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Tony Hawk's Underground 2 Remix - ULUS10014
#1
Tony Hawk's Underground 2 Remix - ULUS10014
using r2696
freezes up after the first screen
here is the log


Attached Files
.zip   log.html.zip (Size: 4.98 KB / Downloads: 173)
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#2
using r 2718
no change
here is a new info and debug log


Attached Files
.zip   debug.html.zip (Size: 1.14 MB / Downloads: 173)
.zip   log.html.zip (Size: 4.88 KB / Downloads: 166)
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#3
using r2788
no change
here is the debug log



Attached Files
.zip   log.zip (Size: 388.7 KB / Downloads: 175)
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#4
Do 32 bit version work ?
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#5
using r 2956
still no change
here is a compiler log


Attached Files
.zip   log.zip (Size: 435.59 KB / Downloads: 188)
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#6
using r 2971
if you tick disable audio it will go ingame now with the graphics a bit messed up
and the funny thing is if you have disable audio still ticked music will play on the options screen (choose story mode and so on) and during the game
here is a compiler log and profiler


Attached Files Thumbnail(s)
               

.7z   log.7z (Size: 1.41 MB / Downloads: 158)
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#7
Code:
40930   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateSema name= sound_sema attr= 0x0 initVal= 0 maxVal= 1 option= 0x0  
...
41014   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelWaitSema - 'sound_sema' fast check failed  
...
41241   movie video thread_24   DEBUG   hle.ThreadManForUser   hleKernelWaitSema - 'sound_sema' fast check failed  
...
43846   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelSignalSema id=0x21 name='sound_sema' signal=2  
43846   user_main_b   DEBUG   hle.ThreadManForUser   onSemaphoreModified waking thread 0x22 name:'movie sound thread'
This sequence should be fixed with r2980.
Both threads "movie sound thread" and "movie video thread" should be released by sceKernelSignalSema(signal=2).
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#8
using r2980
gets past the freeze now
can be moved to half playable
if you choose free skate it goes ingame but the graphics are a bit glitched (like the shadows and lighting)

if you choose story mode after the loading screen is the intro
during the intro it freezes up but the music and sound fx keep on playing in the background
here is an info log and profiler


Attached Files
.zip   log.zip (Size: 168.17 KB / Downloads: 159)
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#9
Code:
07:32:14  INFO      emu - user_main - ICACHE HIT INVALIDATE addr=0x08865600, size=64
07:32:14  INFO      emu - user_main - ICACHE HIT INVALIDATE addr=0x08865640, size=64
07:32:14  INFO      emu - user_main - ICACHE HIT INVALIDATE addr=0x08865647, size=64
07:32:14 ERROR      emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR      emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR      emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR      emu - user_main - Unsupported Vreg=96 at
07:32:14 ERROR      emu - user_main - Unsupported Vreg=104 at
07:32:14 ERROR      emu - user_main - Unsupported Vreg=104 at
07:32:14 ERROR      emu - user_main - Unsupported Vreg=104 at
07:32:14 ERROR      emu - user_main - Unsupported Vreg=104 at
Interesting!
Could you take a compiler DEBUG log with r2981?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#10
using r 2981
here is a compiler log


Attached Files
.7z   log.7z (Size: 1.6 MB / Downloads: 145)
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