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Brain Challenge - USA - NPUH10006
#1
Stuck at "Press X to start" screen, log keeps spamming
Code:
...
34786 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
39011 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
43226 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
...

r2437
Code:
4246 [GUI] INFO  emu - Java version: 1.7.0_02 (1.7.0_02-b13)
4247 [GUI] INFO  emu - Jpcsp v0.6
4249 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUH10006
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 3.95
REGION = 32768
TITLE = Brain Challenge
probably homebrew? false
4255 [GUI] DEBUG hle - Loading HLE firmware up to version 395
4563 [GUI] DEBUG hle - Loading HLE firmware up to version 395
4643 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x424BBC, addr=0x08804000: returns 0x08804000
4648 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4648 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4650 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4650 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
4650 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4652 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
4747 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
4769 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
4769 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
4769 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
4770 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
4771 [GUI] INFO  ge - Only GE Graphics: false
4843 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
4844 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
4997 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
5004 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
5009 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
5013 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
5017 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
5021 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
5025 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
5029 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
5034 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
5038 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
5042 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
5046 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
5049 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
5053 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
5057 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
5061 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
5065 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
5069 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
5070 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
5072 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO  emu - Using the following settings:
5074 [GUI] INFO  emu - Configuration / Region
5076 [GUI] INFO  emu -     Language                                 [English]
5076 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
5077 [GUI] INFO  emu -     Daylight savings:                        [Off]
5077 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
5077 [GUI] INFO  emu -     Time format:                             [24H]
5077 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
5078 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
5078 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
5078 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
5079 [GUI] INFO  emu - Configuration / Video
5079 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
5079 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
5079 [GUI] INFO  emu -     [ ] Use vertex cache
5079 [GUI] INFO  emu -     [ ] Use shaders (experimental)
5080 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
5080 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
5080 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
5080 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
5081 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
5081 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
5081 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
5081 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
5081 [GUI] INFO  emu - Configuration / Audio
5082 [GUI] INFO  emu -     [ ] Disable audio threads
5082 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
5082 [GUI] INFO  emu -     [ ] Disable audio blocking
5082 [GUI] INFO  emu - Configuration / Memory
5083 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
5083 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
5083 [GUI] INFO  emu - Configuration / Media
5083 [GUI] INFO  emu -     [ ] Use Media Engine
5084 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
5084 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
5084 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
5084 [GUI] INFO  emu - Configuration / Compiler
5085 [GUI] INFO  emu -     [X] Use compiler (dynarec)
5085 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
5085 [GUI] INFO  emu -     [3000] Maximum method size
5085 [GUI] INFO  emu - Configuration / Crypto
5085 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
5086 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
5086 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
5086 [GUI] INFO  emu - Configuration / Display
5086 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
5086 [GUI] INFO  emu -     Resolution:                              [Native]
5087 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
5087 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5143 [GUI] INFO  ge - Using RenderingEngineLwjgl31
5143 [GUI] INFO  ge - Using VBO
5144 [GUI] INFO  ge - OpenGL version: 4.1.0
5144 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
5144 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
5144 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5185 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
5205 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5205 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5206 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder (to avoid printFontbuffer spam)
Code:
4035 [root] WARN  hle - Unsupported syscall 2036 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
4129 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
4130 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
4146 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4147 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4148 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/psmf.prx') HLE module loaded
4152 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'psmf'
4152 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/libpsmfplayer.prx') HLE module loaded
4155 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libpsmfplayer'
4156 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4156 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4157 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
4158 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
4159 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

4160 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/libfont.prx') HLE module loaded
4163 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
4192 [MAIN_THREAD] INFO  hle.sceMpeg - sceMpegInit
4228 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/s_g.bin flags = 1 permissions = 0777
5551 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/gamestring.bin flags = 1 permissions = 0777
5592 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/coachstring.bin flags = 1 permissions = 0777
5621 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/creditsstring.bin flags = 1 permissions = 0777
5638 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/world.bin flags = 1 permissions = 0777
5650 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/minigame.bin flags = 1 permissions = 0777
5684 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/321Go_cs_XBLA.gmo flags = 1 permissions = 0777
5767 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

5772 [MAIN_THREAD] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8f7d3b0, displayBufferSize=0x300000, playbackThreadPriority=0x13
5804 [MAIN_THREAD] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/RES/logo.pmf' PSMF file loaded.
5805 [MAIN_THREAD] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
5808 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/sound_def_en.bin flags = 1 permissions = 00
5988 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/sound_inmenu_def_en.bin flags = 1 permissions = 00
9045 [MAIN_THREAD] INFO  hle.sceMpeg - sceMpegFinish
9177 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/teacherFemale.gmo flags = 1 permissions = 0777
9245 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
9311 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
9343 [MAIN_THREAD] INFO  hle.sceFont - FontLib's file open callback returned 0x0
9404 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
9435 [MAIN_THREAD] INFO  hle.sceFont - FontLib's file open callback returned 0x0
9491 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

9502 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

9503 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

9511 [BGM_TRACK] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/m_video_intro_1.at3 flags = 1 permissions = 00
9542 [BGM_TRACK] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AE4080, readSize=0x10C04, bufferSize=0x10C04, fileSize=0x10C04
9543 [BGM_TRACK] INFO  hle - Undecodable AT3+ data detected.
9546 [BGM_TRACK] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/m_video_intro_1.at3 flags = 1 permissions = 00
9557 [BGM_TRACK] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AE4080, readSize=0x10C04, bufferSize=0x10C04, fileSize=0x10C04
9558 [BGM_TRACK] INFO  hle - Undecodable AT3+ data detected.
13654 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
17881 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
22101 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
26331 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
30548 [BGM_TRACK] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=0, loopEnd=185343
30609 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure
Code:
------------------------------------------------------------
Thread ID - 0x00000006
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x0898C180 sp:0x08803E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MAIN_THREAD' ID: 0x0011 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x088B70C8 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SFX_TRACK' ID: 0x0036 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088BC24C Stack: 0x09F9FC00 - 0x09FAFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 582 us, rest 0 us) Us: 582 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'BGM_TRACK' ID: 0x003B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088BD13C Stack: 0x09F8FC00 - 0x09F9FC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 2300 us, rest 74 us) Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880421C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0011) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016DBBBC 23968700 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  XX]
Fragmented memory: 00124400 1197056 bytes
[           X                                               XXXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
   
Reply
#2
r2438
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder (to avoid printFontbuffer spam)
Code:
3689 [root] WARN  hle - Unsupported syscall 2036 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
3786 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
3787 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
3804 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
3805 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
3806 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/psmf.prx') HLE module loaded
3810 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'psmf'
3811 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/libpsmfplayer.prx') HLE module loaded
3815 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libpsmfplayer'
3816 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
3816 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
3817 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
3818 [MAIN_THREAD] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
3819 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

3820 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULE/libfont.prx') HLE module loaded
3823 [MAIN_THREAD] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
3855 [MAIN_THREAD] INFO  hle.sceMpeg - sceMpegInit
3891 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/s_g.bin flags = 1 permissions = 0777
5222 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/gamestring.bin flags = 1 permissions = 0777
5265 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/coachstring.bin flags = 1 permissions = 0777
5294 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/creditsstring.bin flags = 1 permissions = 0777
5311 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/world.bin flags = 1 permissions = 0777
5325 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/minigame.bin flags = 1 permissions = 0777
5360 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/321Go_cs_XBLA.gmo flags = 1 permissions = 0777
5448 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

5453 [MAIN_THREAD] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8f7d3b0, displayBufferSize=0x300000, playbackThreadPriority=0x13
5484 [MAIN_THREAD] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/RES/logo.pmf' PSMF file loaded.
5485 [MAIN_THREAD] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
5488 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/sound_def_en.bin flags = 1 permissions = 00
5669 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/sound_inmenu_def_en.bin flags = 1 permissions = 00
11675 [MAIN_THREAD] INFO  hle.sceMpeg - sceMpegFinish
11808 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/teacherFemale.gmo flags = 1 permissions = 0777
11875 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
11942 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
11977 [MAIN_THREAD] INFO  hle.sceFont - FontLib's file open callback returned 0x0
12040 [MAIN_THREAD] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/RES/font_big_jp.charmap flags = 1 permissions = 00
12072 [MAIN_THREAD] INFO  hle.sceFont - FontLib's file open callback returned 0x0
12128 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

12137 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

12138 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure

12147 [BGM_TRACK] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/m_video_intro_1.at3 flags = 1 permissions = 00
12177 [BGM_TRACK] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AE4080, readSize=0x10C04, bufferSize=0x10C04, fileSize=0x10C04
12178 [BGM_TRACK] INFO  hle - Undecodable AT3+ data detected.
12182 [BGM_TRACK] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/m_video_intro_1.at3 flags = 1 permissions = 00
12262 [BGM_TRACK] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08AE4080, readSize=0x10C04, bufferSize=0x10C04, fileSize=0x10C04
12263 [BGM_TRACK] INFO  hle - Undecodable AT3+ data detected.
33240 [MAIN_THREAD] INFO  stdout - libc:_getmodreent: no reent structure
Code:
...
64518 [SFX_TRACK] DEBUG hle.sceSasCore - __sceSasCore 0x08C276C0, out=0x08ADA080
64519 [SFX_TRACK] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=581, callbacks=false
64519 [SFX_TRACK] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=581 forever:false thread:'SFX_TRACK' caller:'ThreadManForUser.hleKernelDelayThread'
64519 [SFX_TRACK] DEBUG hle.ThreadManForUser - Context switching to 'MAIN_THREAD(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64520 [SFX_TRACK] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=11 name:'MAIN_THREAD'
64520 [SFX_TRACK] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
64521 [SFX_TRACK] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
64521 [SFX_TRACK] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x088BB560(0x00000000,0x00000000)
64521 [SFX_TRACK] DEBUG hle.sceUmdUser - sceUmdGetDriveStat - 32
64522 [SFX_TRACK] DEBUG hle.ThreadManForUser - End of Interrupt
64522 [SFX_TRACK] DEBUG hle.sceAudio - free buffer 1661947640
64522 [SFX_TRACK] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[2](sourceSampleOffset=1024, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
64523 [SFX_TRACK] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[2](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08ADE080)
64523 [SFX_TRACK] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1661947640, SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
64524 [SFX_TRACK] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=3b name:'BGM_TRACK' caller:'sceAudio.hleAudioBlockingOutput'
64524 [SFX_TRACK] DEBUG hle.ThreadManForUser - Context switching to 'BGM_TRACK(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64524 [SFX_TRACK] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3b name:'BGM_TRACK'
64525 [BGM_TRACK] DEBUG hle.ThreadManForUser - sceKernelPollEventFlag uid=0x3a bits=0x1 wait=0x1 outBits=0x0
64525 [BGM_TRACK] DEBUG hle.sceUmdUser - sceUmdWaitDriveStat(stat=0x20)
64526 [BGM_TRACK] DEBUG hle.ThreadManForUser - sceKernelWaitEventFlag redirecting to hleKernelWaitEventFlag(callbacks=false)
64526 [BGM_TRACK] DEBUG hle.ThreadManForUser - hleKernelWaitEventFlag uid=0x3a bits=0x10 wait=0x0 outBits=0x0 timeout=0x0 callbacks=false
64526 [BGM_TRACK] DEBUG hle.ThreadManForUser - hleKernelWaitEventFlag - 'finishflag' fast check succeeded
64526 [BGM_TRACK] DEBUG hle.sceAtrac3plus - sceAtracDecodeData: atracID=0, samplesAddr=0x08AE0080, samplesNbrAddr=0x09F9F9C8, outEndAddr=0x09F9F9B4, remainFramesAddr=0x09F9F9C4
64527 [BGM_TRACK] DEBUG hle.sceAtrac3plus - sceAtracDecodeData faked samples
64527 [BGM_TRACK] DEBUG hle.sceAtrac3plus - sceAtracDecodeData returning 0x00000000, samples=2048, end=0, remainFrames=-1, currentSample=0/185344, AtracID[id=0, inputBufferAddr=0x08AE4080, inputBufferSize=68612, inputBufferOffset=68612, inputBufferWritableBytes=0, inputBufferNeededBytes=0]
64528 [BGM_TRACK] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=2300, callbacks=false
64528 [BGM_TRACK] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=2300 forever:false thread:'BGM_TRACK' caller:'ThreadManForUser.hleKernelDelayThread'
64528 [BGM_TRACK] DEBUG hle.ThreadManForUser - Context switching to 'SFX_TRACK(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64528 [BGM_TRACK] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=36 name:'SFX_TRACK'
64529 [SFX_TRACK] DEBUG hle.sceAudio - free buffer 1754177376
64529 [SFX_TRACK] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
64530 [SFX_TRACK] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08ADA080)
64530 [SFX_TRACK] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1754177376, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
64531 [SFX_TRACK] DEBUG hle.sceSasCore - __sceSasCore 0x08C276C0, out=0x08ADB080
64531 [SFX_TRACK] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=582, callbacks=false
64531 [SFX_TRACK] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=582 forever:false thread:'SFX_TRACK' caller:'ThreadManForUser.hleKernelDelayThread'
64532 [SFX_TRACK] DEBUG hle.ThreadManForUser - Context switching to 'BGM_TRACK(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64532 [SFX_TRACK] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3b name:'BGM_TRACK'
64533 [BGM_TRACK] DEBUG hle.sceAudio - sceAudioSetChannelDataLen channel=2, sampleCount=2048
64533 [BGM_TRACK] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
64533 [BGM_TRACK] DEBUG hle.ThreadManForUser - -------------------- block SceUID=3b name:'BGM_TRACK' caller:'ThreadManForUser.hleBlockCurrentThread'
64534 [BGM_TRACK] DEBUG hle.ThreadManForUser - Context switching to 'SFX_TRACK(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64534 [BGM_TRACK] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=36 name:'SFX_TRACK'
64535 [SFX_TRACK] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
64535 [SFX_TRACK] DEBUG hle.ThreadManForUser - -------------------- block SceUID=36 name:'SFX_TRACK' caller:'ThreadManForUser.hleBlockCurrentThread'
64535 [SFX_TRACK] DEBUG hle.ThreadManForUser - Context switching to 'MAIN_THREAD(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64536 [SFX_TRACK] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=11 name:'MAIN_THREAD'
64536 [SFX_TRACK] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
64537 [SFX_TRACK] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
64537 [SFX_TRACK] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x088BB560(0x00000000,0x00000000)
64537 [SFX_TRACK] DEBUG hle.sceUmdUser - sceUmdGetDriveStat - 32
64537 [SFX_TRACK] DEBUG hle.ThreadManForUser - End of Interrupt
64538 [MAIN_THREAD] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x09FBFA10, 1)
64538 [MAIN_THREAD] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
64539 [MAIN_THREAD] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x09FBFA10, 1)
64539 [MAIN_THREAD] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
64539 [MAIN_THREAD] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x09FBFA10, 1)
64540 [MAIN_THREAD] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
64540 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08986EE8)
64541 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64541 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64541 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08986F74)
64541 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64542 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64542 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08987000)
64543 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64543 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64543 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64543 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64544 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x0898708C)
64544 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64545 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08987118)
64545 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64545 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64546 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64546 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64547 [MAIN_THREAD] DEBUG hle.ThreadManForUser - sceKernelGetSystemTime pointer=0x09FBF9B0
64547 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x089871A4)
64547 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08987230)
64548 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x089872BC)
64548 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08987348)
64549 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x089873D4)
64549 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08987460)
64549 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x089874EC)
64550 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08987578)
64550 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x08987604)
64550 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeListUpdateStallAddr(id=0x7, stall=0x0898761C)
64551 [MAIN_THREAD] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
64551 [MAIN_THREAD] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
64551 [MAIN_THREAD] DEBUG hle.sceGe_user - sceGeDrawSync mode=0
64552 [MAIN_THREAD] DEBUG hle.sceGe_user - blockCurrentThreadOnList blocking thread 11 on list PspGeList[id=0x7, status=PSP_GE_LIST_STALL_REACHED, pc=0x08986D40, stall=0x0898761C, cbid=0x1D, ended=false, finished=false, paused=false, restarted=false, reset=false]
64552 [MAIN_THREAD] DEBUG hle.ThreadManForUser - -------------------- block SceUID=11 name:'MAIN_THREAD' caller:'ThreadManForUser.hleBlockCurrentThread'
64553 [MAIN_THREAD] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64553 [MAIN_THREAD] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
64553 [MAIN_THREAD] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
64554 [MAIN_THREAD] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x088BB560(0x00000000,0x00000000)
64554 [MAIN_THREAD] DEBUG hle.sceUmdUser - sceUmdGetDriveStat - 32
64554 [MAIN_THREAD] DEBUG hle.ThreadManForUser - End of Interrupt
64555 [idle0] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=false
64555 [idle0] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64559 [idle0] DEBUG hle.sceAudio - free buffer 1754177288
64559 [idle0] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
64559 [idle0] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08ADB080)
64559 [idle0] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1754177288, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
64560 [idle0] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=36 name:'SFX_TRACK' caller:'sceAudio.hleAudioBlockingOutput'
64561 [idle0] DEBUG hle.ThreadManForUser - Context switching to 'SFX_TRACK(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
64561 [idle0] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=36 name:'SFX_TRACK'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000006
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x0898C180 sp:0x08803E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MAIN_THREAD' ID: 0x0011 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x088B70C8 Stack: 0x09FAFC00 - 0x09FBFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SFX_TRACK' ID: 0x0036 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088BC24C Stack: 0x09F9FC00 - 0x09FAFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 582 us, rest 0 us) Us: 582 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'BGM_TRACK' ID: 0x003B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088BD13C Stack: 0x09F8FC00 - 0x09F9FC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 2300 us, rest 0 us) Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880421C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0011) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016DBBBC 23968700 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  XX]
Fragmented memory: 00124400 1197056 bytes
[           X                                               XXXXX]
------------------------------------------------------------
Reply
#3
using r2558
gets past the Stuck at "Press X to start" screen now
after you enter your name then choose single player the game wants to do an evaluation so when you choose the first one (Logic) the game freezes up with the music playing
here is the log


Attached Files
.zip   log.html.zip (Size: 5.86 KB / Downloads: 142)
Reply
#4
using r 2770
goes ingame now
i completed the evaluation and can choose more tests now
can be moved to playable


Attached Files Thumbnail(s)
   
Reply
#5
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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