Now finally goes beyond the "music box", speed is good, text problems still persists
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Settings: "Use Media Engine" and "Decode with SonicStage"
This game was broken for a while but now it works again. Movie (and sound of the movie) is stuttering, has the same text problems as LOH1, goes beyond the music box and you can actually hear the tune
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
12-28-2010, 04:20 AM (This post was last modified: 12-28-2010, 04:38 AM by Destructers.)
I managed to get to chapter 2, but the game now keeps freezing in the Poison Swamp during the scene that the Kitara player perform after he got the string fixed.
I tried many times on R1932, but can't get past that scene.
Edit: In Logger, which section should I post for you guys to fix it?
FIXED: To get pass that scene, I have to turn off "Use Media Engine" and play without BGM, so I am able to bypass it and seems everything back on track.
(12-28-2010, 04:20 AM)Destructers Wrote: I managed to get to chapter 2, but the game now keeps freezing in the Poison Swamp during the scene that the Kitara player perform after he got the string fixed.
I tried many times on R1932, but can't get past that scene.
Edit: In Logger, which section should I post for you guys to fix it?
FIXED: To get pass that scene, I have to turn off "Use Media Engine" and play without BGM, so I am able to bypass it and seems everything back on track.
Oh, great! Thanks for pointing that out! I really appreciate this. The whole log.html on INFO would be great. Also it would be nice to have a (ingame)-savegame just before that point (if you have it).
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Ack, I already passed that scene and overwrited the save file at that part.
Anyway, not a big problem since you can bypass it easily with "Media Engine" turn off. I'll keep in mind about what section in log I need to post so if I encounter anymore problem, I'll post on this.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Small update: The text problems are fixed now. I would consider the game perfect
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
(12-23-2012, 10:06 PM)sum2012 Wrote: Do the game run faster in r2942 ?
I'm not sure. The game wasn't that slow before and I can't see that much difference now. But speed is OK for me.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit