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Shining Hearts - Jpn - NPJH50342
#1
Alternative game names
シャイニング・ハーツ
Shainingu Hātsu?

tested in r2090
unfortunately this game has some issues, but it is playable
problems
1. the movies only play a few frames then stop playing, after awhile it will show another frame then stop again. (Movies work but feel like slideshow.)
2. when shaders are enabled the background will be black (disable shaders fixes the problem, game still runs @ 30fps with only ge so not a big deal) (fixed r2095)
3. voice audio doesn't work.

good
the battle voices , BGM works
for the most part game display is good when shaders are off (some occasional flickering /misplaced textures here and there)
save/load is ok


Tested Setting
Code:
Legend
[-] = Unchecked
[x] = Checked

|Video|
[x] Only GE graphhics (not recommended for homebrew)
[x] Use vertex cache
[-] Use shaders (experimental)  
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[-] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)

|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size


Attached Files Thumbnail(s)
                               

.rar   log.rar (Size: 35.69 KB / Downloads: 166)
Reply
#2
(04-19-2011, 10:44 AM)hyakki Wrote: Alternative game names
シャイニング・ハーツ
Shainingu Hātsu?

tested in r2090
unfortunately this game has some issues, but it is playable
problems
1. the movies only play a few frames then stop playing, after awhile it will show another frame then stop again.
2. when shaders are enabled the background will be black (disable shaders fixes the problem, game still runs @ 30fps with only ge so not a big deal) (fixed r2095)
3. voice audio doesn't work.

good
the battle voices , BGM works
for the most part game display is good when shaders are off (some occasional flickering /misplaced textures here and there)
save/load is ok


Tested Setting
Code:
Legend
[-] = Unchecked
[x] = Checked

|Video|
[x] Only GE graphhics (not recommended for homebrew)
[x] Use vertex cache
[-] Use shaders (experimental)  
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[-] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)

|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size

I'm using jpcsp v0.6 build 2570
Voice audio does work when you use Mono_atract3plus 1.9.8 and sound forge. Almost perfect, little lagging but no problem at all
and does media engine works for 64bit JPCSP. The movie works almost perfectly, despite usual lagging, but I think this problem can be overcome with a stronger computer.
Reply
#3
Game works well but no one translates to Eng?
Reply
#4
(06-19-2012, 07:25 AM)vanngoctien Wrote: Game works well but no one translates to Eng?

wrong forum to ask that.
Reply
#5
using r 2821
still goes ingame
just noticed an error in the log

ERROR hle - user_main - HLE Function sceMpegInit(sceMpeg) not activated by default for Firmware Version 631

here is the log


Attached Files
.zip   log.zip (Size: 3.98 KB / Downloads: 137)
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