Stuck at "Press X to start" screen, log keeps spamming
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder (to avoid printFontbuffer spam)
Code:
...
34786 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
39011 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
43226 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
...
r2437
Code:
4246 [GUI] INFO emu - Java version: 1.7.0_02 (1.7.0_02-b13)
4247 [GUI] INFO emu - Jpcsp v0.6
4249 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUH10006
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 3.95
REGION = 32768
TITLE = Brain Challenge
probably homebrew? false
4255 [GUI] DEBUG hle - Loading HLE firmware up to version 395
4563 [GUI] DEBUG hle - Loading HLE firmware up to version 395
4643 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x424BBC, addr=0x08804000: returns 0x08804000
4648 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4648 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4650 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4650 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4650 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4652 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
4747 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
4769 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
4769 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
4769 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
4770 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
4771 [GUI] INFO ge - Only GE Graphics: false
4843 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
4844 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
4997 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
5004 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
5009 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
5013 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
5017 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
5021 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
5025 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
5029 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
5034 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
5038 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
5042 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
5046 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
5049 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
5053 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
5057 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
5061 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
5065 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
5069 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
5070 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
5072 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO emu - Using the following settings:
5074 [GUI] INFO emu - Configuration / Region
5076 [GUI] INFO emu - Language [English]
5076 [GUI] INFO emu - Button preference: ["O" for "Enter"]
5077 [GUI] INFO emu - Daylight savings: [Off]
5077 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
5077 [GUI] INFO emu - Time format: [24H]
5077 [GUI] INFO emu - Date format: [YYYY-MM-DD]
5078 [GUI] INFO emu - WLAN power saving mode: [Off]
5078 [GUI] INFO emu - Ad hoc channel: [Auto]
5078 [GUI] INFO emu - Nickname: [BlackDaemon]
5079 [GUI] INFO emu - Configuration / Video
5079 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
5079 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
5079 [GUI] INFO emu - [ ] Use vertex cache
5079 [GUI] INFO emu - [ ] Use shaders (experimental)
5080 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
5080 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
5080 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
5080 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory
5081 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
5081 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
5081 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
5081 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
5081 [GUI] INFO emu - Configuration / Audio
5082 [GUI] INFO emu - [ ] Disable audio threads
5082 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
5082 [GUI] INFO emu - [ ] Disable audio blocking
5082 [GUI] INFO emu - Configuration / Memory
5083 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
5083 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
5083 [GUI] INFO emu - Configuration / Media
5083 [GUI] INFO emu - [ ] Use Media Engine
5084 [GUI] INFO emu - [ ] Extract media files to tmp folder
5084 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
5084 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
5084 [GUI] INFO emu - Configuration / Compiler
5085 [GUI] INFO emu - [X] Use compiler (dynarec)
5085 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
5085 [GUI] INFO emu - [3000] Maximum method size
5085 [GUI] INFO emu - Configuration / Crypto
5085 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
5086 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
5086 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
5086 [GUI] INFO emu - Configuration / Display
5086 [GUI] INFO emu - Anti-aliasing: [OFF]
5086 [GUI] INFO emu - Resolution: [Native]
5087 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
5087 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5143 [GUI] INFO ge - Using RenderingEngineLwjgl31
5143 [GUI] INFO ge - Using VBO
5144 [GUI] INFO ge - OpenGL version: 4.1.0
5144 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
5144 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
5144 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5185 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
5205 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5205 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5206 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use non-native fonts from flash0 folder (to avoid printFontbuffer spam)
Code:
4035 [root] WARN hle - Unsupported syscall 2036 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
4129 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
4130 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
4146 [MAIN_THREAD] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4147 [MAIN_THREAD] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4148 [MAIN_THREAD] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/psmf.prx') HLE module loaded
4152 [MAIN_THREAD] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'psmf'
4152 [MAIN_THREAD] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/libpsmfplayer.prx') HLE module loaded
4155 [MAIN_THREAD] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libpsmfplayer'
4156 [MAIN_THREAD] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4156 [MAIN_THREAD] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4157 [MAIN_THREAD] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
4158 [MAIN_THREAD] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
4159 [MAIN_THREAD] INFO stdout - libc:_getmodreent: no reent structure
4160 [MAIN_THREAD] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/libfont.prx') HLE module loaded
4163 [MAIN_THREAD] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
4192 [MAIN_THREAD] INFO hle.sceMpeg - sceMpegInit
4228 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/s_g.bin flags = 1 permissions = 0777
5551 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/gamestring.bin flags = 1 permissions = 0777
5592 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/coachstring.bin flags = 1 permissions = 0777
5621 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/creditsstring.bin flags = 1 permissions = 0777
5638 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/world.bin flags = 1 permissions = 0777
5650 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/minigame.bin flags = 1 permissions = 0777
5684 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/321Go_cs_XBLA.gmo flags = 1 permissions = 0777
5767 [MAIN_THREAD] INFO stdout - libc:_getmodreent: no reent structure
5772 [MAIN_THREAD] INFO hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8f7d3b0, displayBufferSize=0x300000, playbackThreadPriority=0x13
5804 [MAIN_THREAD] INFO hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/RES/logo.pmf' PSMF file loaded.
5805 [MAIN_THREAD] INFO hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
5808 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/sound_def_en.bin flags = 1 permissions = 00
5988 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/sound_inmenu_def_en.bin flags = 1 permissions = 00
9045 [MAIN_THREAD] INFO hle.sceMpeg - sceMpegFinish
9177 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/teacherFemale.gmo flags = 1 permissions = 0777
9245 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
9311 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
9343 [MAIN_THREAD] INFO hle.sceFont - FontLib's file open callback returned 0x0
9404 [MAIN_THREAD] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
9435 [MAIN_THREAD] INFO hle.sceFont - FontLib's file open callback returned 0x0
9491 [MAIN_THREAD] INFO stdout - libc:_getmodreent: no reent structure
9502 [MAIN_THREAD] INFO stdout - libc:_getmodreent: no reent structure
9503 [MAIN_THREAD] INFO stdout - libc:_getmodreent: no reent structure
9511 [BGM_TRACK] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/m_video_intro_1.at3 flags = 1 permissions = 00
9542 [BGM_TRACK] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AE4080, readSize=0x10C04, bufferSize=0x10C04, fileSize=0x10C04
9543 [BGM_TRACK] INFO hle - Undecodable AT3+ data detected.
9546 [BGM_TRACK] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/m_video_intro_1.at3 flags = 1 permissions = 00
9557 [BGM_TRACK] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AE4080, readSize=0x10C04, bufferSize=0x10C04, fileSize=0x10C04
9558 [BGM_TRACK] INFO hle - Undecodable AT3+ data detected.
13654 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
17881 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
22101 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
26331 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
30548 [BGM_TRACK] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
30609 [MAIN_THREAD] INFO stdout - libc:_getmodreent: no reent structure
Code:
------------------------------------------------------------
Thread ID - 0x00000006
Th Name - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x0898C180 sp:0x08803E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MAIN_THREAD' ID: 0x0011 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x088B70C8 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SFX_TRACK' ID: 0x0036 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088BC24C Stack: 0x09F9FC00 - 0x09FAFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 582 us, rest 0 us) Us: 582 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'BGM_TRACK' ID: 0x003B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088BD13C Stack: 0x09F8FC00 - 0x09F9FC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 2300 us, rest 74 us) Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880421C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0011) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 016DBBBC 23968700 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 00124400 1197056 bytes
[ X XXXXX]
------------------------------------------------------------