This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 22 Vote(s) - 3.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia: Final Fantasy - ULUS10437
(03-25-2011, 01:12 AM)beanclr Wrote: Okay I tried what your said and that helped a lot. But still have a problem. I put up a pic.

Okay, re-download the svn build, and replace ONLY the Itn0 file with the psp default Itn0 file and see if that helps.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
(03-25-2011, 01:12 AM)beanclr Wrote: Okay I tried what your said and that helped a lot. But still have a problem. I put up a pic.

What firmware do you have on your PSP? How big are the files?
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
I'm attempting to run dissidia under build r2044 and running into a problem last posted somewhere in the r1700-1900 range. The game reaches the title screen just fine but will become completely white and unresponsive once you select either data install or new game, load game brings up the jpcsp load window(I haven't a load to use so I can't test what happens next). I fiddled around a bit with the config but couldn't find any method to get past the white screen.

I'm really just looking to play the game on jpcsp so I'd be willing to go back to a stable revision such as(from what I read in here) r1985.

Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.util.Debug.printFontbuffer(Debug.java:50)
at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage(sceFont.java:86
9)
at jpcsp.HLE.modules150.sceFont$9.execute(sceFont.java:1551)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:340)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:94)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
0)
at _S1_3_8B724A8.s(_S1_3_8B724A8.java:4)
at _S1_3_8906084.s(_S1_3_8906084.java:9064)
at _S1_3_8906084.exec(_S1_3_8906084.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_3_8904E84.s(_S1_3_8904E84.java:1152)
at _S1_3_89034D0.s(_S1_3_89034D0.java:168)
at _S1_3_8900B94.s(_S1_3_8900B94.java:180)
at _S1_3_8A515CC.s(_S1_3_8A515CC.java:144)
at _S1_3_8A92868.s(_S1_3_8A92868.java:292)
at _S1_3_8A92868.exec(_S1_3_8A92868.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8A91D44.s(_S1_3_8A91D44.java:112)
at _S1_3_8B6E218.s(_S1_3_8B6E218.java:16)
at _S1_3_8B6E218.exec(_S1_3_8B6E218.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8907F24.s(_S1_3_8907F24.java:208)
at _S1_3_88EEE70.s(_S1_3_88EEE70.java:316)
at _S1_3_88EEE70.exec(_S1_3_88EEE70.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8907F24.s(_S1_3_8907F24.java:208)
at _S1_3_8907D18.s(_S1_3_8907D18.java:20)
at _S1_3_8AE04A8.s(_S1_3_8AE04A8.java:16)
at _S1_3_8AE03E8.s(_S1_3_8AE03E8.java:92)
at _S1_3_8AE0E28.s(_S1_3_8AE0E28.java:268)
at _S1_3_8AE0E28.exec(_S1_3_8AE0E28.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

Edit* I decided to make sure I had the newest driver updates and discovered that there was an update available, this however did not influence dissidia's behaviour.
Edit** I attempted to run it in r1985, I received what appears to be the same error message and white screen, it would seem that this error is resulting from something I'm doing wrong. Before you ask if its the copy of my game I know I've at least gotten further than this in r1772
Reply
(03-28-2011, 01:41 AM)EdwrdElric Wrote: I'm attempting to run dissidia under build r2044 and running into a problem last posted somewhere in the r1700-1900 range. The game reaches the title screen just fine but will become completely white and unresponsive once you select either data install or new game, load game brings up the jpcsp load window(I haven't a load to use so I can't test what happens next). I fiddled around a bit with the config but couldn't find any method to get past the white screen.

I'm really just looking to play the game on jpcsp so I'd be willing to go back to a stable revision such as(from what I read in here) r1985.

Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.util.Debug.printFontbuffer(Debug.java:50)
at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage(sceFont.java:86
9)
at jpcsp.HLE.modules150.sceFont$9.execute(sceFont.java:1551)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:340)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:94)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
0)
at _S1_3_8B724A8.s(_S1_3_8B724A8.java:4)
at _S1_3_8906084.s(_S1_3_8906084.java:9064)
at _S1_3_8906084.exec(_S1_3_8906084.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_3_8904E84.s(_S1_3_8904E84.java:1152)
at _S1_3_89034D0.s(_S1_3_89034D0.java:168)
at _S1_3_8900B94.s(_S1_3_8900B94.java:180)
at _S1_3_8A515CC.s(_S1_3_8A515CC.java:144)
at _S1_3_8A92868.s(_S1_3_8A92868.java:292)
at _S1_3_8A92868.exec(_S1_3_8A92868.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8A91D44.s(_S1_3_8A91D44.java:112)
at _S1_3_8B6E218.s(_S1_3_8B6E218.java:16)
at _S1_3_8B6E218.exec(_S1_3_8B6E218.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8907F24.s(_S1_3_8907F24.java:208)
at _S1_3_88EEE70.s(_S1_3_88EEE70.java:316)
at _S1_3_88EEE70.exec(_S1_3_88EEE70.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8907F24.s(_S1_3_8907F24.java:208)
at _S1_3_8907D18.s(_S1_3_8907D18.java:20)
at _S1_3_8AE04A8.s(_S1_3_8AE04A8.java:16)
at _S1_3_8AE03E8.s(_S1_3_8AE03E8.java:92)
at _S1_3_8AE0E28.s(_S1_3_8AE0E28.java:268)
at _S1_3_8AE0E28.exec(_S1_3_8AE0E28.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

Edit* I decided to make sure I had the newest driver updates and discovered that there was an update available, this however did not influence dissidia's behaviour.
Edit** I attempted to run it in r1985, I received what appears to be the same error message and white screen, it would seem that this error is resulting from something I'm doing wrong. Before you ask if its the copy of my game I know I've at least gotten further than this in r1772

Check the "Use native fonts" and make sure you have the font files from the SVN in it or better use a clean SVN build in a new directory
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
[/quote]

Check the "Use native fonts" and make sure you have the font files from the SVN in it or better use a clean SVN build in a new directory
[/quote]

If I understand you correctly I've already got a clean build. Both of the versions I've tried it on are very new and I haven't changed anything in either of them.
The only option like that one I can see is "Use non-native fonts from flash0 folder", sorry if I'm missing something simple I don't know very much about jpcsp.

Edit* ehehe.. Use non-native fonts has gotten me past the whitescreen now, thank you very much Darth1701.
Now I just need it to stop pausing itself it would seem... the error display window doesn't show anything but the game pauses itself and then refuses to unpause for more than immediately after pressing run. So to make it a little further into the emulation I spammed the run button. Next, however, the game completely stopped.
Reply
(03-25-2011, 07:51 AM)Darth1701 Wrote:
(03-25-2011, 01:12 AM)beanclr Wrote: Okay I tried what your said and that helped a lot. But still have a problem. I put up a pic.

What firmware do you have on your PSP? How big are the files?

Oh I already answered that. I figure out what was wrong. I feel kinda stupid now. I set my ati for High performance. It must have turn something off that cause the game to play in black and white and also mess with the fount. I accidentally left it on balance and was shock to see that it was working. I'm not losing any fps so I think I'mma leave it on balance.


Attached Files Thumbnail(s)
   
One more time!
Reply
I seem to have found what was causing the issues, I had the jpcsp window maximized, after minimizing I was able to enter and complete the warrior of light prescribed levels.
Reply
Any way to fix text going offscreen in dialogue and help menus?
Reply
(04-19-2011, 09:48 PM)Finzy Wrote: Any way to fix text going offscreen in dialogue and help menus?
Read the last 3 pages.
One more time!
Reply
Okay, got it.

And is there any way to fix my java running out of memory and freezing every once in a while? Usually I can play for around 30 mins fine, then I get an "out of memory" java exception error and the emulator freezes completely. Using r2095 and XmX set to highest possible (around 1568), maximum method size set to 100. (And I've got 4 GB worth of RAM so that should be enough...)
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)