03-15-2013, 09:30 AM
Code:
03:35:02 INFO emu - GUI - [ ] Disable VBO (automatically disabled if not supported)
03:35:02 INFO emu - GUI - [ ] Only GE graphics (not recommended for homebrew)
03:35:02 INFO emu - GUI - [X] Use vertex cache
03:35:02 INFO emu - GUI - [ ] Use shaders
03:35:02 INFO emu - GUI - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
03:35:02 INFO emu - GUI - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
03:35:02 INFO emu - GUI - [ ] Enable VAO (only relevant when using shaders and vertex cache)
03:35:02 INFO emu - GUI - [ ] Enable saving GE screen to Textures instead of Memory
03:35:02 INFO emu - GUI - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
03:35:02 INFO emu - GUI - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
03:35:02 INFO emu - GUI - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
03:35:02 INFO emu - GUI - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
03:35:02 INFO emu - GUI - [ ] Disable optimized VertexInfo reading (may improve compatibility)
03:35:02 INFO emu - GUI - [ ] Save Stencil to Memory (more accurate but slower)
03:35:02 INFO emu - GUI - [ ] Use Software Rendering (very experimental, not yet complete, slow)
Also, "Enable saving GE screen to Textures instead of Memory" gives better graphics when resizing the screen to a resolution larger than the PSP one (e.g. "x2" or "x3").
Does the software rendering ("Use Software Rendering") gives more accurate results? It is much slower but should also be more accurate for some rendering functions.
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