02-19-2011, 10:25 AM (This post was last modified: 06-26-2013, 07:34 AM by nash67.)
r1994
appears playable, no noticeable issues yet, voice, bgm, text work, played without crashes for 30 minutes
ge to texture option causes the games textures to flicker and mirror effect, unless its used along with vertex cache, but then it will eventually get an out of memory error.
game is pretty fast even without the ge to texture option.
Running Jpcsp 32bit...
java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
13)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_3_8ABEFAC.s(_S1_3_8ABEFAC.java:96)
at _S1_3_8A7EA80.s(_S1_3_8A7EA80.java:660)
at _S1_3_8A7EA80.exec(_S1_3_8A7EA80.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
02-20-2011, 01:23 AM (This post was last modified: 02-20-2011, 01:25 AM by Kai3213.)
This game be in the half playable section since graphic corruption prevent you from advancing very far. I can't seem to get past the 2nd screen on the first level. The Images freeze in a mess of corruption but the sounds still continue. I've tried a combination of different video options, some work better then others but inevitably the game still freezes in the end.
Funny thing, I spend more time on the forum instead of on emulators
02-20-2011, 07:03 AM (This post was last modified: 02-20-2011, 07:08 AM by hyakki.)
hm I only got corruption when the ge to texture option is enabled.
works fine for me when using shaders, geometry shader, I played for about 40-50 minutes, post a log if it's reproducible maybe it can be fixed, I'm going to do some more testing on this game and see if i can get past the first / second levels
02-20-2011, 02:56 PM (This post was last modified: 02-20-2011, 10:54 PM by hyakki.)
I beat the first level (from start to finnish I also disabled everything shaders, vertex, ge to texture off) but after i beat the boss i did get the missing texture effect , but i pressed X and it went to the save screen.
as for the second level, I can confirm it starts to wig out (I wonder if the character design breaks it, since I notice the different outfit on this level.)
edit
it seems enabling vertex cache can fix the graphics on the second level (but question is, would it be possible to beat the level without an out of memory error, since save points are hard to come by)
Nope still wont work. It crashes after loading the first map. And the screen flickering. Oh but your right. Remember I'm using Ati. =P Could just be it.