This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
MediEvil: Resurrection - USA - UCUS98620
#31
(07-21-2012, 09:16 AM)BlackDaemon Wrote: Yes, with -Xss1m game also working and i got memory error at ~same period of time. (like with -Xss10m)

Also, i yesterday tried another few games (with -Xss10m) - Mortal Kombat: Unchained, Crash Tag Team Racing, Crash of the Titans and Crash: Mind Over Mutant - all of them seems working too. Smile
Mortal Kombat: Unchained and Crash Tag Team Racing could working with -Xss1m, Crash of the Titans and Crash: Mind Over Mutant crashes with stack overflow (but looks like -Xss2m enough for them).

Great job, gid15! Wink

Do you want to tell me that game can be played now?

Can you please post me a pic of your settings?
Reply
#32
(07-21-2012, 09:16 AM)BlackDaemon Wrote: Mortal Kombat: Unchained and Crash Tag Team Racing could working with -Xss1m, Crash of the Titans and Crash: Mind Over Mutant crashes with stack overflow (but looks like -Xss2m enough for them).
Changed default scripts to use -Xss2m in r2643. Thank you for reporting!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#33
(07-24-2012, 03:43 PM)gid15 Wrote:
(07-21-2012, 09:16 AM)BlackDaemon Wrote: Mortal Kombat: Unchained and Crash Tag Team Racing could working with -Xss1m, Crash of the Titans and Crash: Mind Over Mutant crashes with stack overflow (but looks like -Xss2m enough for them).
Changed default scripts to use -Xss2m in r2643. Thank you for reporting!

Yeah, Mortal Kombat Unchained work with Xss1m but it crashes sometimes. In some map (don't know which, something like island), enemy uppercated me to water and emulator crashed.
Reply
#34
Broken in r2715. Sad

r2715
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics, Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
629 [Emu] INFO  runtime - Using Compiler
5676 [Display] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
5682 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
5683 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/sc_sascore.prx') HLE module loaded
5686 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
5687 [BootTh] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/videocodec.prx'): module from banlist not loaded
5689 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
5689 [BootTh] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/audiocodec.prx'): module from banlist not loaded
5691 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
5691 [BootTh] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/mpegbase.prx'): module from banlist not loaded
5693 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5699 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/libatrac3plus.prx') HLE module loaded
5701 [BootTh] WARN  controller - Unknown Controller Event on Y Rotation(ry): 1,000000
5701 [BootTh] WARN  controller - Unknown Controller Event on X Rotation(rx): 1,000000
5705 [BootTh] WARN  controller - Unknown Controller Event on Slider(slider): 1,000000
5706 [BootTh] WARN  controller - Unknown Controller Event on Slider(slider): 1,000000
5707 [Display] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
5710 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5710 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/mpeg.prx') HLE module loaded
5713 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
5713 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/ifhandle.prx') HLE module loaded
5715 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
5719 [BootTh] WARN  loader - Encrypted file detected! (~PSP)
5719 [BootTh] WARN  loader - Encrypted file detected! (~PSP)
5720 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/memab.prx') encrypted module not loaded
5720 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
5720 [BootTh] WARN  loader - Encrypted file detected! (~PSP)
5721 [BootTh] WARN  loader - Encrypted file detected! (~PSP)
5721 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc_auth.prx') encrypted module not loaded
5721 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5722 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/pspnet.prx') HLE module loaded
5724 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5724 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc.prx') HLE module loaded
5727 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5727 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/pspnet_adhocctl.prx') HLE module loaded
5729 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5729 [BootTh] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc_matching.prx') HLE module loaded
5732 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5734 [BootTh] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc_download.prx'): module from banlist not loaded
5736 [BootTh] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=1
5747 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
5774 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
5775 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
5775 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
5775 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
5775 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
5775 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
5775 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
5776 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0, unknown=0x0000
5776 [GUI] WARN  ge - Unimplemented VFC: fog=0
5776 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
5826 [BootTh] INFO  loader - Found ModuleInfo name:'medievil_psp_hw' version:011b attr:00000000 gp:00000000
5826 [BootTh] INFO  loader - Found 195 unresolved imports
5827 [BootTh] INFO  loader - 195 NIDS mapped
5834 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
5835 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'sc_sascore'
5835 [BootTh] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
5835 [BootTh] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
5835 [BootTh] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
5836 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
5836 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'mpeg'
5836 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'ifhandle'
5837 [BootTh] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'memab'
5837 [BootTh] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_adhoc_auth'
5837 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet'
5837 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhoc'
5837 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhocctl'
5838 [BootTh] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhoc_matching'
5838 [BootTh] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_adhoc_download'
5842 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
5846 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A79240 by Native Code 'memset'
5852 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
5858 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
5880 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A28EB0 by Native Code 'nop'
5887 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A1CEC8 by Native Code 'nop'
5888 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A1AC20 by Native Code 'nop'
5900 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A11F6C by Native Code 'nop'
5903 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A7B250 by Native Code 'strlen'
5906 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F6CA8 by Native Code 'nop'
5910 [user_main] INFO  compiler - Replacing CodeBlock at 0x089F12A4 by Native Code 'nop'
5923 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B6DE0 by Native Code 'nop'
6321 [user_main] INFO  compiler - Replacing CodeBlock at 0x088AC83C by Native Code 'nop'
6454 [user_main] INFO  stdout - MediEvil PSP by SCEE Studio Cambridge
6454 [user_main] INFO  stdout - System free: 613376    System largest: 613376
6461 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
6462 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
6462 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
6462 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
6462 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
6462 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
6462 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
6463 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0, unknown=0x0000
6463 [GUI] WARN  ge - Unimplemented VFC: fog=0
6463 [ExitGameTh] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=36
6463 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
6464 [ExitGameTh] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x37
6465 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
6467 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
6468 [user_main] WARN  emu - Attempt to use unknown SceUID (purpose='ThreadMan-thread')
6477 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf ok (4000000,512,3)
6478 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
6492 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
6535 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A1ADB4 by Native Code 'nop'
6542 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A6F5CC-0x08A6F5D8 by Native Code 'bzeroSequence'
6561 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A34260 by Native Code 'nop'
6568 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A34268 by Native Code 'nop'
6573 [user_main] INFO  hle.sceMpeg - sceMpegInit
6581 [user_main] INFO  hle.sceMpeg - sceMpegFinish
6588 [user_main] WARN  hle.IoFileMgrForUser - stat - umd mounted but not activated
6603 [user_main] WARN  hle.IoFileMgrForUser - stat - umd mounted but not activated
6621 [user_main] ERROR memory - read32 - Invalid memory address : 0x4EEF7790 PC=08A29000
Code:
------------------------------------------------------------
Thread ID - 0x0000002E
Th Name   - user_main
zr:0x00000000 at:0x08BA0000 v0:0x00000000 v1:0x00000000
a0:0x4EEF7790 a1:0x9B81F3E3 a2:0x08C54600 a3:0x4EEF7790
t0:0x0000006F t1:0x00000075 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x1280011C
s0:0x08B6F1D8 s1:0x9B81F3E3 s2:0x00000000 s3:0x08C546F0
s4:0x554F5247 s5:0x00000000 s6:0x09FF97B0 s7:0x00000000
t8:0x00000001 t9:0x08C35FD4 k0:0x09FFDD00 k1:0x00000000
gp:0x00000000 sp:0x09FF96A0 fp:0x00000000 ra:0x08A291B8
0x08A29000: 0x8C830000 - lw         $v1, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ExitGameTh' ID: 0x0030 Module ID: 0x002A
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x089F0930 Stack: 0x09FDCE00 - 0x09FDDE00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Delay (delay 1000000 us, rest 915089 us) Us: 1000000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x002E Module ID: 0x002A
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x089A3318 Stack: 0x09FDDE00 - 0x09FFDE00 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x003D Module ID: 0x002A
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A8A140 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Delay (delay 592 us, rest 0 us) Us: 592 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01764EF4 24530676 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 0009B100 635136 bytes
[X                                                             XX]
Free list: [addr=0x08804000-0x08808300, size=0x4300], [addr=0x09F47200-0x09FDCE00, size=0x95C00], [addr=0x09FFDE00-0x09FFF000, size=0x1200]
Allocated blocks:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08808300-0x08808400, uid=1a, partition=2, name='ModuleMgr', type=PSP_SMEM_Addr, size=0x100 (allocated=0x100)]
SysMemInfo[addr=0x08808400-0x08808500, uid=1f, partition=2, name='ModuleMgr', type=PSP_SMEM_Addr, size=0x100 (allocated=0x100)]
SysMemInfo[addr=0x08808500-0x08808600, uid=29, partition=2, name='ModuleMgr', type=PSP_SMEM_Addr, size=0x100 (allocated=0x100)]
SysMemInfo[addr=0x08808600-0x08C47200, uid=2b, partition=2, name='medievil_psp_hw', type=PSP_SMEM_Addr, size=0x43EBF4 (allocated=0x43EC00)]
SysMemInfo[addr=0x08C47200-0x09F47200, uid=32, partition=2, name='UserSbrk', type=PSP_SMEM_Low, size=0x1300000 (allocated=0x1300000)]
SysMemInfo[addr=0x09FDCE00-0x09FDDE00, uid=31, partition=2, name='ThreadMan-Stack-0x30-ExitGameTh', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x09FDDE00-0x09FFDE00, uid=2f, partition=2, name='ThreadMan-Stack-0x2e-user_main', type=PSP_SMEM_High, size=0x20000 (allocated=0x20000)]
SysMemInfo[addr=0x09FFF000-0x0A000000, uid=3e, partition=2, name='ThreadMan-Stack-0x3d-snd_tick_timer_thread', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]

------------------------------------------------------------
Reply
#35
using r2759
still broken (nothing but a black screen)
here is the debug log


Attached Files
.zip   log.html.zip (Size: 1.24 MB / Downloads: 154)
Reply
#36
ok it works in r2714 but is broken by r2715
Reply
#37
Code:
21300   user_main_2e   DEBUG   hle.ThreadManForUser   sceKernelChangeThreadPriority SceUID=2e newPriority:0x6f oldPriority:0x20
This should now be fixed in r2786.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#38
using r2788
goes ingame again
Reply
#39
(10-18-2012, 12:49 PM)nash67 Wrote: using r2788
goes ingame again
This game is still marked as Half Playable. Should it be moved to Playable now?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#40
I have instaled new windows 7 64bit
and now I cant start game I got this "display" problem.
What should I do?


Attached Files Thumbnail(s)
   
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)