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Killzone: Liberation - USA - UCUS98646
#31
(08-08-2012, 07:45 AM)montcer9012 Wrote:
(08-08-2012, 07:38 AM)gid15 Wrote: Are you using an ATI/AMD video card?
Yes, i am.
(08-08-2012, 07:38 AM)gid15 Wrote: I have to find a way to workaround this restriction in AMD drivers, otherwise shaders always get disabled.
I activated the shaders option cause the CLUT one says "Only relevant when using shaders" Big Grin.

The only options i need to Killzone work are GE graphics and Enable saving GE screen to textures etc. Also Vertex cache cause it gave me on some games a boost. Whit this seem doesn't.
The shaders (and all shader related options, i.e. CLUT) were disabled automatically on your system because the driver could not successfully compile the shaders Sad. This is why you get the same results with or without shaders...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#32
Well, some day it will work hahaha. On January 2012 people from PCSX2 forum told me that my CPU will not run demanding games; however, on version 1.0 (Recently release) i can get 60 FPS whit some games i own!

Keep the faith on you gid15 Big Grin
[Image: montcer.png]
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#33
(08-08-2012, 07:38 AM)gid15 Wrote:
Code:
Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader was successfully compiled to run on hardware. Vertex shader(s) linked, fragment shader(s) linked. Validation failed! - Different sampler types for same sample texture unit in fragment shader.
Shaders do not run correctly on your computer. They have been automatically disabled.
I have to find a way to workaround this restriction in AMD drivers, otherwise shaders always get disabled.
I have tried a workaround in r2674, but I could not test it with an ATI card. Could you enable the shaders and the CLUT decoding and post an updated log file?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#34
Done. Nothing happen, still the same speed going down to 0 FPS.

As always, when Shaders is enabled and i just select the game image on the UMD browser (before hit the run button) the log windows show some warnings about shaders.

Here are two logs whit their respective profiler.txt.


Attached Files
.rar   r2674x64 - KZL InfoLog+Profiler (Using Shaders+CLUT).rar (Size: 264.14 KB / Downloads: 150)
.7z   r2674x64 - KZL InfoLog+Profiler (Whitout Shaders and CLUT).7z (Size: 203.16 KB / Downloads: 149)
[Image: montcer.png]
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#35
(08-08-2012, 08:55 PM)montcer9012 Wrote: Done. Nothing happen, still the same speed going down to 0 FPS.

As always, when Shaders is enabled and i just select the game image on the UMD browser (before hit the run button) the log windows show some warnings about shaders.

Here are two logs whit their respective profiler.txt.
New try in r2677... could you retest and post a new log file?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#36
There's no change on r2677. Here is the result.

EDIT: Tested too on r2682; not boost.


Attached Files
.7z   r2677x64 - KZL (Using Shaders+CLUT).7z (Size: 192.81 KB / Downloads: 163)
.7z   r2682x64 - KZL profiler+infolog (UsingShaders+CLUT).7z (Size: 191.14 KB / Downloads: 189)
[Image: montcer.png]
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#37
New try again with r2684...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#38
Yeeeahhh you rock hahahaha; this time it work!

And like hyakki says CLUT give the game a high boost!
[Image: montcer.png]
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#39
(08-10-2012, 09:30 PM)montcer9012 Wrote: Yeeeahhh you rock hahahaha; this time it work!
Really great news! Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#40
More good news! If i enable Dinamic Shader Generation game speed becomes great! Is the fastest game that JPCSP ran on my machine hahaha.

However, game still having minor issues. On a few minutes i will post it.

Thanks man.
[Image: montcer.png]
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