08-13-2017, 10:17 AM (This post was last modified: 08-13-2017, 10:55 AM by gid15.)
(08-13-2017, 09:21 AM)onelight Wrote: tested with rb7d9478, I need remove one more prx, pspnet_apctl.prx to sign in PSN.
Which files do you have under flash0/kd ?
I tested with the list of files I described in the first post of this thread and I have no issue to sign in to PSN.
I've now added a log of the flash0 contents at startup in 46a6bed. This will hopefully help me identifying issues with additional flash0/kd files.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(08-13-2017, 09:21 AM)onelight Wrote: tested with rb7d9478, I need remove one more prx, pspnet_apctl.prx to sign in PSN.
Which files do you have under flash0/kd ?
I tested with the list of files I described in the first post of this thread and I have no issue to sign in to PSN.
I've now added a log of the flash0 contents at startup in 46a6bed. This will hopefully help me identifying issues with additional flash0/kd files.
(08-13-2017, 09:21 AM)onelight Wrote: tested with rb7d9478, I need remove one more prx, pspnet_apctl.prx to sign in PSN.
Which files do you have under flash0/kd ?
I tested with the list of files I described in the first post of this thread and I have no issue to sign in to PSN.
I've now added a log of the flash0 contents at startup in 46a6bed. This will hopefully help me identifying issues with additional flash0/kd files.
tested with c3af3dd
OK, I could now reproduce it .
I have fixed an issue in 64ea370 and furthermore flash0/kd/pspnet_inet.prx was missing in your files.
Could you please retry with 64ea370 after adding flash0/kd/pspnet_inet.prx ?
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(08-13-2017, 04:25 PM)gid15 Wrote: OK, I could now reproduce it .
I have fixed an issue in 64ea370 and furthermore flash0/kd/pspnet_inet.prx was missing in your files.
Could you please retry with 64ea370 after adding flash0/kd/pspnet_inet.prx ?
Thank you!
pspnet_apctl.prx can add now, but still get connection error after add pspnet_inet.prx
(08-13-2017, 04:25 PM)gid15 Wrote: OK, I could now reproduce it .
I have fixed an issue in 64ea370 and furthermore flash0/kd/pspnet_inet.prx was missing in your files.
Could you please retry with 64ea370 after adding flash0/kd/pspnet_inet.prx ?
Thank you!
pspnet_apctl.prx can add now, but still get connection error after add pspnet_inet.prx
flash0/kd/libhttp.prx seems to cause the issue for the VSH, try to remove it. But the main issue is that you are placing a lot of prx files under flash0/kd which I have not yet tested. So, this is not surprising that something is not working.
If you want to try a successful test case for the VSH, use only the prx files I described in the first post of this thread... otherwise be prepared to get random results depending on which files are present or not
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(08-13-2017, 04:25 PM)gid15 Wrote: OK, I could now reproduce it .
I have fixed an issue in 64ea370 and furthermore flash0/kd/pspnet_inet.prx was missing in your files.
Could you please retry with 64ea370 after adding flash0/kd/pspnet_inet.prx ?
Thank you!
pspnet_apctl.prx can add now, but still get connection error after add pspnet_inet.prx
flash0/kd/libhttp.prx seems to cause the issue for the VSH, try to remove it. But the main issue is that you are placing a lot of prx files under flash0/kd which I have not yet tested. So, this is not surprising that something is not working.
If you want to try a successful test case for the VSH, use only the prx files I described in the first post of this thread... otherwise be prepared to get random results depending on which files are present or not
There is an error message that appears on the log when viewing the ICON1.PMF of any "PSP Remasters" game (ex: Monster Hunter Portable 3rd HD Ver.):
Code:
14:02:17 ERROR h264 - Videocodec Decoder Thread - H264Decoder.decode
java.lang.ArrayIndexOutOfBoundsException: 2098
at com.twilight.h264.decoder.CABACContext.refill2(CABACContext.java:794)
at com.twilight.h264.decoder.CABACContext.get_cabac_inline(CABACContext.java:858)
at com.twilight.h264.decoder.CABACContext.get_cabac(CABACContext.java:870)
at com.twilight.h264.decoder.H264Context.decode_cabac_residual_internal(H264Context.java:2770)
at com.twilight.h264.decoder.H264Context.decode_cabac_residual_nondc_internal(H264Context.java:2847)
at com.twilight.h264.decoder.H264Context.decode_cabac_residual_nondc(H264Context.java:2877)
at com.twilight.h264.decoder.H264Context.ff_h264_decode_mb_cabac(H264Context.java:3511)
at com.twilight.h264.decoder.H264Context.decode_slice(H264Context.java:4910)
at com.twilight.h264.decoder.H264Context.decode_nal_units(H264Context.java:6616)
at com.twilight.h264.decoder.H264Context.decode_frame(H264Context.java:8605)
at com.twilight.h264.decoder.H264Decoder.decode(H264Decoder.java:35)
at com.twilight.h264.decoder.MpegEncContext.avcodec_decode_video2(MpegEncContext.java:2300)
at jpcsp.media.codec.h264.H264Decoder.decode(H264Decoder.java:71)
at jpcsp.HLE.modules.sceVideocodec.hleVideocodecDecoderStep(sceVideocodec.java:165)
at jpcsp.HLE.modules.sceVideocodec.access$000(sceVideocodec.java:53)
at jpcsp.HLE.modules.sceVideocodec$VideocodecDecoderThread.run(sceVideocodec.java:87)
The emulator can crash after selecting a game to boot from a directory that has a lot of games to scroll through. The log will just display "INFO runtime - Emu - Using Compiler" endlessly until the user closes the emulator.
Code:
14:03:50 INFO compiler - SceModmgrStart - Replacing CodeBlock at 0x0881E1C8 by Native Code 'strlen'
14:03:50 ERROR runtime - SceModmgrStart - Catched Throwable in RuntimeThread:
java.lang.ArrayIndexOutOfBoundsException: 128675771
at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:293)
at jpcsp.Allegrex.compiler.nativeCode.AbstractNativeCodeSequence.getStrlen(AbstractNativeCodeSequence.java:236)
at jpcsp.Allegrex.compiler.nativeCode.Strlen.call(Strlen.java:49)
at _S1_3_881E1C8.s(_S1_3_881E1C8.java:0)
at _S1_3_88355BC.s(_S1_3_88355BC.java:68)
at _S1_3_8837F04.s(_S1_3_8837F04.java:8)
at _S1_3_8837F04.exec(_S1_3_8837F04.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:737)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:800)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
14:03:50 INFO runtime - Emu - Using Compiler
...
(09-23-2017, 07:55 PM)DragonNeos Wrote: The emulator can crash after selecting a game to boot from a directory that has a lot of games to scroll through. The log will just display "INFO runtime - Emu - Using Compiler" endlessly until the user closes the emulator.
Code:
14:03:50 INFO compiler - SceModmgrStart - Replacing CodeBlock at 0x0881E1C8 by Native Code 'strlen'
14:03:50 ERROR runtime - SceModmgrStart - Catched Throwable in RuntimeThread:
java.lang.ArrayIndexOutOfBoundsException: 128675771
at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:293)
at jpcsp.Allegrex.compiler.nativeCode.AbstractNativeCodeSequence.getStrlen(AbstractNativeCodeSequence.java:236)
at jpcsp.Allegrex.compiler.nativeCode.Strlen.call(Strlen.java:49)
at _S1_3_881E1C8.s(_S1_3_881E1C8.java:0)
at _S1_3_88355BC.s(_S1_3_88355BC.java:68)
at _S1_3_8837F04.s(_S1_3_8837F04.java:8)
at _S1_3_8837F04.exec(_S1_3_8837F04.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:737)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:800)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
14:03:50 INFO runtime - Emu - Using Compiler
...
This was broken by recent code refactoring . It should hopefully be fixed again in bf9d817...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log