This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
God Eater 2 - NPJH50832
#21
Does the PSP also have a check for such cases when the ELF is missing a section header? Anyway, I tested this game on r3440. JPCSP seemed to have trouble loading decrypted DLC (with the exception of costumes which load fine). In all cases (Ver 1.00, 1.01, 1.10, and 1.20), the music will be played when the game is highlighted on the UMD ISO/CSO Browser. However, the native Atrac3+ decoding has a tough time with the audio from this game. Some audio will be played and then cut off.

Ver 1.00 - By reverting the changes from r3408 (made in r3432), the game can have excessive lighting if one doesn't enable "Save Stencil to Memory (more accurate but slower)." The lighting is better with this option enabled, but not up to par compared to the PSP. JPCSP crashed with an unusual error as I was about to start the first Tutorial Mission. I needed to restart JPCSP in order to progress further into the game. However, one would need to restart JPCSP after they complete a mission or they will suffer the fate of endless loading.

Ver 1.01 - JPCSP will crash shortly after the FMV.

Ver 1.10 - JPCSP will crash with an error shortly after loading the game.

Ver 1.20 - JPCSP will crash with an error shortly after loading the game.

I also have trouble with activating xBRZ on JPCSP. I followed the instructions on the README, but get a Java Error. Attempting to load SAVEDATA created with JPCSP on a PSP is not possible unless MagicSave is activated. The SAVEDATA will be loadable with SFO File: [Type 1/2] and Decrypt: [Type 3]. There is also a problem with loading SAVEDATA for God Eater 2 created by the PSP onto JPCSP. JPCSP will recognize the SAVEDATA, but after selecting it the game attempts to load it and then goes back to the Main Menu.


Attached Files Thumbnail(s)
       

.7z   NPJH50832099c645531020001000 (PSP).7z (Size: 613.9 KB / Downloads: 956)
.7z   NPJH50832099c645531020001001 (JPCSP).7z (Size: 613.88 KB / Downloads: 490)
.zip   Log_r3440(64bit)_INFO (xBRZ).zip (Size: 80.34 KB / Downloads: 277)
.zip   Log_r3440(64bit)_INFO (Ver 1.20).zip (Size: 67.4 KB / Downloads: 256)
.zip   Log_r3440(64bit)_INFO (Ver 1.10).zip (Size: 67.46 KB / Downloads: 240)
.zip   Log_r3440(64bit)_INFO (Ver 1.01).zip (Size: 93.27 KB / Downloads: 242)
.zip   Log_r3440(64bit)_INFO (Ver 1.00).zip (Size: 971.85 KB / Downloads: 441)
Reply
#22
PPSSPP can run GE2 1.20
http://forums.ppsspp.org/showthread.php?tid=7350&page=6
https://github.com/hrydgard/ppsspp/issues/4545
Reply
#23
(01-22-2014, 04:59 AM)DragonNeos Wrote: Does the PSP also have a check for such cases when the ELF is missing a section header? Anyway, I tested this game on r3440. JPCSP seemed to have trouble loading decrypted DLC (with the exception of costumes which load fine). In all cases (Ver 1.00, 1.01, 1.10, and 1.20), the music will be played when the game is highlighted on the UMD ISO/CSO Browser. However, the native Atrac3+ decoding has a tough time with the audio from this game. Some audio will be played and then cut off.

Ver 1.00 - By reverting the changes from r3408 (made in r3432), the game can have excessive lighting if one doesn't enable "Save Stencil to Memory (more accurate but slower)." The lighting is better with this option enabled, but not up to par compared to the PSP. JPCSP crashed with an unusual error as I was about to start the first Tutorial Mission. I needed to restart JPCSP in order to progress further into the game. However, one would need to restart JPCSP after they complete a mission or they will suffer the fate of endless loading.

Ver 1.01 - JPCSP will crash shortly after the FMV.

Ver 1.10 - JPCSP will crash with an error shortly after loading the game.

Ver 1.20 - JPCSP will crash with an error shortly after loading the game.

I also have trouble with activating xBRZ on JPCSP. I followed the instructions on the README, but get a Java Error. Attempting to load SAVEDATA created with JPCSP on a PSP is not possible unless MagicSave is activated. The SAVEDATA will be loadable with SFO File: [Type 1/2] and Decrypt: [Type 3]. There is also a problem with loading SAVEDATA for God Eater 2 created by the PSP onto JPCSP. JPCSP will recognize the SAVEDATA, but after selecting it the game attempts to load it and then goes back to the Main Menu.

The PSP ignores empty sections too (it checks if they're null to avoid memory corruption, but some sections may not be necessary depending on the executable).

In log2 from ver 1.00 there are unmapped imports at the end. Did this occur after loading DLC?

In the original log for 1.01, 1.10 and 1.20 the crash is the same as onelight's (a part of the section header is missing, I just need to add a null check).

In the modified logs for 1.01, 1.10 and 1.20, the game is crashing due to ModuleMgrForUser_F2D8D1B4. This is most likely a Java format handling issue occurring in the new PRX type relocation.

The error shown after trying to use xBRZ means it can't find certain OpenGL libraries (since this filter relies on features from it). Most graphic cards' drivers automatically install all of these .dlls, but some of them seem to be missing in your case.
You could try downloading GLEW from http://glew.sourceforge.net/index.html
Just copy glew32.dll into your system32 folder.

The SAVEDATA issue (not being able to load) also occurs in PPSSPP. It appears that this particular game has an extra check (possibly on the PARAM.SFO hashes) and rejects modified data.

Thank you very much for the detailed report.
Reply
#24
The warning about Unmapped Imports showed up at the loading screen right before I was about to enter the second tutorial mission (as in, allow the character to be transported to the designated area). While it's not shown in the log, JPCSP paused on its own (after the last Unmapped Import warning) along with the Fenrir on the loading screen. I pressed Run, but the Fenrir on the loading screen didn't move which seemed like a sign for endless loading so I decided to end the log and close JPCSP.

I wasn't loading any DLC at all during the tests. The only DLC that would work on Ver 1.00 is the costumes, but I left the character in their default costume during the test. DLC Missions only appear in patched versions of the game and as you can see from the log, I didn't even get that far on any version higher than 1.00.

Does PPSSPP require the same .dlls when the Texture Scaling for xBRZ is used? I didn't download GLEW yet, but I tried xBRZ on PPSSPP and it seemed to work. There is a definite difference in image quality between each screenshot especially with text and objects in the background (1st Screenshot - Normal, 2nd Screenshot - 3x xBRZ, 3rd Screenshot - 5x xBRZ).


Attached Files Thumbnail(s)
           
Reply
#25
text God Eater 2 1.30 dlc not work
   
log

.txt   log.txt (Size: 128.01 KB / Downloads: 179)
Reply
#26
God Eater 2 Ver 1.30 was tested with JPCSP v0.7 r3458 and PPSSPP v0.9.6-789-g3d3b0b1. On PPSSPP, the game is loadable, but as soon as the character takes a step, the emulator will crash. A problem that continues to plague both JPCSP and PPSSPP is the inability for the player to be able to start and complete consecutive missions (Ver 1.00). In both emulators, after the player accepts a mission (completing one beforehand) and presses Circle at the Entrance to load the mission, both emulators will either freeze/crash.

On JPCSP, there are three possible scenarios for a patched version of the game (Ver 1.01, 1.10, 1.20, and 1.30).

1. (Original) JPCSP immediately crashes after attempting to load the game. (Partially Missing Section Headers leading to java.nio.BufferUnderflowException)
2. (Modified) (Enable DLC Decryption) On 1.10, 1.20, and 1.30, a black background with a message about the PlayStation Network appears. The log shows the same messages in an endless loop. On 1.01, after a new character is created, the message about the PlayStation Network appears after the two videos introduce the plot and role of the protagonist to the player. The message prevents the player from progressing further into the game.
3. (Modified) (Disable DLC Decryption) On 1.10, 1.20, and 1.30, JPCSP will shortly crash after loading the game. (Crash from ModuleMgrForUser_F2D8D1B4 leading to java.lang.RuntimeException: Cannot find executable) On 1.01, the game will crash after the opening video has finished playing.

There are two questions that I have been wondering about for a while now.
1) Do I need to download additional libraries in order to get xBRZ to work on JPCSP? I placed glew32.dll (32-bit) in System32 and glew32.dll (64-bit) in SysWOW64 and tried to run JPCSP. After loading a game, JPCSP will crash with a message about missing dependent libraries. As stated in an earlier post, I can use xBRZ on PPSSPP without any problems and without needing to download external files.
2) Which emulator is correctly detecting the OpenGL Version on a user's graphics card? On the logs of JPCSP, it shows "OpenGL version: 3.3.11672 Compatibility Profile Context" and "Shading Language version: 3.30." On PPSSPP, it shows "OpenGL 3.1.11672 Compatibility Profile" and "GLSL 3.30."


Attached Files Thumbnail(s)
   

.zip   Log_r3458(64bit)_INFO (xBRZ).zip (Size: 79.82 KB / Downloads: 214)
.zip   Log_r3458(64bit)_INFO (Ver 1.00).zip (Size: 595.87 KB / Downloads: 239)
.zip   Log_r3458(64bit)_INFO (Ver 1.30).zip (Size: 174.27 KB / Downloads: 219)
Reply
#27
@gid15
Cannot find executable similar as Toukiden - NPJH50789

Code:
08:18:11  WARN   loader - Back - Failed to map import at 0x08993A00 [0xDA86BF15] Module 'layout'(attempt 2)
08:18:11  WARN   loader - Back - Failed to map import at 0x08993A08 [0xE3FC6F6D] Module 'layout'(attempt 2)
08:18:11  INFO   loader - Back - 33 NIDS mapped
08:18:11  INFO   loader - Back - 94 remaining unmapped NIDS
08:18:11  INFO compiler - Back - Splitting _S1_2_883A81C (76/50)
08:18:11  WARN compiler - Back - IGNORING: Trying to compile an invalid address 0x00000000
08:18:11 ERROR  runtime - Back - RuntimeContext.jumpCall - Cannot find executable
08:18:11 ERROR  runtime - Back - Catched Throwable in RuntimeThread:
java.lang.RuntimeException: Cannot find executable
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:139)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:189)
    at _S1_2_883AFC4.s(_S1_2_883AFC4.java:96)
    at _S1_2_883E530.s883e068(_S1_2_883E530.java:788)
    at _S1_2_883E530.s(_S1_2_883E530.java:756)
    at _S1_2_883E530.exec(_S1_2_883E530.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:157)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:210)
    at _S1_2_8824FDC.s8825088(_S1_2_8824FDC.java:204)
    at _S1_2_8824FDC.s(_S1_2_8824FDC.java:172)
    at _S1_2_8824FDC.exec(_S1_2_8824FDC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:668)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:709)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
LOG

.txt   GE2 1.30 Disable DLC Decryption log.txt (Size: 49.72 KB / Downloads: 216)
Reply
#28
(05-02-2014, 12:28 AM)onelight Wrote: @gid15
Cannot find executable similar as Toukiden - NPJH50789

Code:
08:18:11  WARN   loader - Back - Failed to map import at 0x08993A00 [0xDA86BF15] Module 'layout'(attempt 2)
08:18:11  WARN   loader - Back - Failed to map import at 0x08993A08 [0xE3FC6F6D] Module 'layout'(attempt 2)
08:18:11  INFO   loader - Back - 33 NIDS mapped
08:18:11  INFO   loader - Back - 94 remaining unmapped NIDS
08:18:11  INFO compiler - Back - Splitting _S1_2_883A81C (76/50)
08:18:11  WARN compiler - Back - IGNORING: Trying to compile an invalid address 0x00000000
08:18:11 ERROR  runtime - Back - RuntimeContext.jumpCall - Cannot find executable
08:18:11 ERROR  runtime - Back - Catched Throwable in RuntimeThread:
java.lang.RuntimeException: Cannot find executable
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:139)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:189)
    at _S1_2_883AFC4.s(_S1_2_883AFC4.java:96)
    at _S1_2_883E530.s883e068(_S1_2_883E530.java:788)
    at _S1_2_883E530.s(_S1_2_883E530.java:756)
    at _S1_2_883E530.exec(_S1_2_883E530.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:157)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:210)
    at _S1_2_8824FDC.s8825088(_S1_2_8824FDC.java:204)
    at _S1_2_8824FDC.s(_S1_2_8824FDC.java:172)
    at _S1_2_8824FDC.exec(_S1_2_8824FDC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:668)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:709)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
LOG
Any improvement with r3548? It contains a fix for the unloading of modules.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#29
(06-18-2014, 03:37 PM)gid15 Wrote:
(05-02-2014, 12:28 AM)onelight Wrote: @gid15
Cannot find executable similar as Toukiden - NPJH50789

Code:
08:18:11  WARN   loader - Back - Failed to map import at 0x08993A00 [0xDA86BF15] Module 'layout'(attempt 2)
08:18:11  WARN   loader - Back - Failed to map import at 0x08993A08 [0xE3FC6F6D] Module 'layout'(attempt 2)
08:18:11  INFO   loader - Back - 33 NIDS mapped
08:18:11  INFO   loader - Back - 94 remaining unmapped NIDS
08:18:11  INFO compiler - Back - Splitting _S1_2_883A81C (76/50)
08:18:11  WARN compiler - Back - IGNORING: Trying to compile an invalid address 0x00000000
08:18:11 ERROR  runtime - Back - RuntimeContext.jumpCall - Cannot find executable
08:18:11 ERROR  runtime - Back - Catched Throwable in RuntimeThread:
java.lang.RuntimeException: Cannot find executable
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:139)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:189)
    at _S1_2_883AFC4.s(_S1_2_883AFC4.java:96)
    at _S1_2_883E530.s883e068(_S1_2_883E530.java:788)
    at _S1_2_883E530.s(_S1_2_883E530.java:756)
    at _S1_2_883E530.exec(_S1_2_883E530.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:157)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:210)
    at _S1_2_8824FDC.s8825088(_S1_2_8824FDC.java:204)
    at _S1_2_8824FDC.s(_S1_2_8824FDC.java:172)
    at _S1_2_8824FDC.exec(_S1_2_8824FDC.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:668)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:709)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
LOG
Any improvement with r3548? It contains a fix for the unloading of modules.
Test r3549, still cant load dlc (v1.30 DLC and v1.40 DLC)
test GE2 1.40 decrypt DLC

.zip   GE2 1.40 decryptDLC Log_r3549(64bit).zip (Size: 6.14 KB / Downloads: 246)
test GE2 1.40 decrypt DLC (Disable DLC decryption)

.zip   GE2 1.40 decryptDLC Disable DLC decryption Log_r3549(64bit).zip (Size: 6.91 KB / Downloads: 246)
test GE2 1.40 encrypt DLC

.zip   GE2 1.40 encryptDLC Log_r3549(64bit)_INFO.zip (Size: 6.14 KB / Downloads: 229)
test GE2 1.40 encrypt DLC (Disable DLC decryption)

.zip   GE2 1.40 encryptDLC Disable DLC decryption Log_r3549(64bit).zip (Size: 6.9 KB / Downloads: 226)
Reply
#30
This game was tested on r3693. I only tested Ver 1.00 since attempting to load any updated versions of the game such as 1.40 on JPCSP will result in a crash. An endless stream of warnings pertaining to sceAtrac3plus will appear. The game still crashes when attempting to start consecutive missions.


Attached Files
.zip   Log_r3693(64bit)_INFO.zip (Size: 184.98 KB / Downloads: 239)
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)