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Hey guys I found what could be the problem with using the launcher...
I Had an Athlon 64 X2 processor and I upgraded to a Phenom II 955 black Edition X4 and now I can run the launcher.
Before no matter what i tried it would crash and give the Vista error when Vista is incapable of launching a program so it crashes.
So maybe you need a Triple Core or better to use the launcher?
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(02-07-2011, 12:39 AM)Vegerunks Wrote: Hey guys I found what could be the problem with using the launcher...
I Had an Athlon 64 X2 processor and I upgraded to a Phenom II 955 black Edition X4 and now I can run the launcher.
Before no matter what i tried it would crash and give the Vista error when Vista is incapable of launching a program so it crashes.
So maybe you need a Triple Core or better to use the launcher?
Hmm, I have a Athlon 64 X2 processor and it works for me, so I doubt this is the problem but good for you it works now!
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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haha it could be a combination of things because my video card is onboard Geforce 6150SE either way I'm happy
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Hey, I was looking at the java commands and found that the command
-XX:+UseAdaptiveSizePolicy
helps boost FPS by 10-20% on my comp maybe it helps others?
Without it I play Bleach Heat the Soul 7 at 40-50 FPS and with it i play it at 45-65
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thanks, ill add it to the next version as a checkbox option
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cool
, think its possible that we'd be able to find a command that would make audio work better?
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02-09-2011, 08:06 AM
(This post was last modified: 02-09-2011, 08:21 AM by hyakki.)
I doubt it, whats wrong with audio besides the unimplemented stuff? , also researching the option -XX:+UseAdaptiveSizePolicy it looks like it might already be enabled by default in java, I'm still looking into it though.
messing around with more options i found another option -XX:MaxGCPauseMillis=1 can really help reduce pauses in some games.
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it could be the unimplemented stuff i'm thinking of, when the music cuts out early, its not even that it doesn't loop it just cuts out randomly until a new song starts
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v1.4.0.5 [2-9-2011]
-Removed obsolete option -XX:ThreadStackSize (-xss does the same thing)
-Added ReservedCodeCacheSize, some games can use up the default cache size use this option to increase it.
-Added MaxGCPauseMillis setting this can reduce the "pause" feeling in some games for more smooth gameplay. (lower is better for this setting but to low might cause other problems.)
-Fixed a checkbox bug when clicking default.
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hyakki, from your screenshot you thick option UseConcMarkSweepGC & UseParNewGC.does have any effect on Jpcsp?
hyakki,could you tell what recommended option that must thick in Jpcsp Launcher 1.4.0.5?
i mean i want to know your config.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1