06-08-2011, 10:58 PM
r2159 - Viewport Resize Filter
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06-09-2011, 03:48 AM
(This post was last modified: 06-09-2011, 03:49 AM by andutrache.)
yup i confirm this bug has been introduced in r2167
CPU: Intel C2D E8500 @4.2 GHZ GPU: MSI Radeon 6870 Twin Frozr II 1024MB (920/1050)
RAM: 2x2GB Corsair Dominator DDR2-1066 5-5-5-15
06-11-2011, 03:51 AM
I confirm the flashing screen.
We can't use GE screen to texture, when 2X + resize filter is ON.
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3 Nvidia GTX 560 Windows 7 Ultimate 64bit. Currently using Driver 310.90 WHQL
06-17-2011, 02:56 PM
Could you test again with r2189. I've submitted major improvements for the resizing feature.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
06-17-2011, 04:56 PM
Just wanted to say that that r2189-90 fixed the resizing. =]
06-17-2011, 06:02 PM
(06-17-2011, 02:56 PM)gid15 Wrote: Could you test again with r2189. I've submitted major improvements for the resizing feature. Does this affect full screen or just windowed for now?
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
06-17-2011, 06:18 PM
gid15,
Great job! God of War: Chains of Olympus looks like fixed now, thanks alot!
with the new update the emulator becomes completely unresponsive at any attempt to resize it. the fps gets a massive drop (from 45+ to 1-5, and from 20+ to complete 0. nothing works then, you can't even close the emulator without manually killing it).
in 1x size the screen sometimes stops displaying anything after it was resized to higher scale, then back down. settings used to test: Code: 108750 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported) oh, and i'm using a geforce fx 9500 gt and an amd athlon x2 240 cpu with 2 gb of ram on a 32 bit win xp.
06-17-2011, 08:49 PM
(06-17-2011, 07:21 PM)serio Wrote: with the new update the emulator becomes completely unresponsive at any attempt to resize it. the fps gets a massive drop (from 45+ to 1-5, and from 20+ to complete 0. nothing works then, you can't even close the emulator without manually killing it).Using the cube demo? Could you post a log file, there might be some hints about the unresponsiveness...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
06-18-2011, 10:16 AM
the cube demo works more less fine (although in 3x the speed goes down by half). the unresponsive state happens for regular games.
if i resize cube to 2x/3x and then back to 1x the screen will stop updating, so i guess there's a slight problem there. attached the cube log. it's set to debug level for 1x scale, then somewhere in the middle i switch to 3x size, and then back to 1x. in debug mode the speed goes down to <10 fps regardless of what scale it's in though. |
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