(03-12-2013, 04:46 AM)DragonNeos Wrote: Here are some pictures of how Digimon World Reigitize looks on PPSSPP 0.5 (January 4, 2013). As you can see, the icons and time (look closely on the second screenshot to see 11:31 on top left corner) are visible in some of the screenshots but have transparency issues. Some of the colors are not correct in some screenshots like the Now Loading... and Dialogue. This is just for reference.
At least it proves the icons work correctly which is what JPCSP needs to have fixed. The transparency issues and colors got fixed already on future versions as you can see on the zip files with screenshots I attached on one of my posts on this same thread. The only thing that is not fixed yet is that you don't see your digimon when you enter in the digivice menus, you know where we go to check our stats, to equip skills and accessories, etc. which makes it a guess game since when equipping accesories to your digimon you can't see how they look when equipped unless you apply the accesories and then go out of the menus screen to go back to the game.
Would't be better if you move the specific topic about Digimon World Re: Digitize that is on the half playable games section to the playable section? Is just that since this thread I originally opened it to report that issue I had with Digimon Adventure (that it only loaded when enabling the options on the memory tab in the emulator options), I think is better to move the topic about Re: Digitize that is on the half playable games section since it is the one that has all the long going discussion about the issue that finally got fixed. The topic is this one:
Now I'm glad I pointed out that on PPSSPP the icons on Re: Digitize worked correctly and also that PPSSPP has the code available, that helped a lot to fix the problem ^^
Would't be better if you move the specific topic about Digimon World Re: Digitize that is on the half playable games section to the playable section? Is just that since this thread I originally opened it to report that issue I had with Digimon Adventure (that it only loaded when enabling the options on the memory tab in the emulator options), I think is better to move the topic about Re: Digitize that is on the half playable games section since it is the one that has all the long going discussion about the issue that finally got fixed. The topic is this one:
Now I'm glad I pointed out that on PPSSPP the icons on Re: Digitize worked correctly and also that PPSSPP has the code available, that helped a lot to fix the problem ^^
Somehow, I moved the wrong thread
Now the game thread is moved.
Thank you for your help and sharing of observations
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(03-12-2013, 10:10 PM)gid15 Wrote: Somehow, I moved the wrong thread
Now the game thread is moved.
Thank you for your help and sharing of observations
No problem, JPCSP is a great emulator, I can even use my USB gamepad to play the games and since my gamepad has the exact shape of a Playstation controller with all of the same buttons, then I can easily use it on JPCSP to play instead of using the keyboard ^^
Again, I'm glad I could give a hand to improve the emulator with the observations I found, mostly the ones that helped to discover those two VFPU instructions that were implemented incorrectly after comparing them with how they were implemented on PPSSPP. After all fixing them may have helped not only with Digimon World Re: Digitize but with other games too. It will be just matter to check the half playable games section to see if some other games got fixed starting with revision 3033
Hey gid15, there are other aspects of the game that do not show up correctly in JPCSP but do show up correctly in PPSSPP. I was wondering if you can take a look at the screenshots. There are some screenshots I couldn't take while I was using PPSSPP because the game doesn't fully work with it yet (any Battle in the Coliseum will cause a black screen) so you only see what it looks like in JPCSP. For the 7th screenshot, take a look at this video to see how it is supposed to look: http://www.youtube.com/watch?v=3LJqcPEwEO8 (skip to 0:36 and watch until 0:40). For the 8th screenshot, use the video link above (skip to 1:05 and watch until 1:09).
(03-15-2013, 03:33 AM)DragonNeos Wrote: Hey gid15, there are other aspects of the game that do not show up correctly in JPCSP but do show up correctly in PPSSPP. I was wondering if you can take a look at the screenshots.
I used JPCSP r3048 and PPSSPP v0.7-77-g6a9e2e5.
Could you also attach a log so that I can see your settings and other OpenGL information.
Thank you
Always include a complete log file at INFO level in your reports. Thanks! How to post a log