Quote:@Darth1701
Nevermind, here is the log and some pictures.
It almost seems like it shows some (1-2) frames when switched between INFO and DEBUG level. I had not the patience to outwait the intro movie after going to Zach's Island
Please can you say me what setup of JPCSP do you use for get this result ?
cause i'm using the r2324 and i'm getting black polygons, (im able to get transparent polygon instead with some tweak but its still ugly)
video +-ok.
in game bad texture poligonos.
setting:
video:only ge graphics,enable saving ge screen,enable decoding of indexed textures,enable dynamic shader,enable the shader implementation for the stencil test,enable the shader implementation for the color mask.
Media:
use media engine
Dysplay:
anti-alising: 4x
more setting default
------------------------------------jpcsp v0.6 2311-------------------------------
11-03-2011, 05:28 PM (This post was last modified: 11-03-2011, 06:24 PM by BlackDaemon.)
I think it's time to move this one atleast to Half-Playable section.
r2367
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Enable the shader implementation for the "Stencil Test", Use Media Engine, Decode audio files with SonicStage
11-12-2012, 12:43 PM (This post was last modified: 11-12-2012, 03:03 PM by Defade.)
Tested on rev. 2841
Options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures, Enable shader for Stencil Test
7-11 FPS in any scene with a girl, depending on surrounding geometry. Occasional distortion or something of girls' hands or face in some scenes.
In all 3D scenes with the exception of the main menu and area selection, subtitles and other 2D overlay textures (pardon my poor descriptions) do not display unless the emulation is paused.
In all scenes, most 2D overlay textures including font text are distorted or misaligned if Vertex Cache is enabled.
I apologise if all this is too much or too little information.
Note: In the last 2 pics, the wireframe and bottom-right graphic only appear because I had paused to take the screenshots.