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Soul Calibur: Broken Destiny - USA - ULUS10457
#1
r1743
Load with decrypted boot.bin
Code:
24610 [GUI] INFO  emu - Jpcsp v0.5 1743
24625 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10457
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.55
REGION = 32768
TITLE = SOULCALIBUR: Broken Destiny
probably homebrew? false
24641 [GUI] DEBUG hle - Loading HLE firmware up to version 555
24656 [GUI] INFO  emu - Loading global compatibility settings
24656 [GUI] INFO  ge - Only GE Graphics: false
24719 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
24719 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
24719 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
24719 [GUI] INFO  memory - Ignore invalid memory access: false
24719 [GUI] DEBUG emu - No patch file found for this game
24735 [GUI] DEBUG runtime - RuntimeContext.reset
25016 [GUI] DEBUG hle - Loading HLE firmware up to version 555
25063 [GUI] DEBUG emu - Loader: Relocation required (PRX)
25063 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BB8FE8 - 08BB8FE8
25141 [GUI] DEBUG memory - PH#1: loading program 08BB9000 - 08BCABB4 - 08CCB8E8
25141 [GUI] DEBUG memory - PH alloc consumption 004C78E8 (mem 00100D34)
25141 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08BCABC0
25141 [GUI] DEBUG memory - .bss: clearing section 08BCAC00 - 08CB91AC (len 000EE5AC)
25156 [GUI] DEBUG memory - .bss.0001: clearing section 08CB91C0 - 08CCA174 (len 00010FB4)
25156 [GUI] DEBUG memory - .bss.0002: clearing section 08CCA178 - 08CCB874 (len 000016FC)
25156 [GUI] DEBUG memory - .bss.0003: clearing section 08CCB878 - 08CCB89C (len 00000024)
25156 [GUI] DEBUG memory - .bss.0004: clearing section 08CCB8A0 - 08CCB8A8 (len 00000008)
25172 [GUI] DEBUG memory - .bss.0005: clearing section 08CCB8B0 - 08CCB8E8 (len 00000038)
25172 [GUI] DEBUG memory - PH#2: relocating 134688 entries
25266 [GUI] INFO  emu - Found ModuleInfo name:'scpsp' version:0100 attr:00000000 gp:08bd2bb0
25266 [GUI] DEBUG memory - Reserving 0x4C78E8 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
25266 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x4C78E8, addr=0x08804000: returns 0x08804000
25266 [GUI] INFO  emu - Found 268 imports from 29 modules
25281 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804114
25281 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044EC
25281 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
25281 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
25281 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B61644
25281 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
25281 [GUI] INFO  emu - 268 NIDS mapped
25281 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
25297 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
25297 [GUI] DEBUG runtime - Switching to Thread root
25297 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
25391 [GUI] INFO  ge - OpenGL version: 2.1.2
25422 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
27485 [Emu] INFO  runtime - Using Compiler
27703 [root_6] WARN  hle - Unsupported syscall 2138 SysMemUserForUser_91DE343C 05000010 09fffe00 00000000
27766 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B03774 by Native Code 'strlen'
27781 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
27844 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
27969 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
27985 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
28000 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
28000 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
28016 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
28016 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
28016 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
28016 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
28047 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AA170C by Native Code 'nop'
28078 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A9AD90 by Native Code 'nop'
28141 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A536EC by Native Code 'nop'
28156 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A4A444 by Native Code 'nop'
28203 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
28235 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
28250 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
28469 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A62F0 by Native Code 'nop'
28485 [user_main] INFO  compiler - Replacing CodeBlock at 0x08955AB8 by Native Code 'nop'
29047 [user_main] WARN  hle.sceHprm - Unimplemented NID function sceHprmRegisterCallback [0xC7154136]
29141 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A826B8 by Native Code 'nop'
29344 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A7BFB0 by Native Code 'nop'
29391 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
29516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804554 by Native Code 'nop'
29516 [user_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
29563 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ADF1F0 by Native Code 'nop'
29672 [user_main] WARN  hle - Unsupported syscall 2007 OpenPSIDGetOpenPSID 09fff2e0 00000001 00000014
29781 [CriThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.epk flags = 1 permissions = 00
29938 [CriThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.epk flags = 1 permissions = 00
30688 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
30688 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
30688 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx'): module from banlist not loaded
30703 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
30703 [user_main] WARN  emu - Encrypted file not supported! (~SCE)
30703 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx') encrypted module not loaded
30703 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
30703 [user_main] WARN  hle.sceMpeg - PARTIAL: sceMpegInit
30719 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
30719 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
30719 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
30719 [user_main] WARN  hle.ModuleMgrForUser - hleKernelLoadModule(path='ms0:/') can't find file
30735 [user_main] WARN  hle.ModuleMgrForUser - hleKernelLoadModule(path='ms0:/') can't find file
30985 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B3CE60 by Native Code 'nop'
31000 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B3CEB0 by Native Code 'nop'
31125 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=51
31235 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A783AC by Native Code 'nop'
31250 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A60790 by Native Code 'nop'
31250 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C1FD8 by Native Code 'nop'
31485 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
31516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A60778 by Native Code 'nop'
32156 [user_main] INFO  hle.sceUtility - PARTIAL:sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game saves data automatically at certain points. Do not remove the
Memory Stick™ or switch off the system when the Memory Stick Duo™ access indicator is flashing.'
options 0x000000A1
buttonPressed 0x00000000
33203 [user_main] INFO  hle.sceUtility - PARTIAL:sceUtilitySavedataInitStart Address 0x09581F08, mode=11, gameName=ULUS10457, saveName=SAVE??, fileName=SOUL.BD
33422 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B47F34 by Native Code 'nop'
33719 [user_main] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08cb91c0, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
33719 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x12) unknown thread
33735 [user_main] WARN  hle.sceAtrac3plus - IGNORING: sceAtracReinit atracId=0 unk=3
34563 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B013B0-0x08B01454 by Native Code 'memset'
34578 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AC291C by Native Code 'nop'
34578 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AB70DC by Native Code 'nop'
34578 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B00FD0 by Native Code 'memcpy'
34625 [user_main] WARN  hle.ThreadManForUser - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x12) unknown thread
37469 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B47F44 by Native Code 'nop'
37578 [user_main] INFO  compiler - Replacing CodeSequence at 0x08ACC1B8-0x08ACC1C8 by Native Code 'memcpySequence'
37578 [user_main] INFO  compiler - Replacing CodeSequence at 0x08ACC1F0-0x08ACC200 by Native Code 'memcpySequence'
37578 [user_main] INFO  compiler - Replacing CodeSequence at 0x08ACC208-0x08ACC218 by Native Code 'memcpySequence'
37625 [user_main] INFO  compiler - Replacing CodeSequence at 0x08ACC1B8-0x08ACC1C8 by Native Code 'memcpySequence'
37625 [user_main] INFO  compiler - Replacing CodeSequence at 0x08ACC1F0-0x08ACC200 by Native Code 'memcpySequence'
37625 [user_main] INFO  compiler - Replacing CodeSequence at 0x08ACC208-0x08ACC218 by Native Code 'memcpySequence'
38766 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A5F50 by Native Code 'nop'
41016 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B47F3C by Native Code 'nop'
55188 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerCreate psmfplayer=0x9571b1c buffer_addr=0x9571b20
55203 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetAudioOutSize psmfplayer=0x9571b1c
55203 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerConfigPlayer psmfplayer=0x9571b1c stream_type=1 setting=3
55203 [user_main] WARN  hle.scePsmfPlayer - scePsmfPlayer_58B83577 redirecting to scePsmfPlayerSetPsmf
55203 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerSetPsmf psmfplayer=0x9571b1c file_addr=0x9571bd4
55313 [user_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/movie00.pmf' PSMF file loaded.
55313 [user_main] WARN  hle.scePsmfPlayer - IGNORING: scePsmfPlayerGetPsmfInfo psmfplayer=0x9571b1c psmfInfoAddr=0x9571b44
55328 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerStart psmfplayer=0x9571b1c unk=0x9571b2c init_status=0
55328 [displayThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetCurrentStatus psmfplayer=0x9571b1c
55328 [displayThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerUpdate psmfplayer=0x9571b1c
55328 [displayThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetVideoData psmfplayer=0x9571b1c videoDataAddr=0x9fa0a80
55375 [audioThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetCurrentStatus psmfplayer=0x9571b1c
55375 [audioThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetAudioData psmfplayer=0x9571b1c audioDataAddr=0x9af5040
55391 [displayThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetCurrentStatus psmfplayer=0x9571b1c
55391 [displayThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerUpdate psmfplayer=0x9571b1c
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08BD2BB0 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'nuFileAsync' ID: 0x0022 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08A8C314 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 23 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0020) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0045 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08000040 Stack: 0x09FB4C00 - 0x09FB6C00 Stack Size: 0x00002000
Thread Run Clocks: 784 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'stopThread' ID: 0x0064 Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x19 Initial Priority: 0x19
Thread Entry: 0x0880B63C Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 6560 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'audioThread' ID: 0x0062 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x1A Initial Priority: 0x1A
Thread Entry: 0x0880B178 Stack: 0x09F9EC00 - 0x09F9FC00 Stack Size: 0x00001000
Thread Run Clocks: 1371 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 7524 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'displayThread' ID: 0x0060 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x1B Initial Priority: 0x1B
Thread Entry: 0x0880AFF8 Stack: 0x09F9FC00 - 0x09FA0C00 Stack Size: 0x00001000
Thread Run Clocks: 641 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08804228 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 81537924 Exit Code: 0x800201A4
Thread Wait Type: None Us: 300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CriThread' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x14 Initial Priority: 0x20
Thread Entry: 0x08AE0904 Stack: 0x09FBCC00 - 0x09FBEC00 Stack Size: 0x00002000
Thread Run Clocks: 13091944 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0029) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CriThread' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x14 Initial Priority: 0x20
Thread Entry: 0x08AE0904 Stack: 0x09FBAC00 - 0x09FBCC00 Stack Size: 0x00002000
Thread Run Clocks: 31134 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CriThread' ID: 0x0032 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x14 Initial Priority: 0x20
Thread Entry: 0x08AE0904 Stack: 0x09FB8C00 - 0x09FBAC00 Stack Size: 0x00002000
Thread Run Clocks: 31200 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0031) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CriThread' ID: 0x0036 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x32 Initial Priority: 0x20
Thread Entry: 0x08AE0904 Stack: 0x09FB6C00 - 0x09FB8C00 Stack Size: 0x00002000
Thread Run Clocks: 58877205 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0035) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SasCore thread' ID: 0x0058 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08ABA7C4 Stack: 0x09FA4C00 - 0x09FB4C00 Stack Size: 0x00010000
Thread Run Clocks: 234669 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'nuSound2Thread:Atrac3' ID: 0x005B Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08ABF844 Stack: 0x09FA0C00 - 0x09FA4C00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01462E78 21376632 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         XX]
Fragmented memory: 003A6400 3826688 bytes
[            X                                        XXXXXXXXXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
                   
Reply
#2
r1744
Running with dynarec compiler (log level set to INFO)
Compability options used: None


Attached Files Thumbnail(s)
                                           
Reply
#3
With following compatibility options used JVM crashes when i reach ingame.

r1981
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Use Media Engine, Decode audio files with SonicStage


Attached Files
.zip   hs_err_pid720.zip (Size: 4.74 KB / Downloads: 155)
Reply
#4
using r 2832
still goes ingame
bit slow and it has lighting problems (characters are a bit dark)
here is the info log


Attached Files
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#5
My gameplay of Soul Calibur on PPSSPP for windows:

Beware that many things need to be fixed so game look same as on JPCSP, but it will be fixed with time. Atleast it's working 60 FPS all the time (when not recording), and with some frame drops when recording. Smile
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#6
@srdjan045
how about posting it in the right section (ppsspp section)
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#7
(04-08-2013, 01:15 PM)srdjan045 Wrote: My gameplay of Soul Calibur on PPSSPP for windows:

Beware that many things need to be fixed so game look same as on JPCSP, but it will be fixed with time. Atleast it's working 60 FPS all the time (when not recording), and with some frame drops when recording. Smile
A correct FPS display is still one feature missing in PPSSPP Wink.

Currently, PPSSPP is always displaying 60 FPS. It doesn't take into account at which rate the frames are really rendered by the application. E.g., even if the application is updating the display only 20 times per second, PPSSPP is still displaying 60 FPS.
Jpcsp is displaying a more accurate FPS, where only updated frames are taken into account into the FPS.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#8
No ,ppsspp is VPS
90 VPS = 60 FPS (If I don't see wrong in other forum)
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#9
(04-08-2013, 04:40 PM)sum2012 Wrote: No ,ppsspp is VPS
90 VPS = 60 FPS (If I don't see wrong in other forum)
PPSSPP is counting Vblank interrupts, which are always triggered 60 times per seconds, independently of the frames displayed.

See http://forums.ppsspp.org/showthread.php?tid=2081
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#10
(04-08-2013, 01:37 PM)nash67 Wrote: @srdjan045
how about posting it in the right section (ppsspp section)

I just wanted to show u guys here how it works on PPSSPP.. I hope that's not a problem, is it?

@gid15, yes, but this game, and almost every other works 60 FPS or 30 FPS (depends on game's actualy FPS on PSP) for me. PPSSPP had FPS counter, but now it have VPS counter. I can see actual FPS with Fraps. Smile Still, it's alot faster than JPCSP.. Games like Naruto Ultimate Ninja Impact i run on PPSSPP at full speed, and on JPCSP i have 20-30 FPS when not fighting, and about 15 when fighting or even lower when there are many enemies. Well, i can't say JPCSP is bad, cuz it's not. But it's better to use faster emulator, alteast in my case. Big Grin
Check this out:
[Image: naruto-ultimate-ninja-im.jpg]
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