01-07-2013, 12:41 PM
bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.
No news?
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01-07-2013, 12:41 PM
bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work.
01-07-2013, 05:47 PM
Can someone confirm, x64 build crashes at startup since r53. x86 are working fine. I'm on Vista.
01-07-2013, 05:51 PM
01-07-2013, 07:06 PM
(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work. it does not work for me, idk what im doing wrong
01-07-2013, 07:42 PM
(01-07-2013, 07:06 PM)Ekaseo Wrote:(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work. What build are you using? x64 or x86? If x64 the solution posted above will not work for you since x64 build has all the dll files packed in .exe. You should use x86 build, and when you paste this dll file it should help, in my case it did
01-07-2013, 07:53 PM
(01-07-2013, 07:42 PM)Darkonever Wrote:(01-07-2013, 07:06 PM)Ekaseo Wrote:(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work. ok, thnx, now it works 2
r55
- Improvements to the Fragment Shader decompiler (01-07-2013, 07:06 PM)Ekaseo Wrote:(01-07-2013, 12:41 PM)BlackDaemon Wrote: bigol, as workaround - use debug build, or copy msvcr100d.dll to rpcs3 folder and rename it to msvcr100.dll - release build should work. Try http://www.microsoft.com/en-us/download/...x?id=13523 My Rig: OS: Windows 7 Professional 64bit SP1 CPU: AMD Phenom II X4 955 3.2 GHz Stock Graphics Card: Nvidia GeForce GTX 560 1GB GDDR5 Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision RAM: Geil 4GB Dual Channel @ 1600Mhz
01-18-2013, 08:00 PM
r56
- Addition of the remaining 0x1f and some 0x4 vpr instructions and their implementation (by DH) - Decoding and disassembly of all the 0x4 vpr instructions - The Compiler ELF window is temporarily disabled in order to fix a crash
01-26-2013, 08:05 PM
r57
PPU : - More PPU vector instructions emulated - Fix a missing instruction in the Decoder - Fix byte order in vector instructions |
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