06-23-2010, 06:45 AM (This post was last modified: 06-08-2013, 07:13 AM by nash67.)
r1598
works with Media Engine enabled
Compatibility:
Memory: Ignore invalid memory
Video: Use Viewport
Looking very good, fully playable
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
(10-04-2010, 11:36 AM)MaXiMu Wrote: Hi currently have problems with sound and mediaengine with this game? I get errors
- ERROR org.ffmpeg - [h264 @ 0x548e67d0] no frame! and blocks emu some time reproduced song but wating work perfect
Sorry, can't verify this error but I can confirm the pauses, it's because the ME decodes the whole AT3 before proceeding. Where is this error? I have noticed however that this game also suffers from a shortened movie playback introduced in r1780. Hykem is already aware of that situation
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
to what I meant:
- Pause the decoding of AT3 is 30seconds long you can be waiting with the blocked image i do not know if it can be considered as an error or problem xuggle library perfomance but tested No sound disabled will not play the waiting
(10-06-2010, 08:37 PM)MaXiMu Wrote: Add fully log info
I think I don't have that, have to check later:
Code:
2010-10-06 22:22:10,397 [user_main] ERROR org.ffmpeg - [h264 @ 0x54dce440] missing picture in access unit
As far as I can see the movies play normal again, the pause is still present. I checked and all the AT3 music is stored along with other things in a 40 MB ZIP data file. Each of the music is about 1,5 MB big, I don't know if these pauses come from decoding the 1,5 MB AT3 or from extracting the ZIP.
I will make a INFO log too - later
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
10-07-2010, 03:16 PM (This post was last modified: 10-07-2010, 03:29 PM by Darth1701.)
OK, so here's my log, I do not have that strange error message about h264.
About the pauses: I wanted to test it without Media Engine but then it forces me to watch a 1:30 hour long fake movie, must be some bad lenght recognition. So: Yeah, the pauses are annoying but at the current state bearable.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
10-15-2010, 11:46 AM (This post was last modified: 10-15-2010, 11:47 AM by MaXiMu.)
Hey In the latest change has fixed the mistake of waiting AT3 sound decoding,
but works very slow (8-30fps slowdown)
and the sounds bad for the lack of speed is heard jumps
good job guys.
using r 3215
still goes ingame
missing the sound from the developers screens and the music from the title screen (sceSAS Core problem again ???)
here is an info log