04-21-2013, 05:30 PM
(This post was last modified: 04-21-2013, 05:31 PM by BlackDaemon.)
HD textures seems doesn't fit properly into PSP's resolution.
r3111
Running with dynarec compiler (log level set to INFO)
Compability options used: Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
r3111
Code:
2658 [GUI] INFO emu - Java version: 1.7.0_09 (1.7.0_09-b05)
2659 [GUI] INFO emu - Java library path: lib/windows-x86
2660 [GUI] INFO emu - Jpcsp v0.6
2662 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJB40002
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 0
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = けいおん! 放課後ライブ!! HD Ver.
USE_USB = 0
probably homebrew? false
2669 [GUI] DEBUG hle - Loading HLE firmware up to version 620
2760 [GUI] DEBUG runtime - RuntimeContext.reset
2762 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
2997 [GUI] DEBUG hle - Loading HLE firmware up to version 620
3036 [GUI] WARN emu - .shstrtab section not found
3037 [GUI] DEBUG loader - Loader: Relocation required (PRX)
3037 [GUI] DEBUG loader - PH#0: loading program 08804000 - file 08AC2950 - mem 08AC2950
3037 [GUI] DEBUG loader - PH#0:
p_type 00000001
p_offset 000000A0
p_vaddr 00000000
p_paddr 001F0BFC
p_filesz 002BE950
p_memsz 002BE950
p_flags 00000007
p_align 00000010
3059 [GUI] DEBUG loader - PH#1: loading program 08AC2950 - file 08AC3E48 - mem 08B72D5C
3059 [GUI] DEBUG loader - PH#1:
p_type 00000001
p_offset 002BEA00
p_vaddr 002BE950
p_paddr 00000000
p_filesz 000014F8
p_memsz 000B040C
p_flags 00000006
p_align 00000080
3061 [GUI] DEBUG loader - PH alloc consumption 0036ED5C (mem 000AEF14)
3062 [GUI] DEBUG loader - : clearing section 08AC3E80 - 08B72D5C (len 000AEEDC)
3062 [GUI] DEBUG loader - : relocating 91615 entries
3094 [GUI] DEBUG loader - : relocating 1 entries
3095 [GUI] DEBUG loader - : relocating 75 entries
3095 [GUI] DEBUG loader - : relocating 4 entries
3095 [GUI] DEBUG loader - : relocating 6 entries
3095 [GUI] DEBUG loader - : relocating 12076 entries
3103 [GUI] DEBUG loader - : relocating 11956 entries
3104 [GUI] DEBUG loader - : relocating 3 entries
3104 [GUI] DEBUG loader - : relocating 15 entries
3104 [GUI] DEBUG loader - : relocating 550 entries
3107 [GUI] INFO loader - Found ModuleInfo name:'pkon' version:0101 attr:00000000 gp:00000000
3107 [GUI] DEBUG loader - Reserving 0x36ED5C bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
3107 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='pkon', type=PSP_SMEM_Addr, size=0x36ED5C, addr=0x08804000: returns 0x08804000
3108 [GUI] DEBUG loader - Processing Import #0: sceAudio
s_modulename 089F4B94
s_version 0011
s_flags 4001
s_size 0005
s_imports 000C
s_nid 089F50F8
s_text 089F48E8
3109 [GUI] DEBUG loader - Processing Import #1: IoFileMgrForUser
s_modulename 089F4BA4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0011
s_nid 089F50B4
s_text 089F4860
3110 [GUI] DEBUG loader - Processing Import #2: Kernel_Library
s_modulename 089F4BBC
s_version 0011
s_flags 0001
s_size 0005
s_imports 0007
s_nid 089F5098
s_text 089F4828
3110 [GUI] DEBUG loader - Processing Import #3: LoadExecForUser
s_modulename 089F4BD0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 089F5090
s_text 089F4818
3111 [GUI] DEBUG loader - Processing Import #4: ModuleMgrForUser
s_modulename 089F4BE4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0005
s_nid 089F507C
s_text 089F47F0
3112 [GUI] DEBUG loader - Processing Import #5: StdioForUser
s_modulename 089F4BFC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 089F5070
s_text 089F47D8
3112 [GUI] DEBUG loader - Processing Import #6: SysMemUserForUser
s_modulename 089F4C10
s_version 0011
s_flags 4000
s_size 0005
s_imports 0006
s_nid 089F5058
s_text 089F47A8
3113 [GUI] DEBUG loader - Processing Import #7: ThreadManForUser
s_modulename 089F4C28
s_version 0011
s_flags 4001
s_size 0005
s_imports 002D
s_nid 089F4FA4
s_text 089F4640
3114 [GUI] DEBUG loader - Processing Import #8: UtilsForUser
s_modulename 089F4C40
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 089F4F88
s_text 089F4608
3114 [GUI] DEBUG loader - Processing Import #9: sceRtc
s_modulename 089F4C54
s_version 0011
s_flags 4001
s_size 0005
s_imports 0005
s_nid 089F4F74
s_text 089F45E0
3115 [GUI] DEBUG loader - Processing Import #10: sceCtrl
s_modulename 089F4C60
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 089F4F68
s_text 089F45C8
3116 [GUI] DEBUG loader - Processing Import #11: sceDisplay
s_modulename 089F4C6C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0004
s_nid 089F4F58
s_text 089F45A8
3116 [GUI] DEBUG loader - Processing Import #12: sceGe_user
s_modulename 089F4C7C
s_version 0011
s_flags 4001
s_size 0005
s_imports 000B
s_nid 089F4F2C
s_text 089F4550
3117 [GUI] DEBUG loader - Processing Import #13: sceDmac
s_modulename 089F4C8C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089F4F28
s_text 089F4548
3117 [GUI] DEBUG loader - Processing Import #14: sceUmdUser
s_modulename 089F4C98
s_version 0011
s_flags 4001
s_size 0005
s_imports 0008
s_nid 089F4F08
s_text 089F4508
3118 [GUI] DEBUG loader - Processing Import #15: sceMpeg
s_modulename 089F4CA8
s_version 0011
s_flags 0009
s_size 0005
s_imports 001F
s_nid 089F4E8C
s_text 089F4410
3119 [GUI] DEBUG loader - Processing Import #16: sceAtrac3plus
s_modulename 089F4CB4
s_version 0011
s_flags 0009
s_size 0005
s_imports 000F
s_nid 089F4E50
s_text 089F4398
3119 [GUI] DEBUG loader - Processing Import #17: sceUtility
s_modulename 089F4CC8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0013
s_nid 089F4E04
s_text 089F4300
3120 [GUI] DEBUG loader - Processing Import #18: sceNet
s_modulename 089F4CD8
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 089F4DF4
s_text 089F42E0
3120 [GUI] DEBUG loader - Processing Import #19: sceNetAdhocctl
s_modulename 089F4CE4
s_version 0011
s_flags 0009
s_size 0005
s_imports 000B
s_nid 089F4DC8
s_text 089F4288
3121 [GUI] DEBUG loader - Processing Import #20: sceNetAdhoc
s_modulename 089F4CF8
s_version 0011
s_flags 0009
s_size 0005
s_imports 000E
s_nid 089F4D90
s_text 089F4218
3121 [GUI] DEBUG loader - Processing Import #21: sceWlanDrv
s_modulename 089F4D08
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089F4D8C
s_text 089F4210
3122 [GUI] DEBUG loader - Processing Import #22: sceHprm
s_modulename 089F4D18
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089F4D88
s_text 089F4208
3122 [GUI] DEBUG loader - Processing Import #23: sceImpose
s_modulename 089F4D24
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089F4D84
s_text 089F4200
3123 [GUI] DEBUG loader - Processing Import #24: InterruptManager
s_modulename 089F4D34
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 089F4D78
s_text 089F41E8
3124 [GUI] INFO loader - Found 236 unresolved imports
3124 [GUI] DEBUG loader - Processing header #0 at 0x089F494C: pkon
modulename 00000000
version 0000
attr 8000
size 04
vcount 04
fcount 0002
resident 089F4D48
3125 [GUI] DEBUG loader - module_start found: nid=0xD632ACDB, function=0x088FF83C
3125 [GUI] DEBUG loader - module_stop found: nid=0xCEE8593C, function=0x088FFC14
3125 [GUI] DEBUG loader - module_info found: nid=0xF01D73A7, addr=0x089F4B5C
3126 [GUI] WARN loader - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
3126 [GUI] DEBUG loader - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3126 [GUI] DEBUG loader - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3127 [GUI] INFO loader - 236 NIDS mapped
3131 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, name='ThreadMan-InternalHandlers', type=PSP_SMEM_Addr, size=0x100, addr=0x08000000: returns 0x08000000
3131 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3132 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x5-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
3133 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=6, partition=2, name='ThreadMan-Stack-0x5-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3133 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x7-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
3134 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=8, partition=2, name='ThreadMan-Stack-0x7-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3135 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3211 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
3211 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
3212 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
3212 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
3212 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
3212 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
3213 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
3213 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
3213 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
3213 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
3213 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
3214 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
3214 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
3214 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
3214 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
3215 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
3215 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
3215 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
3215 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
3215 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
3216 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
3216 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
3216 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
3216 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
3217 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
3217 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
3217 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
3217 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
3217 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
3218 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
3218 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.3.0
3220 [GUI] INFO hle.sceDisplay - Saving GE to Textures
3220 [GUI] INFO hle.sceDisplay - Only GE Graphics: false
3221 [GUI] INFO hle.sceDisplay - Save Stencil To Memory: false
3336 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3336 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3341 [GUI] INFO hle.sceMpeg - Media Engine enabled
3344 [GUI] INFO hle - Using the external audio decoder (SonicStage)
3526 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
3533 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3538 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3542 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3546 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3551 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3555 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3560 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3565 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3569 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3573 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3577 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3581 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3585 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3590 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3594 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3598 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3652 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
3662 [GUI] DEBUG hle.ThreadManForUser - Creating root thread: entry=0x088FF83C, priority=32, stackSize=0x400, attr=0x0
3662 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0xa-root', type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x0BBFFC00
3663 [GUI] DEBUG runtime - Switching to Thread root
3664 [GUI] INFO emu - Using unpacked UMD EBOOT.BIN image
3664 [GUI] DEBUG emu - Patch file not found: java.io.FileNotFoundException: patches\NPJB40002.properties (The system cannot find the file specified)
3664 [GUI] INFO emu - Using the following settings:
3664 [GUI] INFO emu - Configuration / Region
3694 [GUI] INFO emu - Language [English]
3694 [GUI] INFO emu - Button preference: ["O" for "Enter"]
3694 [GUI] INFO emu - Daylight savings: [Off]
3694 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
3695 [GUI] INFO emu - Time format: [24H]
3695 [GUI] INFO emu - Date format: [YYYY-MM-DD]
3695 [GUI] INFO emu - WLAN power saving mode: [Off]
3695 [GUI] INFO emu - Ad hoc channel: [Auto]
3696 [GUI] INFO emu - Nickname: [BlackDaemon]
3696 [GUI] INFO emu - Configuration / Video
3696 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
3696 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
3696 [GUI] INFO emu - [X] Use vertex cache
3697 [GUI] INFO emu - [X] Use shaders
3697 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3697 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3697 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
3698 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
3698 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3698 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3698 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3699 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3699 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility)
3699 [GUI] INFO emu - [ ] Save Stencil to Memory (more accurate but slower)
3700 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
3701 [GUI] INFO emu - Configuration / Audio
3701 [GUI] INFO emu - [ ] Disable audio threads
3701 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
3701 [GUI] INFO emu - [ ] Disable audio blocking
3701 [GUI] INFO emu - Configuration / Memory
3702 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3702 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
3702 [GUI] INFO emu - Configuration / Media
3702 [GUI] INFO emu - [X] Use Media Engine
3703 [GUI] INFO emu - [ ] Extract media files to tmp folder
3703 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3703 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
3703 [GUI] INFO emu - Configuration / Compiler
3703 [GUI] INFO emu - [X] Use compiler (dynarec)
3704 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
3704 [GUI] INFO emu - [3000] Maximum method size
3704 [GUI] INFO emu - Configuration / Crypto
3704 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
3705 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
3705 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
3705 [GUI] INFO emu - Configuration / Display
3705 [GUI] INFO emu - Anti-aliasing: [OFF]
3705 [GUI] INFO emu - Resolution: [Native]
3706 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3706 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3801 [GUI] INFO ge - Using RenderingEngineLwjgl31
3802 [GUI] INFO ge - Using VBO
3802 [GUI] INFO ge - OpenGL version: 4.3.0
3802 [GUI] INFO ge - Shading Language version: 4.30 NVIDIA via Cg compiler
3802 [GUI] INFO ge - GL_CONTEXT_FLAGS: 0x0
3803 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
3811 [GUI] INFO ge - Using VAO (Vertex Array Object)
3811 [GUI] INFO ge - Using shaders with Skinning
3812 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3818 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
3831 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3833 [GUI] DEBUG ge - Uniform psp_lightType(offset=0)
3833 [GUI] DEBUG ge - Uniform psp_lightKind(offset=16)
3833 [GUI] DEBUG ge - Uniform psp_lightEnabled(offset=32)
3833 [GUI] DEBUG ge - Uniform vertexColor(offset=48)
3834 [GUI] DEBUG ge - Uniform colorMask(offset=64)
3834 [GUI] DEBUG ge - Uniform notColorMask(offset=80)
3834 [GUI] DEBUG ge - Uniform blendSFix(offset=96)
3834 [GUI] DEBUG ge - Uniform blendDFix(offset=112)
3834 [GUI] DEBUG ge - Uniform psp_matFlags(offset=128)
3835 [GUI] DEBUG ge - Uniform ctestRef(offset=144)
3835 [GUI] DEBUG ge - Uniform ctestMsk(offset=160)
3835 [GUI] DEBUG ge - Uniform texShade(offset=176)
3835 [GUI] DEBUG ge - Uniform texEnvMode(offset=184)
3836 [GUI] DEBUG ge - Uniform ctestFunc(offset=192)
3836 [GUI] DEBUG ge - Uniform texMapMode(offset=196)
3836 [GUI] DEBUG ge - Uniform texMapProj(offset=200)
3836 [GUI] DEBUG ge - Uniform vinfoColor(offset=204)
3836 [GUI] DEBUG ge - Uniform vinfoPosition(offset=208)
3837 [GUI] DEBUG ge - Uniform vinfoTexture(offset=212)
3837 [GUI] DEBUG ge - Uniform vinfoNormal(offset=216)
3837 [GUI] DEBUG ge - Uniform positionScale(offset=220)
3837 [GUI] DEBUG ge - Uniform normalScale(offset=224)
3837 [GUI] DEBUG ge - Uniform textureScale(offset=228)
3838 [GUI] DEBUG ge - Uniform weightScale(offset=232)
3838 [GUI] DEBUG ge - Uniform colorDoubling(offset=236)
3838 [GUI] DEBUG ge - Uniform texEnable(offset=240)
3838 [GUI] DEBUG ge - Uniform lightingEnable(offset=244)
3838 [GUI] DEBUG ge - Uniform vinfoTransform2D(offset=248)
3839 [GUI] DEBUG ge - Uniform ctestEnable(offset=252)
3839 [GUI] DEBUG ge - Uniform colorAddition(offset=256)
3839 [GUI] DEBUG ge - Uniform clutShift(unused)
3839 [GUI] DEBUG ge - Uniform clutMask(unused)
3839 [GUI] DEBUG ge - Uniform clutOffset(unused)
3840 [GUI] DEBUG ge - Uniform mipmapShareClut(unused)
3840 [GUI] DEBUG ge - Uniform texPixelFormat(unused)
3840 [GUI] DEBUG ge - Uniform stencilTestEnable(offset=280)
3840 [GUI] DEBUG ge - Uniform stencilFunc(offset=284)
3840 [GUI] DEBUG ge - Uniform stencilRef(offset=288)
3841 [GUI] DEBUG ge - Uniform stencilMask(offset=292)
3841 [GUI] DEBUG ge - Uniform stencilOpFail(offset=296)
3841 [GUI] DEBUG ge - Uniform stencilOpZFail(unused)
3841 [GUI] DEBUG ge - Uniform stencilOpZPass(offset=304)
3842 [GUI] DEBUG ge - Uniform depthTestEnable(unused)
3842 [GUI] DEBUG ge - Uniform depthFunc(unused)
3842 [GUI] DEBUG ge - Uniform depthMask(unused)
3842 [GUI] DEBUG ge - Uniform alphaTestEnable(offset=320)
3842 [GUI] DEBUG ge - Uniform alphaTestFunc(offset=324)
3843 [GUI] DEBUG ge - Uniform alphaTestRef(offset=328)
3843 [GUI] DEBUG ge - Uniform blendTestEnable(offset=332)
3844 [GUI] DEBUG ge - Uniform blendEquation(offset=336)
3844 [GUI] DEBUG ge - Uniform blendSrc(offset=340)
3845 [GUI] DEBUG ge - Uniform blendDst(offset=344)
3845 [GUI] DEBUG ge - Uniform colorMaskEnable(offset=348)
3845 [GUI] DEBUG ge - Uniform wrapModeS(unused)
3845 [GUI] DEBUG ge - Uniform wrapModeT(unused)
3845 [GUI] DEBUG ge - Uniform copyRedToAlpha(offset=360)
3846 [GUI] DEBUG ge - Uniform psp_numberBones(offset=364)
3846 [GUI] DEBUG ge - Uniform psp_boneMatrix(offset=368)
3846 [GUI] DEBUG ge - Uniform endOfUBO(unused)
3846 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3847 [GUI] INFO ge - Using VAO (Vertex Array Object)
3847 [GUI] INFO ge - Using shaders with Skinning
3847 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3849 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
3855 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3856 [GUI] DEBUG ge - Uniform psp_lightType(offset=0)
3856 [GUI] DEBUG ge - Uniform psp_lightKind(offset=16)
3856 [GUI] DEBUG ge - Uniform psp_lightEnabled(offset=32)
3856 [GUI] DEBUG ge - Uniform vertexColor(offset=48)
3857 [GUI] DEBUG ge - Uniform colorMask(offset=64)
3857 [GUI] DEBUG ge - Uniform notColorMask(offset=80)
3857 [GUI] DEBUG ge - Uniform blendSFix(offset=96)
3857 [GUI] DEBUG ge - Uniform blendDFix(offset=112)
3857 [GUI] DEBUG ge - Uniform psp_matFlags(offset=128)
3858 [GUI] DEBUG ge - Uniform ctestRef(offset=144)
3858 [GUI] DEBUG ge - Uniform ctestMsk(offset=160)
3858 [GUI] DEBUG ge - Uniform texShade(offset=176)
3858 [GUI] DEBUG ge - Uniform texEnvMode(offset=184)
3858 [GUI] DEBUG ge - Uniform ctestFunc(offset=192)
3859 [GUI] DEBUG ge - Uniform texMapMode(offset=196)
3859 [GUI] DEBUG ge - Uniform texMapProj(offset=200)
3859 [GUI] DEBUG ge - Uniform vinfoColor(offset=204)
3859 [GUI] DEBUG ge - Uniform vinfoPosition(offset=208)
3859 [GUI] DEBUG ge - Uniform vinfoTexture(offset=212)
3860 [GUI] DEBUG ge - Uniform vinfoNormal(offset=216)
3860 [GUI] DEBUG ge - Uniform positionScale(offset=220)
3860 [GUI] DEBUG ge - Uniform normalScale(offset=224)
3860 [GUI] DEBUG ge - Uniform textureScale(offset=228)
3860 [GUI] DEBUG ge - Uniform weightScale(offset=232)
3861 [GUI] DEBUG ge - Uniform colorDoubling(offset=236)
3861 [GUI] DEBUG ge - Uniform texEnable(offset=240)
3861 [GUI] DEBUG ge - Uniform lightingEnable(offset=244)
3861 [GUI] DEBUG ge - Uniform vinfoTransform2D(offset=248)
3861 [GUI] DEBUG ge - Uniform ctestEnable(offset=252)
3862 [GUI] DEBUG ge - Uniform colorAddition(offset=256)
3862 [GUI] DEBUG ge - Uniform clutShift(unused)
3862 [GUI] DEBUG ge - Uniform clutMask(unused)
3862 [GUI] DEBUG ge - Uniform clutOffset(unused)
3862 [GUI] DEBUG ge - Uniform mipmapShareClut(unused)
3863 [GUI] DEBUG ge - Uniform texPixelFormat(unused)
3863 [GUI] DEBUG ge - Uniform stencilTestEnable(offset=280)
3863 [GUI] DEBUG ge - Uniform stencilFunc(offset=284)
3863 [GUI] DEBUG ge - Uniform stencilRef(offset=288)
3863 [GUI] DEBUG ge - Uniform stencilMask(offset=292)
3864 [GUI] DEBUG ge - Uniform stencilOpFail(offset=296)
3864 [GUI] DEBUG ge - Uniform stencilOpZFail(unused)
3864 [GUI] DEBUG ge - Uniform stencilOpZPass(offset=304)
3864 [GUI] DEBUG ge - Uniform depthTestEnable(unused)
3864 [GUI] DEBUG ge - Uniform depthFunc(unused)
3864 [GUI] DEBUG ge - Uniform depthMask(unused)
3865 [GUI] DEBUG ge - Uniform alphaTestEnable(offset=320)
3865 [GUI] DEBUG ge - Uniform alphaTestFunc(offset=324)
3865 [GUI] DEBUG ge - Uniform alphaTestRef(offset=328)
3865 [GUI] DEBUG ge - Uniform blendTestEnable(offset=332)
3866 [GUI] DEBUG ge - Uniform blendEquation(offset=336)
3866 [GUI] DEBUG ge - Uniform blendSrc(offset=340)
3866 [GUI] DEBUG ge - Uniform blendDst(offset=344)
3866 [GUI] DEBUG ge - Uniform colorMaskEnable(offset=348)
3866 [GUI] DEBUG ge - Uniform wrapModeS(unused)
3867 [GUI] DEBUG ge - Uniform wrapModeT(unused)
3867 [GUI] DEBUG ge - Uniform copyRedToAlpha(offset=360)
3867 [GUI] DEBUG ge - Uniform psp_numberBones(offset=364)
3867 [GUI] DEBUG ge - Uniform psp_boneMatrix(offset=368)
3867 [GUI] DEBUG ge - Uniform endOfUBO(unused)
3868 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3891 [GUI] INFO ge - Using Async Vertex Cache
3951 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3951 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3952 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3953 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage