpeed150.text=150% of normal speed (1.5 倍速度)
MainGUI.ClockSpeed200.text=200% of normal speed (2倍速度)
MainGUI.ClockSpeed300.text=300% of normal speed (3倍速度)
MainGUI.SystemLocale.text=System locale
MainGUI.ExportISOFile.text=從ISO中解壓出文件
MainGUI.ExportISOFileQuestion.text=輸入要從ISO中解壓出的檔案名
MainGUI.FileDoesNotExist.text=文件不存在
MainGUI.FileExported.text=Exported file ''{0}'' to ''{1}''
LogGUI.LoggerSettingsPanel.TabConstraints.tabTitle=設置
LogGUI.outputToText.text=導出 log results 到 text 檔
LogGUI.outputToHTML.text=導出 log results 到 HTML 檔
LogGUI.saveButton.text=Generate new settings file
LogGUI.title=Customise Logger
LogGUI.splitFilesBox.text=split files
LogGUI.openLogWindowCheck.text=啟動時記錄
LogGUI.snapConsoleCheck.text=捕捉記錄器窗口
LogGUI.LoggerGeneralPanel.TabConstraints.tabTitle=基本設置
LogGUI.lblOutputFile.text=Output file name:
LogGUI.lblMaxFileSize.text=Max. file size (kB):
LogGUI.LoggerAdvancedPanel.TabConstraints.tabTitle=Advanced
LogGUI.lblCustom.text=Custom settings
LogGUI.rbCustom.text=Custom
LogGUI.rbFullDebug.text=Full Debug
LogGUI.rbCoreDebug.text=Core Debug
LogGUI.rbGPUDebug.text=GPU Debug
LogGUI.rbCPUDebug.text=CPU Debug
LogGUI.rbGeneralDebug.text=General Debug
MemStickBrowser.title=記憶棒查看器
MemStickBrowser.column.icon.text=圖示
MemStickBrowser.column.title.text=標題
MemStickBrowser.column.path.text=路徑
MemStickBrowser.btnRefresh.text=Refresh
DisassemblerFrame.title=調試器
CheatsGUI.title=金手指
CheatsGUI.btnOnOff.text=開啟/關閉
CheatsGUI.btnImportCheatDB.text=從cheat.db導入金手指
MemoryViewer.title=記憶體參看器
MemoryViewer.btnGoToAddress.text=轉至地址
MemoryViewer.btnGoToSP.text=跳至SP
MemoryViewer.btnDumpRawRam.text=轉儲原記憶體
MemoryViewer.btnGoToVRAM.text=跳至VRAM
MemoryViewer.strInvalidAddress.text=輸入錯誤
InstructionCounter.title=指令計數
InstructionCounter.btnStart.text=開始計數
InstructionCounter.lblCountWhat.text=選擇計數段:
InstructionCounter.btnSave.text=保存檔
CancelButton.text=取消
LogWindow.lblLevel.text=Log Level:
LogWindow.title=記錄
DisassemblerFrame.cop0Table.TabConstraints.tabTitle=COP0
DisassemblerFrame.lblSearch.text=搜索
DisassemblerFrame.btnDumpDebugState.text=轉儲至控制臺
DisassemblerFrame.btnReplay.text=重新捕捉下一幀
DisassemblerFrame.btnCapture.text=捕捉下一幀
DisassemblerFrame.lblCaptureReplay.text=GE Capture/Replay
DisassemblerFrame.gpioLabel.text=GPIO
DisassemblerFrame.miscPanel.TabConstraints.tabTitle=媒體
DisassemblerFrame.cop1Table.TabConstraints.tabTitle=COP1
DisassemblerFrame.gprTable.TabConstraints.tabTitle=GPR
DisassemblerFrame.strEnterToJump.text=跳至輸入地址
ElfHeaderInfo.title=ELF 頭部資訊
InstructionCounter.strSaveInstructionDialog.text=保存檔說明
Emulator.strPrometheusLoader.text=發現這個遊戲被打上了“普羅米修斯補丁”。這種遊戲不能被 JPCSP 加載\n你從互聯網上下載的這個遊戲是非法的。\n除非你擁有這個遊戲和一臺真正的 PSP,就沒有任何辦法運行這個遊戲。\n不要問,我們不支持盜版.
MainGUI.strGeneralError.text=一般錯誤
MainGUI.strCriticalError.text=嚴重錯誤
MainGUI.strIOError.text=IO錯誤
MainGUI.strWrongLoader.text=不能在"載入文件"中載入鏡像檔.\n請改用"載入 UMD "載入 ISO/CSO 檔.
MainGUI.strCheckConsole.text=Check console output for details.
MainGUI.strOpenUMD.text=打開 UMD 鏡像
MainGUI.strEncryptedBoot.text=該遊戲檔已被加密.\n它無法被 JPCSP 加載.\n因此它不能被程式模擬.\n我們不支持您使用盜版遊戲.
MainGUI.strChooseRotation.text=選擇旋轉角度
MainGUI.strRotate.text=Rotate
MainGUI.strRotate90CW.text=90 CW
MainGUI.strRotate90CCW.text=90 CCW
MainGUI.strRotate180.text=180
MainGUI.strRotateMirror.text=Mirror
MainGUI.strRotateNormal.text=Normal
ConsoleWindow.title=記錄
ConsoleWindow.ClearMessageButton.text=清除報告
ConsoleWindow.SaveMessageToFileButton.text=保存檔資訊
ConsoleWindow.strSaveLogging.text=輸出保存記錄
ConsoleWindow.strFileExists.text=檔已存在!是否覆蓋?
ConsoleWindow.strFileExistsTitle.text=File exists
ImageViewer.title=圖像流覽器
ImageViewer.lblWidth.text=W:
ImageViewer.lblHeight.text=H:
ImageViewer.lblBufferWidth.text=BW:
ImageViewer.lblAddress.text=Address:
ImageViewer.lblPixelFormat.text=PixelFormat:
ImageViewer.swizzleField.text=Swizzle
ImageViewer.lblCLUT.text=顏色查找表:
ImageViewer.lblCLUTNumberBlocks.text=blocks:
ImageViewer.lblCLUTFormat.text=Format:
ImageViewer.lblBackgroundColor.text=Background:
ImageViewer.btnGoToAddress.text=go to address
ImageViewer.btnGoToGE.text=跳至 GE
ImageViewer.btnGoToFB.text=跳至 FB
ImageViewer.useAlphaField.text=使用Alpha
ImageViewer.strInvalidNumber.text=This is not a valid number:
ImageViewer.addressField.toolTipText=start address of graphic
ImageViewer.widthField.toolTipText=width
ImageViewer.heightField.toolTipText=height
ImageViewer.bufferWidthField.toolTipText=buffer width
ImageViewer.clutAddressField.toolTipText=start address of CLUT
ImageViewer.clutNumberBlocksField.toolTipText=number of CLUT blocks
DisassemblerFrame.CopyAddress.text=複製地址
DisassemblerFrame.CopyAll.text=複製全部
DisassemblerFrame.CopyBranchOrJump.text=複製分支或轉移地址
DisassemblerFrame.SetPCToCursor.text=設置滑鼠
DisassemblerFrame.CopyValue.text=複製數值
SettingsGUI.title=配置
SettingsGUI.RegionPanel.title=區域
SettingsGUI.VideoPanel.title=視頻
SettingsGUI.AudioPanel.title=音頻
SettingsGUI.MemoryPanel.title=記憶體
SettingsGUI.MiscPanel.title=媒體
SettingsGUI.CompilerPanel.title=編譯器
SettingsGUI.CryptoPanel.title=加密破解
SettingsGUI.DisplayPanel.title=顯示
UmdBrowser.title=流覽 UMDIso/Cso
UmdBrowser.loadButtonSwitch.text=Switch
SettingsGUI.imposeLabel.text=Impose:
SettingsGUI.sysParmLabel.text=System parameters:
SettingsGUI.GeneralPanel.title=基本設置
SettingsGUI.languageLabel.text=語言
SettingsGUI.buttonLabel.text=熱鍵偏好:
SettingsGUI.daylightLabel.text=夏時制設置:
SettingsGUI.timezoneLabel.text=以分鐘為單位偏移時區(GMT+/-):
SettingsGUI.timeFormatLabel.text=時間格式:
SettingsGUI.dateFormatLabel.text=日期格式:
SettingsGUI.wlanPowerLabel.text=無線網路省電模式:
SettingsGUI.adhocChannel.text=通道階:
SettingsGUI.nicknameLabel.text=昵稱:
SettingsGUI.jButtonApply.text=Apply
SettingsGUI.pbpunpackcheck.text=載入時解壓PBP
SettingsGUI.saveWindowPosCheck.text=退出時保存窗口位置
SettingsGUI.loadAndRunCheck.text=加載遊戲後立即運行
SettingsGUI.umdBrowser.text=使用 UMD 流覽器
SettingsGUI.classicUmdDialog.text=傳統打開方式
SettingsGUI.umdPathLabel.text=UMD 檔夾路徑:
SettingsGUI.tmpPathLabel.text=臨時檔夾路徑:
SettingsGUI.strSelectUMDPath.text=Select UMD directory
SettingsGUI.strSelectTMPPath.text=Choose TMP directory
SettingsGUI.disableVBOCheck.text=禁用 VBO(不支持時會自動禁用)
SettingsGUI.onlyGEGraphicsCheck.text=僅使用 GE 圖形引擎(高清效果,可能提速,可能造成過場動畫黑屏,不推薦在自製遊戲上使用)
SettingsGUI.useVertexCache.text=使用頂點著色引擎(同時勾選 使用著色器 選項 可能提速)
SettingsGUI.shaderCheck.text=使用著色器
SettingsGUI.geometryShaderCheck.text=使用幾何著色器進行二維渲染(需要開啟著色器)
SettingsGUI.disableUBOCheck.text=禁用 UBO(需要開啟著色器,不支持時會自動禁用)
SettingsGUI.enableVAOCheck.text=使用 VAO(需要開啟使用著色器及頂點著色引擎)
SettingsGUI.enableGETextureCheck.text=使用 GE 螢幕紋理緩存替代記憶體存儲(高清效果,可能提速)
SettingsGUI.enableNativeCLUTCheck.text=使用索引紋理解碼功能(通過顏色對照表分配)(需要開啟著色器)
SettingsGUI.enableDynamicShadersCheck.text=使用動態著色器(需要開啟著色器,AMD/ATI 顯卡推薦啟動)
SettingsGUI.enableShaderStencilTestCheck.text=在範本測試模組中優化著色器(可修正"半透明"問題,降低速度)
SettingsGUI.enableShaderColorMaskCheck.text=在顏色遮罩模組中優化著色器(降低速度)
SettingsGUI.disableOptimizedVertexInfoReading.text=禁用優化頂點資訊讀取 (可能改善相容性,修正3D模型的貼圖錯誤,會降低速度)
SettingsGUI.saveStencilToMemory.text=保存模版至記憶體(更精確但更慢,可能解決過亮問題)
SettingsGUI.useSoftwareRenderer.text=Use Software Rendering (very experimental, not yet complete, slow)
SettingsGUI.IgnoreAudioThreadsCheck.text=禁用音頻線
SettingsGUI.DisableSceAudioCheck.text=禁用音頻(不推薦)
SettingsGUI.disableBlockingAudioCheck.text=禁用音頻通道
SettingsGUI.invalidMemoryCheck.text=忽略失效的記憶體地址(不推薦)
SettingsGUI.ignoreUnmappedImports.text=忽略未映射端口(不推薦)
SettingsGUI.useMediaEngine.text=使用媒體引擎
SettingsGUI.useConnector.text=解壓多媒體檔至臨時檔夾
SettingsGUI.useExternalDecoder.text=使用 SonicStage 解碼(需要使用媒體引擎並安裝SonicStage)
SettingsGUI.useDebugFont.text=Use debug font (disable flash0 fonts)
SettingsGUI.useCompiler.text=使用編譯器(動態重編譯)
SettingsGUI.profileCheck.text=輸出記錄資訊至 profiler.txt(只用於編譯)
SettingsGUI.methodMaxInstructionsLabel.text=最大運算元目
SettingsGUI.extractEboot.text=導出破解的 EBOOT.BIN 檔至臨時檔夾
SettingsGUI.cryptoSavedata.text=禁用加密模式執行存檔
SettingsGUI.extractPGD.text=導出源 PGD 檔至臨時檔夾
SettingsGUI.fullscreenCheck.text=全屏模式,重啟後生效
SettingsGUI.antiAliasLabel.text=抗鋸齒:
SettingsGUI.resolutionLabel.text=螢幕解析度:
MainGUI.strOpenELFPBP.text=打開 ELF/PBP 檔
ControlsGUI.controllerLabel.text=Controller:
ControlsGUI.title=控制
ControlsGUI.fieldPutKey.text=選擇並按下相應按鍵
FileLoggerFrame.commandLogTable.name=檔日誌
FileLoggerFrame.fileHandleTable.name=檔處理日誌
UmdBrowser.strDiscID.text=盤符ID
UmdBrowser.strFirmware.text=固件
sceUtilitySavedata.LISTLOAD=Load
sceUtilitySavedata.LISTSAVE=Save
sceUtilitySavedata.LISTDELETE=Delete
sceUtilitySavedata.LOAD=Load
sceUtilitySavedata.SAVE=Save
sceUtilitySavedata.DELETE=Delete
OkButton.text=確定
SettingsGUI.useDebugMemory.text=Use debugger memory (slower, enables memory breakpoints)
VfpuFrame.title=向量單元寄存器
MemoryBreakpointsDialog.cbTraceWrite8.text=trace on BYTE write
MemoryBreakpointsDialog.cbTraceRead8.text=trace on BYTE read
MemoryBreakpointsDialog.cbTraceRead.text=trace all reads
MemoryBreakpointsDialog.btnImport.text=Import
MemoryBreakpointsDialog.cbTraceRead32.text=trace on DWORD read
MemoryBreakpointsDialog.cbTraceRead16.text=trace on WORD read
MemoryBreakpointsDialog.title=Memory breakpoints
MemoryBreakpointsDialog.btnAdd.text=Add
MemoryBreakpointsDialog.btnRemove.text=Remove
MemoryBreakpointsDialog.btnExport.text=Export
MemoryBreakpointsDialog.chkPauseOnHit.text=pause emulator on hit
MemoryBreakpointsDialog.cbTraceWrite16.text=trace on WORD write
MemoryBreakpointsDialog.cbTraceWrite32.text=trace on DWORD write
MemoryBreakpointsDialog.cbTraceWrite.text=trace all writes
MemoryBreakpointsDialog.dlgExport.title=Export memory breakpoints to file...
MemoryBreakpointsDialog.dlgImport.title=Import memory breakpoints from file...
DisassemblerFrame.strInvalidBRKFile.text=This file is not a valid breakpoint file.
DumpCodeDialog.dlgOutputFile.title=Select output file...
DumpCodeDialog.strErrAddressRange.title=Start address is higher than end address.
MainGUI.ExitEmu.text=退出
LogGUI.lblSettingsPath.text=Settings file path:
LogGUI.lblLogMethod.text=Logging method:
MainGUI.VideoOpt.text=視頻
ClearButton.text=Clear
CloseButton.text=Close
LoadButton.text=載入
FileLoggerFrame.strSaveTable.text=Save table content to file...
FileLoggerFrame.strSaveFailed.text=Could not write to file.\nReason:
FileLoggerFrame.strFileID.text=File ID
FileLoggerFrame.strFileName.text=File name
FileLoggerFrame.strRead.text=Read
FileLoggerFrame.strWrite.text=Write
FileLoggerFrame.strThreadID.text=Thread ID
FileLoggerFrame.strThreadName.text=Thread name
FileLoggerFrame.strCommand.text=Command
FileLoggerFrame.strResult.text=Result
FileLoggerFrame.strParameters.text=Parameters
FileLoggerFrame.strLoggingDisabled.text=disabled (enable in settings)
LogGUI.logByKeywordCheck.text=Enable log filtering by custom keyword:
MemoryBreakpointsDialog.strStartAddress.text=Start
MemoryBreakpointsDialog.strEndAddress.text=End
MemoryBreakpointsDialog.strAccess.text=Access
MemoryBreakpointsDialog.strActive.text=Active
SettingsGUI.strPathInList.text=This path is already in the list.
FileLoggerFrame.saveAsItem.text=Save as...
FileLoggerFrame.copyItem.text=Copy line
FileLoggerFrame.title=檔日誌
FileLoggerFrame.cbFileTrace.text=Trace file I/O
CheatsGUI.strNoCheatsEntered.text=No cheats have been entered, nothing to do.
CheatsGUI.strReadFromDB.text=無法讀取 cheats.db.
sceUtilitySavedata.strEnter.text=確定
sceUtilitySavedata.strBack.text=返回
sceUtilitySavedata.strCompleted.text=完成
sceUtilitySavedata.strYes.text=是
sceUtilitySavedata.strNo.text=否
sceUtilitySavedata.strAskSaveData.text=確定要保存存檔?
sceUtilitySavedata.strNewData.text=新建存檔
sceUtilitySavedata.strNoData.text=沒有存檔
sceUtilitySavedata.strAskLoadData.text=確定要讀取存檔?
sceUtilitySavedata.strAskOverwriteData.text=確定要覆蓋存檔?
DisassemblerFrame.strEmuRunning.text=Emulation running.
DisassemblerFrame.strEmuHalted.text=Emulation halted
DisassemblerFrame.strEmuNotRunning.text=Emulation not running.
StepLogger.strStatusOk.text=Ok
StepLogger.strStatusUnknown.text=Unknown
StepLogger.strStatusWDTIdle.text=WDT (idle)
StepLogger.strStatusWDTHog.text=WDT (hog)
StepLogger.strStatusMemRead.text=Memory (read)
StepLogger.strStatusMemWrite.text=Memory (write)
StepLogger.strStatusBreakpoint.text=Breakpoint
StepLogger.strStatusUnimplemented.text=Unimplemented
StepLogger.strStatusPause.text=Pause
StepLogger.strStatusJumpSelf.text=Jump to self (death loop)
DisassemblerFrame.btnCancelSearch.text=Cancel search
MainGUI.RecentFileNotFound.text=Could not load ''{0}'', file does not exist.
SettingsGUI.useExternalSoftwareRenderer.text=使用外部軟體渲染
SettingsGUI.useOpenglRenderer.text=使用Opengl渲染 (默認)
SettingsGUI.useSoftwareRenderer.text=使用內部軟體渲染
SettingsGUI.renderPanel.border.title=選擇渲染方式 (重啟後生效)
SettingsGUI.modelLabel.text=PSP 機型
SettingsGUI.useAtrac3plus.text=啟用Atrac3+ 解碼器(實驗性,需要勾選使用媒體引擎)
SettingsGUI.extractSavedataKey.text=導出存檔密匙到TMP文件夹


Attached Files
.zip   jpcsp_zh and jpcsp_zh_TW.zip (Size: 12.77 KB / Downloads: 170)
Reply
#14
Thank you onelight! I'll add the updated language settings.
Also, about the issues with Castlevania, check my reply here: http://www.emunewz.net/forum/showthread....430&page=2

Hopefully this could be improved in a very near future. Smile
Reply
#15
@onelight: The language files have been added in r3435. Smile
Reply
#16
(01-13-2014, 07:30 PM)Hykem Wrote: @onelight: The language files have been added in r3435. Smile

Think you.

I found some bug:
1.
you'd better change jpcsp_en_US.properties
SettingsGUI.cryptoSavedata.text=Handle SAVEDATA in crypto mode
to
SettingsGUI.cryptoSavedata.text=Disable SAVEDATA encryption
and other languages.

and SettingsGUI.antiAliasLabel is not big enough
it should be 抗锯齿: but it is 抗...
   

Updated Chinese language files. suggestion from my friends.

.zip   jpcsp_zh and jpcsp_zh_TW.zip (Size: 12.8 KB / Downloads: 180)
Reply
#17
r3436 no build
Updated Chinese language files

.zip   jpcsp_zh and jpcsp_zh_TW.zip (Size: 12.89 KB / Downloads: 171)
Reply
#18
(01-16-2014, 12:40 PM)onelight Wrote: r3436 no build
Updated Chinese language files

I've updated the language files and fixed the alias label size in r3437 . The buildbot is currently having an issue with SVN, but Orphis is already working on it.
Reply
#19
Just wanted to say the i tried out 3437 and everything is fixed! Controls are good again and voices in MMX can be heard for the first time without external Atrac3+ files.

Bang up job guys! Thanks!
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#20
(01-18-2014, 06:52 AM)legend80 Wrote: Just wanted to say the i tried out 3437 and everything is fixed! Controls are good again and voices in MMX can be heard for the first time without external Atrac3+ files.

Bang up job guys! Thanks!

Great! Thanks a lot for testing. Smile
Reply


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