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JPCSP for Dummies
#71
I only just recently downloaded JPCSP and the guide is helpful for everything but the sound Smile It seems that they've discontinued SonicStage recently;

"Please note that the download service for SonicStage® CP Software (SonicStage Ver.4.3) Update program will be discontinued from March 29, 2013 onwards."

Same problem here, can't seem to find a way to install it Sad
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#72
I tried to quote the first post and got banned by the bot, anyway, this is what I wanted to say:

About "JPCSP and sound" part of the guide, I did like you explained (using r3107 64 bits) but the wav file is not being generated or at least it's not generated correctly because "ExtAudio.oma.wav" disappears after 0,5 seconds. I'm using the 1,98 MB "atracplug.dll", the MD5 is "8dc6172fce67cdaceffb452d4c8c0c13" can anyone check if it's the right one?

Anyway, when instead of using atrac3plus2wav.exe I use HIMDRENDER.exe the wav file is generated with no problems, even though it's not being played by the emulator (it's just there in the folder and it's not being used). I tried to open it with media player and it works, I wonder why I can't hear it in the game. Is it still unimplemented or I need to install something else to make the wav files play?


EDIT: audio works (r3111), it was simply disabled in the game settings (thanks to trebert for the info).
Windows 7 Ultimate 64-bit
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.7.0_21-B11
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#73
ok here is a link to the full installer of Sonic Stage 4.3
http://www.mediafire.com/download.php?9xjgchnz62myopt
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#74
(04-18-2013, 12:00 PM)nash67 Wrote: ok here is a link to the full installer of Sonic Stage 4.3
http://www.mediafire.com/download.php?9xjgchnz62myopt

Thanks, I don't have my installer anymore so this might be usefull in case I need to reinstall ss. But there's still the problem with the sounds (r3107), the wav files generated in tmp folder are not being played for some reason, is it a problem of compatibility with some games or I'm doing it wrong?

EDIT: audio works (r3111), it was simply disabled in the game settings (thanks to trebert for the info).
Windows 7 Ultimate 64-bit
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.7.0_21-B11
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#75
psp 
Please can someone help me. I can't find sonicstage on the internet anymore. It isn't on the sony website and in the other sites I can download the Instalation guide but when I execute it doesn't work because it can't find de source to download. Can anyone put a link to download the full program without needing the instalation guide?
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#76
(04-24-2013, 02:20 PM)Hazuke Wrote: Please can someone help me. I can't find sonicstage on the internet anymore. It isn't on the sony website and in the other sites I can download the Instalation guide but when I execute it doesn't work because it can't find de source to download. Can anyone put a link to download the full program without needing the instalation guide?

(04-18-2013, 12:00 PM)nash67 Wrote: ok here is a link to the full installer of Sonic Stage 4.3
http://www.mediafire.com/download.php?9xjgchnz62myopt

It's the full version, I personally tried it.
Windows 7 Ultimate 64-bit
Intel® Core™2 Duo CPU E7500 @ 2.93GHz
3072MB RAM DDR2
NVIDIA GeForce 9500 GT 1024MB
Java Build 1.8.0-EA-B89
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#77
I think I have a pretty generic problem on the forums: my emulator runs unplayably slow. I try to run Fate/Extra, and no matter what config I set in the Video section, I simply can't get more than 5-8 fps. Character's don't have voice either, although I have SonicStage installed on my computer. I have Java 7 update 21, and jpcsp r3040. Specs:
  • Intel P4 3.00 GHz x2
  • 2 GB RAM
  • ATI 5670 HD (1 GB)
  • WinXP sp2

Maybe my rig just doesn't suit for this... Confused but being a Type Moon-fag doesn't let me to leave it. Rolleyes


Attached Files
.zip   Log_r3129(32bit)_INFO.zip (Size: 2.16 KB / Downloads: 158)
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#78
Your CPU is very old and even it runs at 3.0 GHz, P4 technology lack out of power being compared to new CPUs. On the other side JPCSP have some compatibility issues with ATI drivers don't expect so much.

Sadly for you, that rig won't allow run games on JPCSP at a decent speed. You could try PPSSPP instead since it can run games faster, but is plagued out with many bugs because it stands behind JPCSP on develop stage.
[Image: montcer.png]
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#79
(05-02-2013, 01:29 AM)The Chazz Wrote: I think I have a pretty generic problem on the forums: my emulator runs unplayably slow. I try to run Fate/Extra, and no matter what config I set in the Video section, I simply can't get more than 5-8 fps. Character's don't have voice either, although I have SonicStage installed on my computer. I have Java 7 update 21, and jpcsp r3040. Specs:
  • Intel P4 3.00 GHz x2
  • 2 GB RAM
  • ATI 5670 HD (1 GB)
  • WinXP sp2

Maybe my rig just doesn't suit for this... Confused but being a Type Moon-fag doesn't let me to leave it. Rolleyes
From your log file:
Code:
03:03:24  INFO      emu - GUI -     [X] Disable VBO (automatically disabled if not supported)
03:03:24  INFO      emu - GUI -     [X] Only GE graphics (not recommended for homebrew)
03:03:24  INFO      emu - GUI -     [X] Use vertex cache
03:03:24  INFO      emu - GUI -     [X] Use shaders
03:03:24  INFO      emu - GUI -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
03:03:24  INFO      emu - GUI -     [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
03:03:24  INFO      emu - GUI -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
03:03:24  INFO      emu - GUI -     [X] Enable saving GE screen to Textures instead of Memory
03:03:24  INFO      emu - GUI -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
03:03:24  INFO      emu - GUI -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
03:03:24  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
03:03:24  INFO      emu - GUI -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
03:03:24  INFO      emu - GUI -     [X] Disable optimized VertexInfo reading (may improve compatibility)
03:03:24  INFO      emu - GUI -     [ ] Save Stencil to Memory (more accurate but slower)
03:03:24  INFO      emu - GUI -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
I see that you have selected all the "Disable something" options. They usually have the effect to reduce performance. Have you tried simpler video settings, e.g. only selecting "Enable saving GE screen to Textures instead of Memory".

Also, have you tried to reduce the value "Maximum method size" under the compiler settings, or select "Ignore invalid memory access (not recommended for test reports, but improves performance)" under Memory settings?

Other features like Frame skipping (under Options -> Video) or changing the clock speed (under Options -> Clock speed) might also help.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#80
montcer9012 Wrote:try PPSSPP
I had, and I got instant 60 fps without sound, I think I have to follow this road. Now I can play it, but since voice is an important part of the game's joy factor, I need to figure out what can I do for that. I read that thingy about at3 sound decoding, is it possible that ppsspp cannot decode the files? How to make it to do that?

gid15 Wrote:simpler video settings
I enabled them one-by-one, no changes.

gid15 Wrote:Maximum method size
gid15 Wrote:Ignore invalid memory access
I reduced the size step-by-step, enabled to ignore, and I got 10-12 fps, somewhat better.

gid15 Wrote:Frame skipping
With this the screen started to flash heavily, so I set it to none.

gid15 Wrote:clock speed
No changes.

Thanks for the advices!
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