This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Atrac3+ and r3432
#11
(01-10-2014, 12:40 PM)jacky400 Wrote: Just wonder is it Mega Man - Maverick Hunter X ?
Correct, the remake there.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#12
Test Castlevania - The Dracula X Chronicles - ULES00841
BGM not loop
Code:
10:51:17  INFO compiler - user_main - Splitting _S1_3_89066D0 (167/50)
10:51:18  INFO compiler - user_main - Splitting _S1_3_92BF8D0 (195/50)
10:51:18  INFO compiler - user_main - Splitting _S1_3_92BFB00 (188/50)
10:52:47  INFO hle.sceAtrac3plus - at3 thread 0 - Replaying atrac loop atracID=0, loopStart=2894264, loopEnd=4659537
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:47  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0
10:52:48  INFO   stdout - at3 thread 0 - strFileReadNoRetry Error = 0x0

The game displays lot of bugs it sould run in 60fps but jpcsp just run 25-30fps sometime
http://www.emunewz.net/forum/showthread.php?tid=155430
Reply
#13
I think it's time updata languages as jpcsp is change a lot.

for chinese, here is my Suggestions
jpcsp_zh.properties
Code:
MainGUI.anisotropicCheck.text=各向异性过滤
MainGUI.ToggleLogger.text=切换控制台
MainGUI.CustomLogger.text=Customise...
MainGUI.ControlsConf.text=控制
MainGUI.MuteOpt.text=静音
MainGUI.ResizeMenu.text=窗口大小
MainGUI.noneCheck.text=关闭
MainGUI.FiltersMenu.text=过滤
DumpCodeDialog.lblStartAddress.text=Start address
DumpCodeDialog.lblEndAddress.text=End address
DumpCodeDialog.lblFilename.text=Filename
DumpCodeDialog.title=Dump code region to file
DisassemblerFrame.lblDebugState.text=转储调试状态
DisassemblerFrame.mFile.text=文件
DisassemblerFrame.miRun.text=Run
DisassemblerFrame.mDebug.text=调试
DisassemblerFrame.miPause.text=Pause
DisassemblerFrame.miImportBreakpoints.text=Import breakpoints...
DisassemblerFrame.miDeleteAllBreakpoints.text=删除全部
DisassemblerFrame.miDeleteBreakpoint.text=删除休止符
DisassemblerFrame.miNewBreakpoint.text=添加休止符
DisassemblerFrame.mBreakpoints.text=Breakpoints
DisassemblerFrame.miJumpTo.text=跳至
DisassemblerFrame.miResetToPC.text=重置于本电脑
DisassemblerFrame.miStepOut.text=跳出
DisassemblerFrame.miStepInto.text=插入
DisassemblerFrame.miStepOver.text=跳过
DisassemblerFrame.miDumpCode.text=转储代码
DisassemblerFrame.mDisassembler.text=Disassembler
DisassemblerFrame.miExportBreakpoints.text=Export breakpoints...
DisassemblerFrame.miManageMemoryBreakpoints.text=Manage memory breakpoints...
MainGUI.RunButton.text=启动
MainGUI.PauseButton.text=中止
MainGUI.ResetButton.text=重置
MainGUI.FileMenu.text=文件
MainGUI.openUmd.text=载入 UMD
MainGUI.OpenFile.text=载入文件
MainGUI.OpenMemStick.text=装载记忆棒
MainGUI.RecentMenu.text=载入最近的
MainGUI.switchUmd.text=换盘
MainGUI.SaveSnap.text=即时存档
MainGUI.LoadSnap.text=即时读档
MainGUI.ExportMenu.text=导出 3D 场景 (Wavefront .obj/.mtl)
MainGUI.ExportVisibleElements.text=仅可见场景
MainGUI.ExportAllElements.text=所有要素
MainGUI.HelpMenu.text=帮助
MainGUI.About.text=关于
MainGUI.ConfigMenu.text=配置
MainGUI.OptionsMenu.text=选项
MainGUI.DebugMenu.text=调试
MainGUI.CheatsMenu.text=金手指
MainGUI.ClearVertexCache.text=Clear Vertex Cache
MainGUI.ClearTextureCache.text=Clear Texture Cache
MainGUI.ResetProfiler.text=复位信息
MainGUI.DumpIso.text=转储 ISO 到 ISO-index.txt
MainGUI.ToolsSubMenu.text=工具
MainGUI.AudioOpt.text=音频
MainGUI.ClockSpeedOpt.text=锁定速度
MainGUI.ShotItem.text=截图
MainGUI.RotateItem.text=旋转
MainGUI.FrameSkipMenu.text=跳帧 (期望的FPS)
MainGUI.FrameSkipNone.text=关闭
MainGUI.ClockSpeedNormal.text=正常速度
MainGUI.ClockSpeed50.text=50% of normal speed (一半速度)
MainGUI.ClockSpeed75.text=75% of normal speed (3/4 速度)
MainGUI.ClockSpeed150.text=150% of normal speed (1.5 倍速度)
MainGUI.ClockSpeed200.text=200% of normal speed (2倍速度)
MainGUI.ClockSpeed300.text=300% of normal speed (3倍速度)
MainGUI.SystemLocale.text=System locale
MainGUI.ExportISOFile.text=从ISO中解压出文件
MainGUI.ExportISOFileQuestion.text=输入要从ISO中解压出的文件名
MainGUI.FileDoesNotExist.text=文件不存在
MainGUI.FileExported.text=Exported file ''{0}'' to ''{1}''
LogGUI.LoggerSettingsPanel.TabConstraints.tabTitle=设置
LogGUI.outputToText.text=导出 log results 到 text 文件
LogGUI.outputToHTML.text=导出 log results 到 HTML 文件
LogGUI.saveButton.text=Generate new settings file
LogGUI.title=Customise Logger
LogGUI.splitFilesBox.text=split files
LogGUI.openLogWindowCheck.text=启动时记录
LogGUI.snapConsoleCheck.text=捕捉记录器窗口
LogGUI.LoggerGeneralPanel.TabConstraints.tabTitle=基本设置
LogGUI.lblOutputFile.text=Output file name:
LogGUI.lblMaxFileSize.text=Max. file size (kB):
LogGUI.LoggerAdvancedPanel.TabConstraints.tabTitle=Advanced
LogGUI.lblCustom.text=Custom settings
LogGUI.rbCustom.text=Custom
LogGUI.rbFullDebug.text=Full Debug
LogGUI.rbCoreDebug.text=Core Debug
LogGUI.rbGPUDebug.text=GPU Debug
LogGUI.rbCPUDebug.text=CPU Debug
LogGUI.rbGeneralDebug.text=General Debug
MemStickBrowser.title=记忆棒查看器
MemStickBrowser.column.icon.text=图标
MemStickBrowser.column.title.text=标题
MemStickBrowser.column.path.text=路径
MemStickBrowser.btnRefresh.text=Refresh
DisassemblerFrame.title=调试器
CheatsGUI.title=金手指
CheatsGUI.btnOnOff.text=开启/关闭
CheatsGUI.btnImportCheatDB.text=从cheat.db导入金手指
MemoryViewer.title=内存参看器
MemoryViewer.btnGoToAddress.text=转至地址
MemoryViewer.btnGoToSP.text=跳至SP
MemoryViewer.btnDumpRawRam.text=转储原存储器
MemoryViewer.btnGoToVRAM.text=跳至VRAM
MemoryViewer.strInvalidAddress.text=输入错误
InstructionCounter.title=指令计数
InstructionCounter.btnStart.text=开始计数
InstructionCounter.lblCountWhat.text=选择计数段:
InstructionCounter.btnSave.text=保存文件
CancelButton.text=取消
LogWindow.lblLevel.text=Log Level:
LogWindow.title=记录
DisassemblerFrame.cop0Table.TabConstraints.tabTitle=COP0
DisassemblerFrame.lblSearch.text=搜索
DisassemblerFrame.btnDumpDebugState.text=转储至控制台
DisassemblerFrame.btnReplay.text=重新捕捉下一帧
DisassemblerFrame.btnCapture.text=捕捉下一帧
DisassemblerFrame.lblCaptureReplay.text=GE Capture/Replay
DisassemblerFrame.gpioLabel.text=GPIO
DisassemblerFrame.miscPanel.TabConstraints.tabTitle=媒体
DisassemblerFrame.cop1Table.TabConstraints.tabTitle=COP1
DisassemblerFrame.gprTable.TabConstraints.tabTitle=GPR
DisassemblerFrame.strEnterToJump.text=跳至输入地址
ElfHeaderInfo.title=ELF 头部信息
InstructionCounter.strSaveInstructionDialog.text=保存文件说明
Emulator.strPrometheusLoader.text=发现这个游戏被打上了“普罗米修斯补丁”。这种游戏不能被 JPCSP 加载\n你从互联网上下载的这个游戏是非法的。\n除非你拥有这个游戏和一台真正的 PSP,就没有任何办法运行这个游戏。\n不要问,我们不支持盗版.
MainGUI.strGeneralError.text=一般错误
MainGUI.strCriticalError.text=严重错误
MainGUI.strIOError.text=IO错误
MainGUI.strWrongLoader.text=不能在"载入文件"中载入镜像文件.\n请改用"载入 UMD "载入 ISO/CSO 文件.
MainGUI.strCheckConsole.text=Check console output for details.
MainGUI.strOpenUMD.text=打开 UMD 镜像
MainGUI.strEncryptedBoot.text=该游戏文件已被加密.\n它无法被 JPCSP 加载.\n因此它不能被程序模拟.\n我们不支持您使用盗版游戏.
MainGUI.strChooseRotation.text=选择旋转角度
MainGUI.strRotate.text=Rotate
MainGUI.strRotate90CW.text=90 CW
MainGUI.strRotate90CCW.text=90 CCW
MainGUI.strRotate180.text=180
MainGUI.strRotateMirror.text=Mirror
MainGUI.strRotateNormal.text=Normal
ConsoleWindow.title=记录
ConsoleWindow.ClearMessageButton.text=清除报告
ConsoleWindow.SaveMessageToFileButton.text=保存文件信息
ConsoleWindow.strSaveLogging.text=输出保存记录
ConsoleWindow.strFileExists.text=文件已存在!是否覆盖?
ConsoleWindow.strFileExistsTitle.text=File exists
ImageViewer.title=图像浏览器
ImageViewer.lblWidth.text=W:
ImageViewer.lblHeight.text=H:
ImageViewer.lblBufferWidth.text=BW:
ImageViewer.lblAddress.text=Address:
ImageViewer.lblPixelFormat.text=PixelFormat:
ImageViewer.swizzleField.text=Swizzle
ImageViewer.lblCLUT.text=颜色查找表:
ImageViewer.lblCLUTNumberBlocks.text=blocks:
ImageViewer.lblCLUTFormat.text=Format:
ImageViewer.lblBackgroundColor.text=Background:
ImageViewer.btnGoToAddress.text=go to address
ImageViewer.btnGoToGE.text=跳至 GE
ImageViewer.btnGoToFB.text=跳至 FB
ImageViewer.useAlphaField.text=使用Alpha
ImageViewer.strInvalidNumber.text=This is not a valid number:
ImageViewer.addressField.toolTipText=start address of graphic
ImageViewer.widthField.toolTipText=width
ImageViewer.heightField.toolTipText=height
ImageViewer.bufferWidthField.toolTipText=buffer width
ImageViewer.clutAddressField.toolTipText=start address of CLUT
ImageViewer.clutNumberBlocksField.toolTipText=number of CLUT blocks
DisassemblerFrame.CopyAddress.text=复制地址
DisassemblerFrame.CopyAll.text=复制全部
DisassemblerFrame.CopyBranchOrJump.text=复制分支或转移地址
DisassemblerFrame.SetPCToCursor.text=设置鼠标
DisassemblerFrame.CopyValue.text=复制数值
SettingsGUI.title=配置
SettingsGUI.RegionPanel.title=区域
SettingsGUI.VideoPanel.title=视频
SettingsGUI.AudioPanel.title=音频
SettingsGUI.MemoryPanel.title=内存
SettingsGUI.MiscPanel.title=媒体
SettingsGUI.CompilerPanel.title=编译器
SettingsGUI.CryptoPanel.title=加密破解
SettingsGUI.DisplayPanel.title=显示
UmdBrowser.title=浏览 UMDIso/Cso
UmdBrowser.loadButtonSwitch.text=Switch
SettingsGUI.imposeLabel.text=Impose:
SettingsGUI.sysParmLabel.text=System parameters:
SettingsGUI.GeneralPanel.title=基本设置
SettingsGUI.languageLabel.text=语言
SettingsGUI.buttonLabel.text=热键偏好:
SettingsGUI.daylightLabel.text=夏时制设置:
SettingsGUI.timezoneLabel.text=以分钟为单位偏移时区(GMT+/-):
SettingsGUI.timeFormatLabel.text=时间格式:
SettingsGUI.dateFormatLabel.text=日期格式:
SettingsGUI.wlanPowerLabel.text=无线网络省电模式:
SettingsGUI.adhocChannel.text=信道阶:
SettingsGUI.nicknameLabel.text=昵称:
SettingsGUI.jButtonApply.text=Apply
SettingsGUI.pbpunpackcheck.text=载入时解压PBP
SettingsGUI.saveWindowPosCheck.text=退出时保存窗口位置
SettingsGUI.loadAndRunCheck.text=加载游戏后立即运行
SettingsGUI.umdBrowser.text=使用 UMD 浏览器
SettingsGUI.classicUmdDialog.text=传统打开方式
SettingsGUI.umdPathLabel.text=UMD 文件夹路径:
SettingsGUI.tmpPathLabel.text=临时文件夹路径:
SettingsGUI.strSelectUMDPath.text=Select UMD directory
SettingsGUI.strSelectTMPPath.text=Choose TMP directory
SettingsGUI.disableVBOCheck.text=禁用 VBO(不支持时会自动禁用)
SettingsGUI.onlyGEGraphicsCheck.text=仅使用 GE 图形引擎(高清效果,可能提速,可能造成过场动画黑屏,不推荐在自制游戏上使用)
SettingsGUI.useVertexCache.text=使用顶点着色引擎(同时勾选 使用着色器 选项 可能提速)
SettingsGUI.shaderCheck.text=使用着色器
SettingsGUI.geometryShaderCheck.text=使用几何着色器进行二维渲染(需要开启着色器)
SettingsGUI.disableUBOCheck.text=禁用 UBO(需要开启着色器,不支持时会自动禁用)
SettingsGUI.enableVAOCheck.text=使用 VAO(需要开启使用着色器及顶点着色引擎)
SettingsGUI.enableGETextureCheck.text=使用 GE 屏幕纹理缓存替代内存存储(高清效果,可能提速)
SettingsGUI.enableNativeCLUTCheck.text=使用索引纹理解码功能(通过颜色对照表分配)(需要开启着色器)
SettingsGUI.enableDynamicShadersCheck.text=使用动态着色器(需要开启着色器,AMD/ATI 显卡推荐启动)
SettingsGUI.enableShaderStencilTestCheck.text=在模板测试模块中优化着色器(可修正"半透明"问题,降低速度)
SettingsGUI.enableShaderColorMaskCheck.text=在颜色遮罩模块中优化着色器(降低速度)
SettingsGUI.disableOptimizedVertexInfoReading.text=禁用优化顶点信息读取 (可能改善兼容性,修正3D模型的贴图错误,会降低速度)
SettingsGUI.saveStencilToMemory.text=保存模版至内存(更精确但更慢,可能解决过亮问题)
SettingsGUI.useSoftwareRenderer.text=Use Software Rendering (very experimental, not yet complete, slow)
SettingsGUI.IgnoreAudioThreadsCheck.text=禁用音频线
SettingsGUI.DisableSceAudioCheck.text=禁用音频(不推荐)
SettingsGUI.disableBlockingAudioCheck.text=禁用音频通道
SettingsGUI.invalidMemoryCheck.text=忽略失效的内存地址(不推荐)
SettingsGUI.ignoreUnmappedImports.text=忽略未映射端口(不推荐)
SettingsGUI.useMediaEngine.text=使用媒体引擎
SettingsGUI.useConnector.text=解压多媒体文件至临时文件夹
SettingsGUI.useExternalDecoder.text=使用 SonicStage 解码(需要使用媒体引擎并安装SonicStage)
SettingsGUI.useDebugFont.text=Use debug font (disable flash0 fonts)
SettingsGUI.useCompiler.text=使用编译器(动态重编译)
SettingsGUI.profileCheck.text=输出记录信息至 profiler.txt(只用于编译)
SettingsGUI.methodMaxInstructionsLabel.text=最大操作数目
SettingsGUI.extractEboot.text=导出破解的 EBOOT.BIN 文件至临时文件夹
SettingsGUI.cryptoSavedata.text=禁用加密模式执行存档
SettingsGUI.extractPGD.text=导出源 PGD 文件至临时文件夹
SettingsGUI.fullscreenCheck.text=全屏模式,重启后生效
SettingsGUI.antiAliasLabel.text=抗锯齿:
SettingsGUI.resolutionLabel.text=屏幕分辨率:
MainGUI.strOpenELFPBP.text=打开 ELF/PBP 文件
ControlsGUI.controllerLabel.text=Controller:
ControlsGUI.title=控制
ControlsGUI.fieldPutKey.text=选择并按下相应按键
FileLoggerFrame.commandLogTable.name=文件日志
FileLoggerFrame.fileHandleTable.name=文件处理日志
UmdBrowser.strDiscID.text=盘符ID
UmdBrowser.strFirmware.text=固件
sceUtilitySavedata.LISTLOAD=Load
sceUtilitySavedata.LISTSAVE=Save
sceUtilitySavedata.LISTDELETE=Delete
sceUtilitySavedata.LOAD=Load
sceUtilitySavedata.SAVE=Save
sceUtilitySavedata.DELETE=Delete
OkButton.text=确定
SettingsGUI.useDebugMemory.text=Use debugger memory (slower, enables memory breakpoints)
VfpuFrame.title=矢量单元寄存器
MemoryBreakpointsDialog.cbTraceWrite8.text=trace on BYTE write
MemoryBreakpointsDialog.cbTraceRead8.text=trace on BYTE read
MemoryBreakpointsDialog.cbTraceRead.text=trace all reads
MemoryBreakpointsDialog.btnImport.text=Import
MemoryBreakpointsDialog.cbTraceRead32.text=trace on DWORD read
MemoryBreakpointsDialog.cbTraceRead16.text=trace on WORD read
MemoryBreakpointsDialog.title=Memory breakpoints
MemoryBreakpointsDialog.btnAdd.text=Add
MemoryBreakpointsDialog.btnRemove.text=Remove
MemoryBreakpointsDialog.btnExport.text=Export
MemoryBreakpointsDialog.chkPauseOnHit.text=pause emulator on hit
MemoryBreakpointsDialog.cbTraceWrite16.text=trace on WORD write
MemoryBreakpointsDialog.cbTraceWrite32.text=trace on DWORD write
MemoryBreakpointsDialog.cbTraceWrite.text=trace all writes
MemoryBreakpointsDialog.dlgExport.title=Export memory breakpoints to file...
MemoryBreakpointsDialog.dlgImport.title=Import memory breakpoints from file...
DisassemblerFrame.strInvalidBRKFile.text=This file is not a valid breakpoint file.
DumpCodeDialog.dlgOutputFile.title=Select output file...
DumpCodeDialog.strErrAddressRange.title=Start address is higher than end address.
MainGUI.ExitEmu.text=退出
LogGUI.lblSettingsPath.text=Settings file path:
LogGUI.lblLogMethod.text=Logging method:
MainGUI.VideoOpt.text=视频
ClearButton.text=Clear
CloseButton.text=Close
LoadButton.text=载入
FileLoggerFrame.strSaveTable.text=Save table content to file...
FileLoggerFrame.strSaveFailed.text=Could not write to file.\nReason:
FileLoggerFrame.strFileID.text=File ID
FileLoggerFrame.strFileName.text=File name
FileLoggerFrame.strRead.text=Read
FileLoggerFrame.strWrite.text=Write
FileLoggerFrame.strThreadID.text=Thread ID
FileLoggerFrame.strThreadName.text=Thread name
FileLoggerFrame.strCommand.text=Command
FileLoggerFrame.strResult.text=Result
FileLoggerFrame.strParameters.text=Parameters
FileLoggerFrame.strLoggingDisabled.text=disabled (enable in settings)
LogGUI.logByKeywordCheck.text=Enable log filtering by custom keyword:
MemoryBreakpointsDialog.strStartAddress.text=Start
MemoryBreakpointsDialog.strEndAddress.text=End
MemoryBreakpointsDialog.strAccess.text=Access
MemoryBreakpointsDialog.strActive.text=Active
SettingsGUI.strPathInList.text=This path is already in the list.
FileLoggerFrame.saveAsItem.text=Save as...
FileLoggerFrame.copyItem.text=Copy line
FileLoggerFrame.title=文件日志
FileLoggerFrame.cbFileTrace.text=Trace file I/O
CheatsGUI.strNoCheatsEntered.text=No cheats have been entered, nothing to do.
CheatsGUI.strReadFromDB.text=无法读取 cheats.db.
sceUtilitySavedata.strEnter.text=确定
sceUtilitySavedata.strBack.text=返回
sceUtilitySavedata.strCompleted.text=完成
sceUtilitySavedata.strYes.text=是
sceUtilitySavedata.strNo.text=否
sceUtilitySavedata.strAskSaveData.text=确定要保存存档?
sceUtilitySavedata.strNewData.text=新建存档
sceUtilitySavedata.strNoData.text=没有存档
sceUtilitySavedata.strAskLoadData.text=确定要读取存档?
sceUtilitySavedata.strAskOverwriteData.text=确定要覆盖存档?
DisassemblerFrame.strEmuRunning.text=Emulation running.
DisassemblerFrame.strEmuHalted.text=Emulation halted
DisassemblerFrame.strEmuNotRunning.text=Emulation not running.
StepLogger.strStatusOk.text=Ok
StepLogger.strStatusUnknown.text=Unknown
StepLogger.strStatusWDTIdle.text=WDT (idle)
StepLogger.strStatusWDTHog.text=WDT (hog)
StepLogger.strStatusMemRead.text=Memory (read)
StepLogger.strStatusMemWrite.text=Memory (write)
StepLogger.strStatusBreakpoint.text=Breakpoint
StepLogger.strStatusUnimplemented.text=Unimplemented
StepLogger.strStatusPause.text=Pause
StepLogger.strStatusJumpSelf.text=Jump to self (death loop)
DisassemblerFrame.btnCancelSearch.text=Cancel search
MainGUI.RecentFileNotFound.text=Could not load ''{0}'', file does not exist.
SettingsGUI.useExternalSoftwareRenderer.text=使用外部软件渲染
SettingsGUI.useOpenglRenderer.text=使用Opengl渲染 (默认)
SettingsGUI.useSoftwareRenderer.text=使用内部软件渲染
SettingsGUI.renderPanel.border.title=选择渲染方式 (重启后生效)
SettingsGUI.modelLabel.text=PSP 机型
SettingsGUI.useAtrac3plus.text=启用Atrac3+ 解码器(实验性,需要勾选使用媒体引擎)
SettingsGUI.extractSavedataKey.text=导出存档密匙到TMP文件夹

jpcsp_zh_TW.properties
Code:
MainGUI.anisotropicCheck.text=各向異性過濾
MainGUI.ToggleLogger.text=切換控制臺
MainGUI.CustomLogger.text=Customise...
MainGUI.ControlsConf.text=控制
MainGUI.MuteOpt.text=靜音
MainGUI.ResizeMenu.text=窗口大小
MainGUI.noneCheck.text=關閉
MainGUI.FiltersMenu.text=過濾
DumpCodeDialog.lblStartAddress.text=Start address
DumpCodeDialog.lblEndAddress.text=End address
DumpCodeDialog.lblFilename.text=Filename
DumpCodeDialog.title=Dump code region to file
DisassemblerFrame.lblDebugState.text=轉儲調試狀態
DisassemblerFrame.mFile.text=文件
DisassemblerFrame.miRun.text=Run
DisassemblerFrame.mDebug.text=調試
DisassemblerFrame.miPause.text=Pause
DisassemblerFrame.miImportBreakpoints.text=Import breakpoints...
DisassemblerFrame.miDeleteAllBreakpoints.text=刪除全部
DisassemblerFrame.miDeleteBreakpoint.text=刪除休止符
DisassemblerFrame.miNewBreakpoint.text=添加休止符
DisassemblerFrame.mBreakpoints.text=Breakpoints
DisassemblerFrame.miJumpTo.text=跳至
DisassemblerFrame.miResetToPC.text=重置於本電腦
DisassemblerFrame.miStepOut.text=跳出
DisassemblerFrame.miStepInto.text=插入
DisassemblerFrame.miStepOver.text=跳過
DisassemblerFrame.miDumpCode.text=轉儲代碼
DisassemblerFrame.mDisassembler.text=Disassembler
DisassemblerFrame.miExportBreakpoints.text=Export breakpoints...
DisassemblerFrame.miManageMemoryBreakpoints.text=Manage memory breakpoints...
MainGUI.RunButton.text=啟動
MainGUI.PauseButton.text=中止
MainGUI.ResetButton.text=重置
MainGUI.FileMenu.text=檔
MainGUI.openUmd.text=載入 UMD
MainGUI.OpenFile.text=載入文件
MainGUI.OpenMemStick.text=裝載記憶棒
MainGUI.RecentMenu.text=載入最近的
MainGUI.switchUmd.text=換盤
MainGUI.SaveSnap.text=即時存檔
MainGUI.LoadSnap.text=即時讀檔
MainGUI.ExportMenu.text=導出 3D 場景 (Wavefront .obj/.mtl)
MainGUI.ExportVisibleElements.text=僅可見要素
MainGUI.ExportAllElements.text=所有要素
MainGUI.HelpMenu.text=幫助
MainGUI.About.text=關於
MainGUI.ConfigMenu.text=配置
MainGUI.OptionsMenu.text=選項
MainGUI.DebugMenu.text=調試
MainGUI.CheatsMenu.text=金手指
MainGUI.ClearVertexCache.text=Clear Vertex Cache
MainGUI.ClearTextureCache.text=Clear Texture Cache
MainGUI.ResetProfiler.text=重定信息
MainGUI.DumpIso.text=轉儲 ISO 到 ISO-index.txt
MainGUI.ToolsSubMenu.text=工具
MainGUI.AudioOpt.text=音頻
MainGUI.ClockSpeedOpt.text=鎖定速度
MainGUI.ShotItem.text=截圖
MainGUI.RotateItem.text=旋轉
MainGUI.FrameSkipMenu.text=跳幀 (期望的FPS)
MainGUI.FrameSkipNone.text=關閉
MainGUI.ClockSpeedNormal.text=正常速度
MainGUI.ClockSpeed50.text=50% of normal speed (一半速度)
MainGUI.ClockSpeed75.text=75% of normal speed (3/4 速度)
MainGUI.ClockSpeed150.text=150% of normal speed (1.5 倍速度)
MainGUI.ClockSpeed200.text=200% of normal speed (2倍速度)
MainGUI.ClockSpeed300.text=300% of normal speed (3倍速度)
MainGUI.SystemLocale.text=System locale
MainGUI.ExportISOFile.text=從ISO中解壓出文件
MainGUI.ExportISOFileQuestion.text=輸入要從ISO中解壓出的檔案名
MainGUI.FileDoesNotExist.text=文件不存在
MainGUI.FileExported.text=Exported file ''{0}'' to ''{1}''
LogGUI.LoggerSettingsPanel.TabConstraints.tabTitle=設置
LogGUI.outputToText.text=導出 log results 到 text 檔
LogGUI.outputToHTML.text=導出 log results 到 HTML 檔
LogGUI.saveButton.text=Generate new settings file
LogGUI.title=Customise Logger
LogGUI.splitFilesBox.text=split files
LogGUI.openLogWindowCheck.text=啟動時記錄
LogGUI.snapConsoleCheck.text=捕捉記錄器窗口
LogGUI.LoggerGeneralPanel.TabConstraints.tabTitle=基本設置
LogGUI.lblOutputFile.text=Output file name:
LogGUI.lblMaxFileSize.text=Max. file size (kB):
LogGUI.LoggerAdvancedPanel.TabConstraints.tabTitle=Advanced
LogGUI.lblCustom.text=Custom settings
LogGUI.rbCustom.text=Custom
LogGUI.rbFullDebug.text=Full Debug
LogGUI.rbCoreDebug.text=Core Debug
LogGUI.rbGPUDebug.text=GPU Debug
LogGUI.rbCPUDebug.text=CPU Debug
LogGUI.rbGeneralDebug.text=General Debug
MemStickBrowser.title=記憶棒查看器
MemStickBrowser.column.icon.text=圖示
MemStickBrowser.column.title.text=標題
MemStickBrowser.column.path.text=路徑
MemStickBrowser.btnRefresh.text=Refresh
DisassemblerFrame.title=調試器
CheatsGUI.title=金手指
CheatsGUI.btnOnOff.text=開啟/關閉
CheatsGUI.btnImportCheatDB.text=從cheat.db導入金手指
MemoryViewer.title=記憶體參看器
MemoryViewer.btnGoToAddress.text=轉至地址
MemoryViewer.btnGoToSP.text=跳至SP
MemoryViewer.btnDumpRawRam.text=轉儲原記憶體
MemoryViewer.btnGoToVRAM.text=跳至VRAM
MemoryViewer.strInvalidAddress.text=輸入錯誤
InstructionCounter.title=指令計數
InstructionCounter.btnStart.text=開始計數
InstructionCounter.lblCountWhat.text=選擇計數段:
InstructionCounter.btnSave.text=保存檔
CancelButton.text=取消
LogWindow.lblLevel.text=Log Level:
LogWindow.title=記錄
DisassemblerFrame.cop0Table.TabConstraints.tabTitle=COP0
DisassemblerFrame.lblSearch.text=搜索
DisassemblerFrame.btnDumpDebugState.text=轉儲至控制臺
DisassemblerFrame.btnReplay.text=重新捕捉下一幀
DisassemblerFrame.btnCapture.text=捕捉下一幀
DisassemblerFrame.lblCaptureReplay.text=GE Capture/Replay
DisassemblerFrame.gpioLabel.text=GPIO
DisassemblerFrame.miscPanel.TabConstraints.tabTitle=媒體
DisassemblerFrame.cop1Table.TabConstraints.tabTitle=COP1
DisassemblerFrame.gprTable.TabConstraints.tabTitle=GPR
DisassemblerFrame.strEnterToJump.text=跳至輸入地址
ElfHeaderInfo.title=ELF 頭部資訊
InstructionCounter.strSaveInstructionDialog.text=保存檔說明
Emulator.strPrometheusLoader.text=發現這個遊戲被打上了“普羅米修斯補丁”。這種遊戲不能被 JPCSP 加載\n你從互聯網上下載的這個遊戲是非法的。\n除非你擁有這個遊戲和一臺真正的 PSP,就沒有任何辦法運行這個遊戲。\n不要問,我們不支持盜版.
MainGUI.strGeneralError.text=一般錯誤
MainGUI.strCriticalError.text=嚴重錯誤
MainGUI.strIOError.text=IO錯誤
MainGUI.strWrongLoader.text=不能在"載入文件"中載入鏡像檔.\n請改用"載入 UMD "載入 ISO/CSO 檔.
MainGUI.strCheckConsole.text=Check console output for details.
MainGUI.strOpenUMD.text=打開 UMD 鏡像
MainGUI.strEncryptedBoot.text=該遊戲檔已被加密.\n它無法被 JPCSP 加載.\n因此它不能被程式模擬.\n我們不支持您使用盜版遊戲.
MainGUI.strChooseRotation.text=選擇旋轉角度
MainGUI.strRotate.text=Rotate
MainGUI.strRotate90CW.text=90 CW
MainGUI.strRotate90CCW.text=90 CCW
MainGUI.strRotate180.text=180
MainGUI.strRotateMirror.text=Mirror
MainGUI.strRotateNormal.text=Normal
ConsoleWindow.title=記錄
ConsoleWindow.ClearMessageButton.text=清除報告
ConsoleWindow.SaveMessageToFileButton.text=保存檔資訊
ConsoleWindow.strSaveLogging.text=輸出保存記錄
ConsoleWindow.strFileExists.text=檔已存在!是否覆蓋?
ConsoleWindow.strFileExistsTitle.text=File exists
ImageViewer.title=圖像流覽器
ImageViewer.lblWidth.text=W:
ImageViewer.lblHeight.text=H:
ImageViewer.lblBufferWidth.text=BW:
ImageViewer.lblAddress.text=Address:
ImageViewer.lblPixelFormat.text=PixelFormat:
ImageViewer.swizzleField.text=Swizzle
ImageViewer.lblCLUT.text=顏色查找表:
ImageViewer.lblCLUTNumberBlocks.text=blocks:
ImageViewer.lblCLUTFormat.text=Format:
ImageViewer.lblBackgroundColor.text=Background:
ImageViewer.btnGoToAddress.text=go to address
ImageViewer.btnGoToGE.text=跳至 GE
ImageViewer.btnGoToFB.text=跳至 FB
ImageViewer.useAlphaField.text=使用Alpha
ImageViewer.strInvalidNumber.text=This is not a valid number:
ImageViewer.addressField.toolTipText=start address of graphic
ImageViewer.widthField.toolTipText=width
ImageViewer.heightField.toolTipText=height
ImageViewer.bufferWidthField.toolTipText=buffer width
ImageViewer.clutAddressField.toolTipText=start address of CLUT
ImageViewer.clutNumberBlocksField.toolTipText=number of CLUT blocks
DisassemblerFrame.CopyAddress.text=複製地址
DisassemblerFrame.CopyAll.text=複製全部
DisassemblerFrame.CopyBranchOrJump.text=複製分支或轉移地址
DisassemblerFrame.SetPCToCursor.text=設置滑鼠
DisassemblerFrame.CopyValue.text=複製數值
SettingsGUI.title=配置
SettingsGUI.RegionPanel.title=區域
SettingsGUI.VideoPanel.title=視頻
SettingsGUI.AudioPanel.title=音頻
SettingsGUI.MemoryPanel.title=記憶體
SettingsGUI.MiscPanel.title=媒體
SettingsGUI.CompilerPanel.title=編譯器
SettingsGUI.CryptoPanel.title=加密破解
SettingsGUI.DisplayPanel.title=顯示
UmdBrowser.title=流覽 UMDIso/Cso
UmdBrowser.loadButtonSwitch.text=Switch
SettingsGUI.imposeLabel.text=Impose:
SettingsGUI.sysParmLabel.text=System parameters:
SettingsGUI.GeneralPanel.title=基本設置
SettingsGUI.languageLabel.text=語言
SettingsGUI.buttonLabel.text=熱鍵偏好:
SettingsGUI.daylightLabel.text=夏時制設置:
SettingsGUI.timezoneLabel.text=以分鐘為單位偏移時區(GMT+/-):
SettingsGUI.timeFormatLabel.text=時間格式:
SettingsGUI.dateFormatLabel.text=日期格式:
SettingsGUI.wlanPowerLabel.text=無線網路省電模式:
SettingsGUI.adhocChannel.text=通道階:
SettingsGUI.nicknameLabel.text=昵稱:
SettingsGUI.jButtonApply.text=Apply
SettingsGUI.pbpunpackcheck.text=載入時解壓PBP
SettingsGUI.saveWindowPosCheck.text=退出時保存窗口位置
SettingsGUI.loadAndRunCheck.text=加載遊戲後立即運行
SettingsGUI.umdBrowser.text=使用 UMD 流覽器
SettingsGUI.classicUmdDialog.text=傳統打開方式
SettingsGUI.umdPathLabel.text=UMD 檔夾路徑:
SettingsGUI.tmpPathLabel.text=臨時檔夾路徑:
SettingsGUI.strSelectUMDPath.text=Select UMD directory
SettingsGUI.strSelectTMPPath.text=Choose TMP directory
SettingsGUI.disableVBOCheck.text=禁用 VBO(不支持時會自動禁用)
SettingsGUI.onlyGEGraphicsCheck.text=僅使用 GE 圖形引擎(高清效果,可能提速,可能造成過場動畫黑屏,不推薦在自製遊戲上使用)
SettingsGUI.useVertexCache.text=使用頂點著色引擎(同時勾選 使用著色器 選項 可能提速)
SettingsGUI.shaderCheck.text=使用著色器
SettingsGUI.geometryShaderCheck.text=使用幾何著色器進行二維渲染(需要開啟著色器)
SettingsGUI.disableUBOCheck.text=禁用 UBO(需要開啟著色器,不支持時會自動禁用)
SettingsGUI.enableVAOCheck.text=使用 VAO(需要開啟使用著色器及頂點著色引擎)
SettingsGUI.enableGETextureCheck.text=使用 GE 螢幕紋理緩存替代記憶體存儲(高清效果,可能提速)
SettingsGUI.enableNativeCLUTCheck.text=使用索引紋理解碼功能(通過顏色對照表分配)(需要開啟著色器)
SettingsGUI.enableDynamicShadersCheck.text=使用動態著色器(需要開啟著色器,AMD/ATI 顯卡推薦啟動)
SettingsGUI.enableShaderStencilTestCheck.text=在範本測試模組中優化著色器(可修正"半透明"問題,降低速度)
SettingsGUI.enableShaderColorMaskCheck.text=在顏色遮罩模組中優化著色器(降低速度)
SettingsGUI.disableOptimizedVertexInfoReading.text=禁用優化頂點資訊讀取 (可能改善相容性,修正3D模型的貼圖錯誤,會降低速度)
SettingsGUI.saveStencilToMemory.text=保存模版至記憶體(更精確但更慢,可能解決過亮問題)
SettingsGUI.useSoftwareRenderer.text=Use Software Rendering (very experimental, not yet complete, slow)
SettingsGUI.IgnoreAudioThreadsCheck.text=禁用音頻線
SettingsGUI.DisableSceAudioCheck.text=禁用音頻(不推薦)
SettingsGUI.disableBlockingAudioCheck.text=禁用音頻通道
SettingsGUI.invalidMemoryCheck.text=忽略失效的記憶體地址(不推薦)
SettingsGUI.ignoreUnmappedImports.text=忽略未映射端口(不推薦)
SettingsGUI.useMediaEngine.text=使用媒體引擎
SettingsGUI.useConnector.text=解壓多媒體檔至臨時檔夾
SettingsGUI.useExternalDecoder.text=使用 SonicStage 解碼(需要使用媒體引擎並安裝SonicStage)
SettingsGUI.useDebugFont.text=Use debug font (disable flash0 fonts)
SettingsGUI.useCompiler.text=使用編譯器(動態重編譯)
SettingsGUI.profileCheck.text=輸出記錄資訊至 profiler.txt(只用於編譯)
SettingsGUI.methodMaxInstructionsLabel.text=最大運算元目
SettingsGUI.extractEboot.text=導出破解的 EBOOT.BIN 檔至臨時檔夾
SettingsGUI.cryptoSavedata.text=禁用加密模式執行存檔
SettingsGUI.extractPGD.text=導出源 PGD 檔至臨時檔夾
SettingsGUI.fullscreenCheck.text=全屏模式,重啟後生效
SettingsGUI.antiAliasLabel.text=抗鋸齒:
SettingsGUI.resolutionLabel.text=螢幕解析度:
MainGUI.strOpenELFPBP.text=打開 ELF/PBP 檔
ControlsGUI.controllerLabel.text=Controller:
ControlsGUI.title=控制
ControlsGUI.fieldPutKey.text=選擇並按下相應按鍵
FileLoggerFrame.commandLogTable.name=檔日誌
FileLoggerFrame.fileHandleTable.name=檔處理日誌
UmdBrowser.strDiscID.text=盤符ID
UmdBrowser.strFirmware.text=固件
sceUtilitySavedata.LISTLOAD=Load
sceUtilitySavedata.LISTSAVE=Save
sceUtilitySavedata.LISTDELETE=Delete
sceUtilitySavedata.LOAD=Load
sceUtilitySavedata.SAVE=Save
sceUtilitySavedata.DELETE=Delete
OkButton.text=確定
SettingsGUI.useDebugMemory.text=Use debugger memory (slower, enables memory breakpoints)
VfpuFrame.title=向量單元寄存器
MemoryBreakpointsDialog.cbTraceWrite8.text=trace on BYTE write
MemoryBreakpointsDialog.cbTraceRead8.text=trace on BYTE read
MemoryBreakpointsDialog.cbTraceRead.text=trace all reads
MemoryBreakpointsDialog.btnImport.text=Import
MemoryBreakpointsDialog.cbTraceRead32.text=trace on DWORD read
MemoryBreakpointsDialog.cbTraceRead16.text=trace on WORD read
MemoryBreakpointsDialog.title=Memory breakpoints
MemoryBreakpointsDialog.btnAdd.text=Add
MemoryBreakpointsDialog.btnRemove.text=Remove
MemoryBreakpointsDialog.btnExport.text=Export
MemoryBreakpointsDialog.chkPauseOnHit.text=pause emulator on hit
MemoryBreakpointsDialog.cbTraceWrite16.text=trace on WORD write
MemoryBreakpointsDialog.cbTraceWrite32.text=trace on DWORD write
MemoryBreakpointsDialog.cbTraceWrite.text=trace all writes
MemoryBreakpointsDialog.dlgExport.title=Export memory breakpoints to file...
MemoryBreakpointsDialog.dlgImport.title=Import memory breakpoints from file...
DisassemblerFrame.strInvalidBRKFile.text=This file is not a valid breakpoint file.
DumpCodeDialog.dlgOutputFile.title=Select output file...
DumpCodeDialog.strErrAddressRange.title=Start address is higher than end address.
MainGUI.ExitEmu.text=退出
LogGUI.lblSettingsPath.text=Settings file path:
LogGUI.lblLogMethod.text=Logging method:
MainGUI.VideoOpt.text=視頻
ClearButton.text=Clear
CloseButton.text=Close
LoadButton.text=載入
FileLoggerFrame.strSaveTable.text=Save table content to file...
FileLoggerFrame.strSaveFailed.text=Could not write to file.\nReason:
FileLoggerFrame.strFileID.text=File ID
FileLoggerFrame.strFileName.text=File name
FileLoggerFrame.strRead.text=Read
FileLoggerFrame.strWrite.text=Write
FileLoggerFrame.strThreadID.text=Thread ID
FileLoggerFrame.strThreadName.text=Thread name
FileLoggerFrame.strCommand.text=Command
FileLoggerFrame.strResult.text=Result
FileLoggerFrame.strParameters.text=Parameters
FileLoggerFrame.strLoggingDisabled.text=disabled (enable in settings)
LogGUI.logByKeywordCheck.text=Enable log filtering by custom keyword:
MemoryBreakpointsDialog.strStartAddress.text=Start
MemoryBreakpointsDialog.strEndAddress.text=End
MemoryBreakpointsDialog.strAccess.text=Access
MemoryBreakpointsDialog.strActive.text=Active
SettingsGUI.strPathInList.text=This path is already in the list.
FileLoggerFrame.saveAsItem.text=Save as...
FileLoggerFrame.copyItem.text=Copy line
FileLoggerFrame.title=檔日誌
FileLoggerFrame.cbFileTrace.text=Trace file I/O
CheatsGUI.strNoCheatsEntered.text=No cheats have been entered, nothing to do.
CheatsGUI.strReadFromDB.text=無法讀取 cheats.db.
sceUtilitySavedata.strEnter.text=確定
sceUtilitySavedata.strBack.text=返回
sceUtilitySavedata.strCompleted.text=完成
sceUtilitySavedata.strYes.text=是
sceUtilitySavedata.strNo.text=否
sceUtilitySavedata.strAskSaveData.text=確定要保存存檔?
sceUtilitySavedata.strNewData.text=新建存檔
sceUtilitySavedata.strNoData.text=沒有存檔
sceUtilitySavedata.strAskLoadData.text=確定要讀取存檔?
sceUtilitySavedata.strAskOverwriteData.text=確定要覆蓋存檔?
DisassemblerFrame.strEmuRunning.text=Emulation running.
DisassemblerFrame.strEmuHalted.text=Emulation halted
DisassemblerFrame.strEmuNotRunning.text=Emulation not running.
StepLogger.strStatusOk.text=Ok
StepLogger.strStatusUnknown.text=Unknown
StepLogger.strStatusWDTIdle.text=WDT (idle)
StepLogger.strStatusWDTHog.text=WDT (hog)
StepLogger.strStatusMemRead.text=Memory (read)
StepLogger.strStatusMemWrite.text=Memory (write)
StepLogger.strStatusBreakpoint.text=Breakpoint
StepLogger.strStatusUnimplemented.text=Unimplemented
StepLogger.strStatusPause.text=Pause
StepLogger.strStatusJumpSelf.text=Jump to self (death loop)
DisassemblerFrame.btnCancelSearch.text=Cancel search
MainGUI.RecentFileNotFound.text=Could not load ''{0}'', file does not exist.
SettingsGUI.useExternalSoftwareRenderer.text=使用外部軟體渲染
SettingsGUI.useOpenglRenderer.text=使用Opengl渲染 (默認)
SettingsGUI.useSoftwareRenderer.text=使用內部軟體渲染
SettingsGUI.renderPanel.border.title=選擇渲染方式 (重啟後生效)
SettingsGUI.modelLabel.text=PSP 機型
SettingsGUI.useAtrac3plus.text=啟用Atrac3+ 解碼器(實驗性,需要勾選使用媒體引擎)
SettingsGUI.extractSavedataKey.text=導出存檔密匙到TMP文件夹


Attached Files
.zip   jpcsp_zh and jpcsp_zh_TW.zip (Size: 12.77 KB / Downloads: 170)
Reply
#14
Thank you onelight! I'll add the updated language settings.
Also, about the issues with Castlevania, check my reply here: http://www.emunewz.net/forum/showthread....430&page=2

Hopefully this could be improved in a very near future. Smile
Reply
#15
@onelight: The language files have been added in r3435. Smile
Reply
#16
(01-13-2014, 07:30 PM)Hykem Wrote: @onelight: The language files have been added in r3435. Smile

Think you.

I found some bug:
1.
you'd better change jpcsp_en_US.properties
SettingsGUI.cryptoSavedata.text=Handle SAVEDATA in crypto mode
to
SettingsGUI.cryptoSavedata.text=Disable SAVEDATA encryption
and other languages.

and SettingsGUI.antiAliasLabel is not big enough
it should be 抗锯齿: but it is 抗...
   

Updated Chinese language files. suggestion from my friends.

.zip   jpcsp_zh and jpcsp_zh_TW.zip (Size: 12.8 KB / Downloads: 181)
Reply
#17
r3436 no build
Updated Chinese language files

.zip   jpcsp_zh and jpcsp_zh_TW.zip (Size: 12.89 KB / Downloads: 172)
Reply
#18
(01-16-2014, 12:40 PM)onelight Wrote: r3436 no build
Updated Chinese language files

I've updated the language files and fixed the alias label size in r3437 . The buildbot is currently having an issue with SVN, but Orphis is already working on it.
Reply
#19
Just wanted to say the i tried out 3437 and everything is fixed! Controls are good again and voices in MMX can be heard for the first time without external Atrac3+ files.

Bang up job guys! Thanks!
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#20
(01-18-2014, 06:52 AM)legend80 Wrote: Just wanted to say the i tried out 3437 and everything is fixed! Controls are good again and voices in MMX can be heard for the first time without external Atrac3+ files.

Bang up job guys! Thanks!

Great! Thanks a lot for testing. Smile
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)