12-10-2010, 10:28 AM
r1891
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
4249 [GUI] INFO emu - Jpcsp v0.6
4255 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10316
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.71
REGION = 32768
TITLE = Indiana Jones and the Staff of Kings
probably homebrew? false
4261 [GUI] DEBUG hle - Loading HLE firmware up to version 371
4265 [GUI] INFO emu - Loading global compatibility settings
4265 [GUI] INFO ge - Only GE Graphics: false
4294 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
4294 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
4295 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
4295 [GUI] INFO memory - Ignore invalid memory access: false
4296 [GUI] DEBUG emu - No patch file found for this game
4310 [GUI] DEBUG runtime - RuntimeContext.reset
4398 [GUI] DEBUG hle - Loading HLE firmware up to version 371
4415 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4415 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08CF3E28 - 08CF3E28
4451 [GUI] DEBUG memory - PH#1: loading program 08CF3E28 - 08E7D0E4 - 08F17FC4
4463 [GUI] DEBUG memory - PH alloc consumption 00713FC4 (mem 0009AEE0)
4463 [GUI] DEBUG memory - .bss: clearing section 08E7D100 - 08F17FC4 (len 0009AEC4)
4465 [GUI] DEBUG memory - .rel.text: relocating 135921 entries
4502 [GUI] DEBUG memory - .rel.text.collision: relocating 13 entries
4502 [GUI] DEBUG memory - .rel.text.sortAndCullScene: relocating 124 entries
4502 [GUI] DEBUG memory - .rel.text.updateNodeGraph: relocating 87 entries
4503 [GUI] DEBUG memory - .rel.text.syncSkeleton: relocating 51 entries
4503 [GUI] DEBUG memory - .rel.text.drawing: relocating 193 entries
4503 [GUI] DEBUG memory - .rel.text.renderCommon: relocating 68 entries
4504 [GUI] DEBUG memory - .rel.text.renderMeshInstances: relocating 119 entries
4504 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4504 [GUI] DEBUG memory - .rel.lib.stub: relocating 93 entries
4505 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
4505 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
4505 [GUI] DEBUG memory - .rel.rodata: relocating 3661 entries
4508 [GUI] DEBUG memory - .rel.data: relocating 42115 entries
4518 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
4519 [GUI] DEBUG memory - .rel.cplinit: relocating 672 entries
4519 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
4519 [GUI] DEBUG memory - .rel.linkonce.d: relocating 2884 entries
4520 [GUI] DEBUG memory - .rel.ctors: relocating 1 entries
4521 [GUI] INFO emu - Found ModuleInfo name:'main' version:0101 attr:00000000 gp:00000000
4521 [GUI] DEBUG memory - Reserving 0x713FC4 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4522 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x713FC4, addr=0x08804000: returns 0x08804000
4524 [GUI] INFO emu - Found 277 imports from 31 modules
4525 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x089028FC
4525 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08902C94
4525 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08C1F968
4525 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
4526 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4526 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4526 [GUI] INFO emu - 277 NIDS mapped
4528 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4689 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4690 [GUI] DEBUG runtime - Switching to Thread root
4691 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4721 [GUI] INFO ge - Using RenderingEngineLwjgl31
4721 [GUI] INFO ge - OpenGL version: 4.1.0
4721 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4722 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
4722 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4728 [GUI] INFO ge - Using VBO
4729 [GUI] DEBUG ge - bindBuffer 0, 1
4729 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
4730 [GUI] INFO ge - Using shaders with Skinning
4731 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4863 [GUI] DEBUG ge - useProgram 3
4863 [GUI] DEBUG ge - bindBuffer 1, 2
4863 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4869 [GUI] DEBUG ge - bindBuffer 0, 3
4869 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4909 [GUI] DEBUG ge - bindBuffer 0, 4
4910 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4923 [GUI] DEBUG ge - bindBuffer 0, 5
4923 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4923 [GUI] DEBUG ge - genTexture
4924 [GUI] DEBUG ge - bindTexture 1
4924 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4925 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4925 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4926 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4926 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4927 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4927 [GUI] DEBUG ge - useProgram 3
4927 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4927 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4928 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4928 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4928 [GUI] DEBUG ge - startDisplay
4928 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
4929 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4929 [GUI] DEBUG ge - bindTexture 1
4929 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
4929 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
4930 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
4931 [GUI] DEBUG ge - disableFlag GU_BLEND
4931 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
4931 [GUI] DEBUG ge - disableFlag GU_FOG
4931 [GUI] DEBUG ge - disableFlag GU_LIGHTING
4931 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
4932 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
4932 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
4932 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
4932 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
4933 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4933 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4933 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4933 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4934 [GUI] DEBUG ge - setDepthMask disabled
4934 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
4934 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
4934 [GUI] DEBUG ge - setFrontFace clockwise
4935 [GUI] DEBUG ge - setBones count=0
4935 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
4936 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
4936 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
4936 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
4937 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
4937 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
4937 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
4937 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
4938 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
4938 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
4938 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
4939 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
4939 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
4939 [GUI] DEBUG ge - disableClientState 0
4939 [GUI] DEBUG ge - enableVertexAttribArray 0
4940 [GUI] DEBUG ge - disableClientState 1
4940 [GUI] DEBUG ge - disableClientState 2
4940 [GUI] DEBUG ge - disableClientState 3
4940 [GUI] DEBUG ge - enableVertexAttribArray 4
4941 [GUI] DEBUG ge - bindBuffer 0, 5
4941 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
4942 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
4942 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4942 [GUI] DEBUG ge - bindBuffer 1, 2
4942 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
4943 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
4943 [GUI] DEBUG ge - setTextureFunc func=0
4943 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
4943 [GUI] DEBUG ge - setTextureWrapMode 0, 0
4943 [GUI] DEBUG ge - setFrontFace counter-clockwise
4944 [GUI] DEBUG ge - endDirectRendering
4944 [GUI] DEBUG ge - useProgram 0
4944 [GUI] DEBUG ge - endDisplay
4944 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
5152 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5152 [GUI] DEBUG ge - useProgram 3
5152 [GUI] DEBUG ge - disableFlag GU_LIGHT0
5152 [GUI] DEBUG ge - disableFlag GU_LIGHT1
5153 [GUI] DEBUG ge - disableFlag GU_LIGHT2
5153 [GUI] DEBUG ge - disableFlag GU_LIGHT3
5153 [GUI] DEBUG ge - startDisplay
5153 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
5153 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5154 [GUI] DEBUG ge - bindTexture 1
5154 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
5154 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
5155 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
5155 [GUI] DEBUG ge - disableFlag GU_BLEND
5155 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
5155 [GUI] DEBUG ge - disableFlag GU_FOG
5155 [GUI] DEBUG ge - disableFlag GU_LIGHTING
5156 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
5156 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
5156 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
5156 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
5156 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
5157 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
5157 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
5157 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
5157 [GUI] DEBUG ge - setTextureWrapMode 1, 1
5157 [GUI] DEBUG ge - setDepthMask disabled
5158 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
5158 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
5158 [GUI] DEBUG ge - setFrontFace clockwise
5158 [GUI] DEBUG ge - setBones count=0
5158 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
5159 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
5159 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
5159 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
5159 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
5160 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
5160 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
5160 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
5160 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
5161 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
5161 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
5161 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
5161 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
5161 [GUI] DEBUG ge - disableClientState 0
5162 [GUI] DEBUG ge - disableClientState 1
5162 [GUI] DEBUG ge - disableClientState 2
5162 [GUI] DEBUG ge - disableClientState 3
5162 [GUI] DEBUG ge - bindBuffer 0, 5
5162 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
5163 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
5163 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
5163 [GUI] DEBUG ge - bindBuffer 1, 2
5163 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
5163 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
5164 [GUI] DEBUG ge - setTextureFunc func=0
5164 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
5164 [GUI] DEBUG ge - setTextureWrapMode 0, 0
5164 [GUI] DEBUG ge - setFrontFace counter-clockwise
5164 [GUI] DEBUG ge - endDirectRendering
5164 [GUI] DEBUG ge - useProgram 0
5165 [GUI] DEBUG ge - endDisplay
5165 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders