10-13-2013, 11:08 PM (This post was last modified: 10-13-2013, 11:45 PM by nash67.)
using r 3405
goes ingame now
only problem is it is missing some text during the game
here is an info log and another log with
<logger name='hle.sceFont' > <level value='debug' /> </logger>
88083 [user_main] ERROR runtime - Pausing emulator - branch to self (death loop) at 0x088643AC
Code:
20:06:55 INFO stdout - user_main - (assert)c:/Documents and Settings/akiyama/My Documents/Visual Studio 2005/Projects/moon/0source/0Memory.c(125) ptr != NULL
PSP game are made from VS2005 ?
The game also create dump.hleUtilsBufferCopyWithRange.0 to dump.hleUtilsBufferCopyWithRange.9 in the jpcsp folder.
Attach ad1c9c2,8295722 and d02d4ba 's scefont and compiler debug.
As this game is heavily using sceHeap to manage the memory used by sceFont, I've improved sceHeap in 49debcb to make it more robust and avoid defragmentation.
I'm not sure this will help here. Could you please retry with 49debcb?
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log