Recently I swapped from a Windows 8 laptop with extremely poor specs (Windows Performance Index of 3.1) to an older, but stronger Windows 7 laptop (Performance Index of 5.7). However after doing so, a game that worked (if slowly) on the Windows 8 laptop stopped working outright on the Windows 7. The game in question is Yggdra Union (which I posted on in the other subforum), which ever since the swap has been having weird "streaks" followed by Java crashing outright. Enabling vertex caching in tests after that post fixed the streaks, however the game started crashing whenever a union was initiated in game this time without an error message (well, actually logs indicate an error). Theoretically, hardware specs shouldn't be the issue, unless it's compatibility, but at this point I'm simply not sure anymore.
I've attached a number of logs over various revisions I've tested, if anyone could take a look and offer some insight, I'd greatly appreciate it. Thanks!
Edit: And no longer than 15 minutes after I post this, it randomly starts working. Even with GE memory textures on...huh. Weird. Should I post logs of it?
I've attached a number of logs over various revisions I've tested, if anyone could take a look and offer some insight, I'd greatly appreciate it. Thanks!
Edit: And no longer than 15 minutes after I post this, it randomly starts working. Even with GE memory textures on...huh. Weird. Should I post logs of it?