Using revision 9bf0cb7 and up (currently using d854f37) does fix the problem and allows the game to be playable. One issue that occurs often with God Eater 2 on the emulator is the memory allocation. It requires a lot of memory to be reserved in order for the game to play or the emulator will crash after a period of time. I'm not sure if this is a problem with Java or the emulator but whenever it crashes or doesn't respond, the settings of JPCSP occasionally get erased.
Are the options "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Save Stencil to Memory (more accurate but slower)" similar? If so, I was wondering if the following log message can be suppressed if either option is enabled.
Code:
05:13:50 WARN ge - GUI - UNSUPPORTED: Both different SFIX (0xFEFEFE) and DFIX (0x808080) are not supported (blend equation=0), approximating with 0xFFFFFF/0x808080
I can use the option "Save Stencil to Memory (more accurate but slower)" which helps to reduce the bright lighting and bloom. As I mentioned in an earlier post, the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" doesn't work on my computer.
There is also a problem with using a particular version of God Eater 2, namely Ver 1.01. After the opening video, the emulator will pause with memory errors. Clicking on Run a couple of times will allow the game to load the Title Screen. However, it doesn't seem to be rendered correctly as the "Press START Button" is not showing up. Furthermore, once the user presses the designated button for Start, a black screen appears. Nothing gets produced in the INFO log and the game doesn't respond to any pressed keys.