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WRC - USA - ULUS10093
#1
r2367
Code:
2026 [GUI] INFO  emu - Java version: 1.7.0_01 (1.7.0_01-b08)
2027 [GUI] INFO  emu - Jpcsp v0.6
2030 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10093
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = WRC
probably homebrew? false
2037 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2347 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2429 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3F4000, addr=0x08804000: returns 0x08804000
2433 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2434 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2435 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2435 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2436 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2437 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2536 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2557 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2557 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2558 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2558 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2560 [GUI] INFO  ge - Only GE Graphics: false
2632 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2633 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2635 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2638 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2951 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
2957 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2962 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2966 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
2970 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
2974 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
2978 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
2982 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
2987 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
2990 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
2994 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
2998 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3002 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3006 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3009 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3013 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3017 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3064 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
3065 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3066 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO  emu - Using the following settings:
3069 [GUI] INFO  emu - Configuration / Region
3071 [GUI] INFO  emu -     Language                                 [English]
3071 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
3071 [GUI] INFO  emu -     Daylight savings:                        [Off]
3072 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
3072 [GUI] INFO  emu -     Time format:                             [24H]
3072 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
3072 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
3073 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
3073 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
3073 [GUI] INFO  emu - Configuration / Video
3073 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
3074 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
3074 [GUI] INFO  emu -     [X] Use vertex cache
3074 [GUI] INFO  emu -     [X] Use shaders (experimental)
3074 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3075 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3075 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
3075 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
3075 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3075 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3076 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3076 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3076 [GUI] INFO  emu - Configuration / Audio
3076 [GUI] INFO  emu -     [ ] Disable audio threads
3077 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
3077 [GUI] INFO  emu -     [ ] Disable audio blocking
3077 [GUI] INFO  emu - Configuration / Memory
3077 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3077 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
3078 [GUI] INFO  emu - Configuration / Media
3078 [GUI] INFO  emu -     [X] Use Media Engine
3078 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
3078 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3078 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
3079 [GUI] INFO  emu - Configuration / Compiler
3079 [GUI] INFO  emu -     [X] Use compiler (dynarec)
3079 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
3079 [GUI] INFO  emu -     [3000] Maximum method size
3080 [GUI] INFO  emu - Configuration / Crypto
3080 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3080 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
3080 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
3080 [GUI] INFO  emu - Configuration / Display
3081 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
3081 [GUI] INFO  emu -     Resolution:                              [Native]
3081 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3081 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3138 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3139 [GUI] INFO  ge - OpenGL version: 4.1.0
3139 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3139 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3139 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3146 [GUI] INFO  ge - Using VBO
3148 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3148 [GUI] INFO  ge - Using shaders with Skinning
3149 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3154 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
3362 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3365 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3365 [GUI] INFO  ge - Using VBO
3366 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3366 [GUI] INFO  ge - Using shaders with Skinning
3366 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3369 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
3564 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3566 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3572 [GUI] INFO  ge - Using Async Vertex Cache
3596 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3597 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3598 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3913 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3913 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3914 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
           
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#2
using r 3062
still goes ingame
no problems so far
can be moved to playable
here is an info log


Attached Files
.zip   log.zip (Size: 167.52 KB / Downloads: 150)
Reply
#3
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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