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Ghost Rider - USA - ULUS10210
#1
r1985
Code:
2791 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2792 [GUI] INFO  emu - Jpcsp v0.6
2795 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10210
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 2.82
REGION = 32768
TITLE = Ghost Rider
probably homebrew? false
2800 [GUI] DEBUG hle - Loading HLE firmware up to version 282
2845 [GUI] INFO  emu - Loading global compatibility settings
2845 [GUI] INFO  ge - Only GE Graphics: false
2846 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2903 [GUI] INFO  ge - Using Async Vertex Cache
2904 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2904 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2905 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2905 [GUI] INFO  memory - Ignore invalid memory access: false
2906 [GUI] DEBUG emu - No patch file found for this game
3127 [GUI] DEBUG hle - Loading HLE firmware up to version 282
3185 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3186 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08EC4A3C - 08EC4A3C
3230 [GUI] DEBUG memory - PH#1: loading program 08EC4A40 - 08EC5AE4 - 08F129E0
3231 [GUI] DEBUG memory - PH alloc consumption 0070E9E0 (mem 0004CEFC)
3231 [GUI] DEBUG memory - .bss: clearing section 08EC5B00 - 08F129E0 (len 0004CEE0)
3232 [GUI] DEBUG memory - .rel.text: relocating 82193 entries
3276 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3277 [GUI] DEBUG memory - .rel.lib.stub: relocating 72 entries
3277 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
3277 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
3278 [GUI] DEBUG memory - .rel.rodata: relocating 4328 entries
3281 [GUI] DEBUG memory - .rel.data: relocating 13185 entries
3288 [GUI] DEBUG memory - .rel.eh_frame: relocating 1 entries
3289 [GUI] DEBUG memory - .rel.cplinit: relocating 242 entries
3289 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
3289 [GUI] DEBUG memory - .rel.linkonce.d: relocating 229 entries
3290 [GUI] INFO  emu - Found ModuleInfo name:'Ghostrider' version:0101 attr:00000000 gp:00000000
3291 [GUI] DEBUG memory - Reserving 0x70E9E0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3292 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x70E9E0, addr=0x08804000: returns 0x08804000
3293 [GUI] INFO  emu - Found 204 imports from 24 modules
3294 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x0898CD64
3294 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0898D0FC
3295 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A85BA8
3295 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3295 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3296 [GUI] INFO  emu - 204 NIDS mapped
3297 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3298 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3299 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3299 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3300 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3316 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
3855 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3856 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3887 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3887 [GUI] INFO  ge - OpenGL version: 4.1.0
3888 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3888 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3888 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3893 [GUI] INFO  ge - Using VBO
3895 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3895 [GUI] INFO  ge - Using shaders with Skinning
3896 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
4056 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4057 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4058 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4059 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
4261 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4262 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4262 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4262 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


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#2
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


Attached Files
.zip   ULUS10210_r2506_server_client.zip (Size: 51.59 KB / Downloads: 249)
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#3
using r 3095
still goes ingame
the graphics are shown properly now
missing music and sound fx from the menus and during gameplay
can be moved to playable
here is a compiler log


Attached Files
.7z   log.7z (Size: 1.86 MB / Downloads: 161)
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#4
here is a jpcsp trace log


Attached Files
.zip   log.zip (Size: 4.55 KB / Downloads: 176)
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