02-03-2011, 10:41 PM
r1977
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage
Code:
1879 [GUI] INFO emu - Java version: 1.6.0_22 (1.6.0_22-b04)
1880 [GUI] INFO emu - Jpcsp v0.6
1883 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10174
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.80
REGION = 32768
TITLE = Rush
probably homebrew? false
1888 [GUI] DEBUG hle - Loading HLE firmware up to version 280
1893 [GUI] INFO emu - Loading global compatibility settings
1894 [GUI] INFO ge - Only GE Graphics: false
1894 [GUI] INFO hle.sceMpeg - Media Engine enabled
1922 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1923 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1923 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1923 [GUI] INFO memory - Ignore invalid memory access: false
1925 [GUI] DEBUG emu - No patch file found for this game
1931 [GUI] DEBUG runtime - RuntimeContext.reset
1991 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
2038 [GUI] DEBUG hle - Loading HLE firmware up to version 280
2091 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2092 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A6B9D8 - 08A6B9D8
2111 [GUI] DEBUG memory - PH#1: loading program 08A6B9D8 - 08A71624 - 08B85D50
2113 [GUI] DEBUG memory - PH alloc consumption 00381D50 (mem 0011472C)
2113 [GUI] DEBUG memory - .sbss: clearing section 08A71624 - 08A71628 (len 00000004)
2113 [GUI] DEBUG memory - .bss: clearing section 08A71640 - 08B85D50 (len 00114710)
2114 [GUI] DEBUG memory - .rel.init: relocating 2 entries
2115 [GUI] DEBUG memory - .rel.text: relocating 78968 entries
2152 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
2152 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2153 [GUI] DEBUG memory - .rel.lib.stub: relocating 78 entries
2153 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2153 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2153 [GUI] DEBUG memory - .rel.rodata: relocating 7677 entries
2159 [GUI] DEBUG memory - .rel.data: relocating 2736 entries
2161 [GUI] DEBUG memory - .rel.eh_frame: relocating 7015 entries
2162 [GUI] DEBUG memory - .rel.gcc_except_table: relocating 2 entries
2162 [GUI] DEBUG memory - .rel.ctors: relocating 219 entries
2162 [GUI] DEBUG memory - .rel.dtors: relocating 88 entries
2163 [GUI] INFO emu - Found ModuleInfo name:'LARushPSP' version:0101 attr:00000000 gp:08a79614
2164 [GUI] DEBUG memory - Reserving 0x381D50 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2164 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x381D50, addr=0x08804000: returns 0x08804000
2166 [GUI] INFO emu - Found 192 imports from 26 modules
2167 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804128
2167 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044F8
2167 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2168 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2168 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089CD7DC
2168 [GUI] INFO emu - 192 NIDS mapped
2170 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2171 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2172 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2172 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2173 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2505 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2505 [GUI] DEBUG runtime - Switching to Thread root
2506 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2540 [GUI] INFO ge - Using RenderingEngineLwjgl31
2540 [GUI] INFO ge - OpenGL version: 4.1.0
2540 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2540 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2541 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2545 [GUI] INFO ge - Using VBO
2547 [GUI] INFO ge - Using shaders with Skinning
2548 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2706 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2707 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2912 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2912 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2913 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage