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Ys SEVEN - US - ULUS10551
#41
(05-23-2011, 05:20 PM)serio Wrote: then just buy the game and a psp. the emulator's still pretty buggy because a lot of the hardware/firmware is still not understood completely, and the game probably won't play accurately, without some sound and with occasional lock ups and with low speed.

You're right about the first two point but actually Ys 7 plays pretty well with JPCSP.

@deathmoon78: It's because the data files in the ISO are not where they should be. Ys7 (and most Falcom games) call the files through their sector number and this is where you get your problems. The only safe (and the only supported) way is to buy the game, rip it yourself and use this ISO.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#42
i always get a black screen when going down this tree.i attached a save file for you...used multiple rev but no luck...


Attached Files
.zip   ULUS105510003.zip (Size: 232.84 KB / Downloads: 180)
Intel, Corei5 2.6GHz, 4GB RAM, 1GB NVIDIA® GeForce® GT420M, Win7
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#43
(05-24-2011, 11:16 AM)ankc92 Wrote: i always get a black screen when going down this tree.i attached a save file for you...used multiple rev but no luck...

I'm afraid I have to confirm the error. When accepting to go down the rope it shortly shows the "Now loading" and then it goes black and nothing further.
This is what it shows in the logger shortly before going black: stdout - !Err! Not Found Entry No

Log on INFO level and then on DEBUG after it went black


Attached Files
.7z   log.7z (Size: 253.75 KB / Downloads: 140)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#44
hmm worked ok for me 2157, just needed temporarily disable the media engine to get past that part.
here is a save at the bottom of the tree.


Attached Files
.rar   ULUS105510003.rar (Size: 232.42 KB / Downloads: 156)
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#45
(05-27-2011, 09:24 PM)hyakki Wrote: hmm worked ok for me 2157, just needed temporarily disable the media engine to get past that part.
here is a save at the bottom of the tree.

worked but we never know when this kind of things might pop up in the game and disabling media engine might not fix it...:S
anyone know why my screen flashes continuously when GE Graphics is enabled?
Intel, Corei5 2.6GHz, 4GB RAM, 1GB NVIDIA® GeForce® GT420M, Win7
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#46
In the Flame Shrine, all time which I pull the level for the elevator go to down, I got a black screen, and Adol go to begin of Flame Shrine. I don't know what to do, my saves don't work in my PSP.
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#47
(06-23-2011, 03:33 AM)bugmenot Wrote: In the Flame Shrine, all time which I pull the level for the elevator go to down, I got a black screen, and Adol go to begin of Flame Shrine. I don't know what to do, my saves don't work in my PSP.

Please provide a savegame just before this happens or make a log file on INFO yourself.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#48
Thanks for your attention Darth1701, my save go attach with that repply. And I take that opportunity to ask for anybody which have one JPCSP save from Ys Seven, after the elevator, post this for me. Thank you.
.rar   ULUS105510001.rar (Size: 233.17 KB / Downloads: 137)
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#49
(06-23-2011, 08:24 PM)bugmenot Wrote: Thanks for your attention Darth1701, my save go attach with that repply. And I take that opportunity to ask for anybody which have one JPCSP save from Ys Seven, after the elevator, post this for me. Thank you.

I tried your savegame and can verify the error. However the log does not indicate anything why it stops working. Maybe gid or Hykem can figure out what is going on.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#50
Thanks Darth1701, I was thinking what a do wrong, but this happened with you too, I suppose which I do nothing wrong. I suppose with time, the news versions of JPCSP will go through that part. When I make it, I will post, how.
But, if somebody through the Flame Shrine, including the part of elevator using JPCSP, please post how.
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