(11-30-2014, 06:54 AM)Oil Wrote: notq
Try to enable 'Write Color / Depth buffers'.
Nop not util
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
12-22-2014, 02:00 PM (This post was last modified: 12-22-2014, 02:01 PM by umatuma.)
Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
(12-22-2014, 02:00 PM)umatuma Wrote: Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
I believe it's been for 10-15 builds already. It's stuck with "loading" word for me too. Something fix and something broken in emu again.
(12-22-2014, 02:00 PM)umatuma Wrote: Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
It has probably been like that for the past year or so. Anything that uses cellSpurs is expected to not work. Nothing special I guess. It's probably stuck somewhere on the rendering callback probably (It was disabled due to many problems with it). I guess cellSpurs isn't really relevant here due to it being used on "soundmain" thread, which probably load sound files.