When I play the game it sometimes lags a lot (the fps isn't that bad though, for some reason), so much that i can't play. After I turn on vertex cache, shaders, disable UBO, enable saving GE screen to Textures and dynamic shader generation, it lags a lot less, making it a lot more playable.
However, it appears that my game often freezes during gameplay (the music still goes on though). Actually, it freezes every single time, so I can't even play a single song to the end. :\
Using build 2054, 64 bit (can't run 32 bit one, don't know why).
(04-11-2011, 11:37 AM)Ricket Wrote: When I play the game it sometimes lags a lot (the fps isn't that bad though, for some reason), so much that i can't play. After I turn on vertex cache, shaders, disable UBO, enable saving GE screen to Textures and dynamic shader generation, it lags a lot less, making it a lot more playable.
However, it appears that my game often freezes during gameplay (the music still goes on though). Actually, it freezes every single time, so I can't even play a single song to the end. :\
Using build 2054, 64 bit (can't run 32 bit one, don't know why).
06-18-2011, 03:40 PM (This post was last modified: 06-18-2011, 03:40 PM by JasTjs.)
This game is great! A pity I couldn't play it on JPCSP yet.
FPS is 61, but the game is very spikey. About 0.5 seconds on off freeze of images. BGM and Sound run perfectly.
Hope to see more improvements made so that we could play this on JPCSP!
10-17-2011, 05:18 PM (This post was last modified: 10-17-2011, 05:24 PM by bugmenot.)
^ yes, fps is fine but the gameplay looks slow making it impossible to play, whereas it's fluid on PJD 2nd. I wonder if anyone here has solution for the problem?
Also is there any way to force jpcsp to emulate 333MHz speed of PSP cpu? It seems on some of the older PSP even the game lag there and the solution is to force the PSP to clock at max clockspeed. Any chance to do this?