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Dissidia 012: Duodecim Final Fantasy - ULUS10566
#11
So what are your settings for this. And do you still need to use non native font? I'm asking because I'm getting this friday.
One more time!
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#12
psp 
Hi guys....I get the EUR version and is playable...but is how everbody its saying....still have the white screen..anybody have one sulution please? Sad
hyaaki...you have any progress? *-*
Any progress man? =\ ther problem now its the white screen after battle :S
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#13
I get the following error at the assist gauge tutorial screen in the black cmd-line log. R2048 32-bit. ATI card, only GE graphics and GE to textures enabled.

Running Jpcsp 32bit...
java.lang.ArrayIndexOutOfBoundsException: 95827583
at _S1_9_88DA060.s(_S1_9_88DA060.java:12)
at _S1_9_89EB904.s(_S1_9_89EB904.java:32)
at _S1_9_89EA74C.s(_S1_9_89EA74C.java:24)
at _S1_9_89E9F04.s(_S1_9_89E9F04.java:36)
at _S1_9_89E69C0.s(_S1_9_89E69C0.java:20)
at _S1_9_89DD604.s(_S1_9_89DD604.java:68)
at _S1_9_89DD6B4.s(_S1_9_89DD6B4.java:36)
at _S1_9_888C758.s(_S1_9_888C758.java:4812)
at _S1_9_888C758.exec(_S1_9_888C758.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_9_888C4C8.s(_S1_9_888C4C8.java:496)
at _S1_9_8889098.s(_S1_9_8889098.java:16)
at _S1_9_8889098.exec(_S1_9_8889098.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_9_8864F78.s(_S1_9_8864F78.java:24)
at _S1_9_8864F78.exec(_S1_9_8864F78.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_9_8865278.s(_S1_9_8865278.java:292)
at _S1_9_8865278.exec(_S1_9_8865278.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_9_888245C.s(_S1_9_888245C.java:208)
at _S1_9_8882250.s(_S1_9_8882250.java:20)
at _S1_9_8933458.s(_S1_9_8933458.java:16)
at _S1_9_8933398.s(_S1_9_8933398.java:92)
at _S1_9_8804160.s(_S1_9_8804160.java:240)
at _S1_9_8804160.exec(_S1_9_8804160.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
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#14
(03-28-2011, 04:28 PM)dan83 Wrote: The version ULES-01505 is playable in jpcsp 2044,great speed,sound and music.

...actually, this build plays it even worse..

I have the same pausing loading screen issue, but now I can't even do the tutorial battle.. How, exactly, did you say you got ULES01505 with JPCSP 2044?
***
Well I was able to get it past the tutorial battle, but I see no difference from the other JPCSP build. This game is not playable.
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#15
psp 
well....i try off everthing..the shader mainly...i just on ONLY GE graphics and ge to texture....and then its no glitches,lightining now have arms and legs and body too kkkkkkkkkk.....but its not playable...because she not atack :S
I just walk and nothing happen --'...the battle never end..
any solution please post here :S
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#16
Yes, we understand the game isn't playable. Post if you see a CHANGE in the game's compatibility.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#17
to pass the pausing loading.
enable Ignore invalid memory access.
i tried and can be play too like EUR.
can attack too.
maybe in US white screen too after battle.
i haven't try it

don't forget use non native font flash0 too.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#18
psp 
(04-01-2011, 08:18 AM)dista_bagus Wrote: to pass the pausing loading.
enable Ignore invalid memory access.
i tried and can be play too like EUR.
can attack too.
maybe in US white screen too after battle.
i haven't try it

don't forget use non native font flash0 too.

She still not atack --'...man the emulator not have any update in this days --'
We just keep waiting =\
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#19
Alright Ive been good with the whole getting the "stuck at the white screen" like everybody else, but does anyone know if you can get the Dissidia 012 Prologus working?

Ive been trying a bunch of different configurations even, used the ones that worked on the full game. Still though it doesn't work you can only get to the menu, then whenever you try to do anything it freezes at the part it tells you how to fight.

If someone would like to try it aswell and see if it works that would be appreciated. As i would like to play the Prologus before playing the full game... unless everything in the prologus is in the full game?
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#20
Prologus has the same problem where it sticks at the loading screen.
you don't get any benifits from beating / playing it except being able to import your save data..

and you get the aerith assist character when you purchase prologus, though im not sure if it will work in jpcsp dlcs are encrypted and need license files ...etc


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