133000 [Main] ERROR runtime - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
at jpcsp.util.Utilities.writeStringNZ(Utilities.java:187)
at jpcsp.HLE.modules150.sceNetAdhocctl.sceNetAdhocctlGetParameter(sceNetAdhocctl.java:969)
This should be fixed in r2527.
Thanks for the report. Could you also post a complete log file for reference?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
& some thing els
im always edit (start-windows-x86)
in this line
orginal:-Xmx1024m -XX:MaxPermSize=128m -XX:ReservedCodeCacheSize=64m
edited:-Xmx700m -XX:MaxPermSize=320m -XX:ReservedCodeCacheSize=388m
it will solve the codecache size problems
Environment Variables:
JAVA_HOME=C:\Program Files\Java\jre7
PATH=C:\Program Files\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intuwave\Shared\mRouterRuntime;lib\;lib\windows-x86\
USERNAME=ali
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 23 Stepping 6, GenuineIntel
--------------- S Y S T E M ---------------
OS: Windows XP Build 2600 Service Pack 3
CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 6, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1
hi guys
please find out why these errors happen..
when loading a misson begin,its going to rapidly error in log file
i put that in my last post..
here the new log file whith error
thx
07-24-2012, 03:18 PM (This post was last modified: 07-24-2012, 03:29 PM by siko.)
Hello guys iplay Metal Gear Solid Peace Walker, FPS Up between 20-15 During game play But the problem is this Game stop ihope the solution from the experts. Iapologize for any inconvenience caused
09-03-2012, 06:07 AM (This post was last modified: 09-03-2012, 06:07 AM by hyakki.)
(09-02-2012, 11:05 AM)amShot Wrote: I really want to play this game so bad, i'm downloading it right now, do i have a chance to make it work ?
We don't support piracy here, questions about downloaded or illegally obtained games is against the rules and no help will be given for that kind of activity.
09-10-2012, 03:59 PM (This post was last modified: 09-12-2012, 04:22 AM by jeremymd.)
Okay, I get stuck in the 3rd map on Chapter 1. No errors or anything displayed in the console. I'm currently tweaking the settings for possible solutions.
I don't want to change Maximum method size(50) because that's what made the game run at full speed. I'll post updates when I get through.
EDIT:
FOUND IT! Culprit was Sonicstage decoding. I disabled that and everything is a-okay. Although that means no ambient sounds(jungle effects) but hell I can live with that. Unfortunately, without sonicstage decoding, it looks like there aren't any files for Soundforge(monoatrac3+ tool) to decode and play either. =( EDIT: I discovered there are a lot of sounds you miss with Sonicstage decoding disabled. You won't be able to hear the conversations on the cutscenes. A workaround of course would be to just watch the cutscene, it does have subtitles, sort of. Or you can watch the scene again from the Cutscenes in the Mission screen. You can safely activate Sonicstage if just for that purpose. Otherwise, I can doubly verify, enabling Sonicstage decoding screws up this game when you're in missions.
MESSAGE TO DEVS: I'm not sure if Sonicstage itself is the problem(I did research on it and it's an old thing, with next to no options to play with) or if it's the actual "linking" of JPCSP to Sonicstage. You might want to work on this. And if there were some errors I reported on the console, I would gladly report it. Maybe there's another way to "log" what actually happens. If there is, please let me know what I should do and which file to send you guys. Thanks.
It looks like the game doesn't stall at all anymore. I just made it through the boss stage with a personnel carrier and a group of goons. Only problem I see now is, the game strangely slows down to a crawl(around 8fps) on certain maps, then occasionally goes back to normal speed of 30fps without really understanding why. I'm still tweaking the settings to find the optimal setup.